I wanna beat the Fenix(共同開発)

Creators: 目的, ケィ, pokepure(マリオズキ), sorariku98, セトリン, 藻類

Average Rating
6.8 / 10
Average Difficulty
74.0 / 100
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Needle (2)


  • by AXEL
  • by AXEL
  • by AXEL
  • by AXEL
  • by AXEL
  • by AXEL

2 Reviews:

This is a needle collab that's really all over the place. Each stage has its own...flare, I guess, and at times it's interesting, but others it's just bad.

gensou's area was chill yet somewhat annoying: it revolved mostly around backtracks, and the needle itself was mediocre; however, the music in it is honestly good enough to make the experience much more enjoyable. Plus, it really mixes well with the visuals, which are pretty cool too.

pokepure's area was overall pretty easy and also pretty chill; I don't have many gripes with this stage. There's not much really wrong with it, although at one point you can just skip a save because some trigger spikes don't kill you.

Mokuteki's area honestly shouldn't exist at all; it's all really generic, and it just seems like it's there to be a meme. There's nothing special about it at all other than it being the one stage where it's obvious the maker put minimal effort into it.

sorariku's area is really interesting and probably the hardest stage in the game; however, these two also don't mix very well. The saves are a bit too long for the jumps used, especially in the last save. Speaking of the last save, it's probably some the grindiest shit I've ever done: the first jump is just a momentum killer, as it requires you to tap to position yourself and to wait for the right apple animation so you can 4-frame. The rest of the save isn't easy either, and everything is over-the-top precise. The final save really killed it for me, but otherwise it's a pretty good stage.

セトリン's stage is probably just as interesting as sorariku's stage, except with an atmosphere that's a bit easier to look at. This stage is also a wild card; the jumps are both really interesting but also really awkward, but in a different way from sorariku's stage. Towards the end of this stage, you're given a bunch of really bizarre vine jumps, especially in the second to last room, which involves a certain position and align, which will allow you to kind of clip through the block in an 8-pixel buffed almost corner. Overall, though, I had much more fun in this stage than in any other.

After you clear the main part of the game, you're put into what I believe is ケィ's stage, which is 3 rooms of semi-difficult needle; the concept of this stage is that the room gets smaller with each passing. It's not really that memorable, and at this point it's more of just a roadblock to the clear; it also doesn't really make sense that you have to clear the other 5 stages to access this, since this is a collaboration, and every maker counts.

I guess I'd recommend this, if you can stomach the bad parts of the game to be able to enjoy what was done well.

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Tagged as: Needle
[0] Likes
Rating: 6.0 60       Difficulty: 74 74
Jul 7, 2016
Tagged as: Needle
[0] Likes
Rating: 7.6 76       Difficulty: N/A
Sep 25, 2017