12 Reviews:
l3agu32
Fun game where you kill enemies like in I wanna be the justice guy and I dun wanna be anything. As far as I know I'm at the final avoidance, so the game is really short. I really wish more games of this kind would be made, because it's not common in the fangame community for reasons I don't know. I may give the difficulty when I complete it.
[1] Like
Rating: 9.0 90
Difficulty: N/A
Oct 21, 2016
Siercke
I had a great experience playing the game. It is not a typical needle game but still alot of fun. I really liked the avoidance boss at the end.
[1] Like
Rating: 7.0 70
Difficulty: 55 55
Oct 19, 2016
Wolfiexe
Enjoy My Holiday is quite a special game in regards to the main gameplay. There's a very minor focus on standard fangame platforming, and instead the attention is put onto dealing with a variety of different enemies and their attack patterns as you move throughout a level.
Starting off with only a gun (and another tool later on), you'll start off with some relatively simple enemies before getting into more complicated combinations later with tricky layouts. This can make it quite fun as you try and figure out the best route and timing to deal with all the enemies and their attacks.
A few segments felt too overly linear, in that I just had to wait for the enemies to come up a slope so that I could shoot them otherwise it was too risky or not even viable to move forward. This resulted in a few parts feeling somewhat tedious, and whilst the powerup helped fix some of these issues, new level layouts had a similar issue where it felt like a waiting game. Perhaps enemies spawning from your left at certain points or dropping in/rising up might've mixed things up a bit.
There's also a short avoidance to close off the game. This felt very odd to have in a action-y enemy-orientated game to end with a Rin chasing you around for a minute and a half. Having said that, the avoidance was fairly fun and depending on your difficulty selection, you do still have multiple lives (I'd probably recommend playing this on Medium, or Easy if you just want to have a simpler time with the game). Only one attack gave me trouble with felt a bit too messy and unclear at first, although figuring these kind of things out blind has never been my strong suit.
Overall a pretty fun experience. I imagine this was a good learning experience as well in regards to enemies and also avoidance (I believe this was the maker's first avoidance?) so with that in mind, it was a very good step forward which showed in Asza's later works, especially Quantum World. Definitely worth a try if you're looking a fangame with something a bit different!
[0] Likes
Starting off with only a gun (and another tool later on), you'll start off with some relatively simple enemies before getting into more complicated combinations later with tricky layouts. This can make it quite fun as you try and figure out the best route and timing to deal with all the enemies and their attacks.
A few segments felt too overly linear, in that I just had to wait for the enemies to come up a slope so that I could shoot them otherwise it was too risky or not even viable to move forward. This resulted in a few parts feeling somewhat tedious, and whilst the powerup helped fix some of these issues, new level layouts had a similar issue where it felt like a waiting game. Perhaps enemies spawning from your left at certain points or dropping in/rising up might've mixed things up a bit.
There's also a short avoidance to close off the game. This felt very odd to have in a action-y enemy-orientated game to end with a Rin chasing you around for a minute and a half. Having said that, the avoidance was fairly fun and depending on your difficulty selection, you do still have multiple lives (I'd probably recommend playing this on Medium, or Easy if you just want to have a simpler time with the game). Only one attack gave me trouble with felt a bit too messy and unclear at first, although figuring these kind of things out blind has never been my strong suit.
Overall a pretty fun experience. I imagine this was a good learning experience as well in regards to enemies and also avoidance (I believe this was the maker's first avoidance?) so with that in mind, it was a very good step forward which showed in Asza's later works, especially Quantum World. Definitely worth a try if you're looking a fangame with something a bit different!
Rating: 6.9 69
Difficulty: 50 50
Feb 14, 2019