if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver
Creator: アナザー・ゴッド・ポーテツ
17 Reviews:
Wolfiexe
Kakki is easily one of the best avoidances I've played, and definitely one of the most creative. From start to finish there's just a ridiculous amount of things going on, making a blind watch incredibly confusing as you try to piece together the ins and outs of each attack, but figuring it out and making progress feels incredibly rewarding.
The avoidance consists of 17 scenes (phases, of sorts) and the game tracks your deaths on each scene on the portal screen which is nice for those statistic-lovers out there. The avoidance relies on pattern quite heavily although it's never quite that simple. Patterns will alternate or change between a selection of a few, often tangled in with some very smart telegraphing to hint the player in the right direction. One of my personal favourites is scene 14, whereupon an image scrolls behind some cherry silhouettes to hint at the correct platform to take at the end of the scene, all whilst you're tackling some spooky and creative attacks in a race-against-time.
Each scene feels like its own unique mini-avoidance of sorts and yet they all flow together really smoothly, utilising infinite-jump being given and taken away to give the player a constantly changing sense of freedom. One minute you'll be dancing in-between some tight patterns in a small box in the middle of the screen, only to be getting shook back-and-forth in a box of water by some rambunctious anime rascals moments later. Then onto some mind-bending attack in scene 10 which serves as a big challenge of reading and reacting, only to go into a 5000 IQ game of memory a scene later which throws everything down the drain if you weren't paying attention.
The game also features a currency/score system, whereby as you play you accumulate points which can unlock bonuses such as cosmetics for The Kid, different versions of the avoidance song and even some sound effects! It adds another layer to the game to make it feel like there's a bit more to care about, and getting a high score multiplier by chance at the start of an attempt only adds to the nerves as you desperately try not to waste it.
In addition, each scene has a secret which serves little purpose other than to get you some bonus points and make you go OOOOHHHHH for a moment. I must admit, it was a nice morale boost after a series of bad attempts to see Rin pop up holding a giraffe accompanied by a chirpy celebratory shout. It's another addition that doesn't change a great deal but it's a really sweet addition that makes it all the more memorable. Oh, and it even saves a screenshot every time you get a secret if you want to look back on your collection. Fun stuff.
I did have some gripes in the avoidance but I could mostly only ever blame myself. The only segment which I felt was very unfair was the end of the fall in scene 10, where sometimes the cherries would glide straight into you and given that you have no jump nor can you affect your falling speed, it can give you an impossible scenario. It probably happened in the single digits by the time I cleared, but each time was very frustrating. It's a small dampener in an otherwise amazingly polished avoidance.
It speaks a lot that I can write this much for a game with just one avoidance and still feel like I'm not going into enough detail. Kakki is just an insane avoidance experience and will stand as one of my favourites for quite some time to come. Would strongly recommend if you want a big but very rewarding challenge. Great stuff!
The avoidance consists of 17 scenes (phases, of sorts) and the game tracks your deaths on each scene on the portal screen which is nice for those statistic-lovers out there. The avoidance relies on pattern quite heavily although it's never quite that simple. Patterns will alternate or change between a selection of a few, often tangled in with some very smart telegraphing to hint the player in the right direction. One of my personal favourites is scene 14, whereupon an image scrolls behind some cherry silhouettes to hint at the correct platform to take at the end of the scene, all whilst you're tackling some spooky and creative attacks in a race-against-time.
Each scene feels like its own unique mini-avoidance of sorts and yet they all flow together really smoothly, utilising infinite-jump being given and taken away to give the player a constantly changing sense of freedom. One minute you'll be dancing in-between some tight patterns in a small box in the middle of the screen, only to be getting shook back-and-forth in a box of water by some rambunctious anime rascals moments later. Then onto some mind-bending attack in scene 10 which serves as a big challenge of reading and reacting, only to go into a 5000 IQ game of memory a scene later which throws everything down the drain if you weren't paying attention.
The game also features a currency/score system, whereby as you play you accumulate points which can unlock bonuses such as cosmetics for The Kid, different versions of the avoidance song and even some sound effects! It adds another layer to the game to make it feel like there's a bit more to care about, and getting a high score multiplier by chance at the start of an attempt only adds to the nerves as you desperately try not to waste it.
In addition, each scene has a secret which serves little purpose other than to get you some bonus points and make you go OOOOHHHHH for a moment. I must admit, it was a nice morale boost after a series of bad attempts to see Rin pop up holding a giraffe accompanied by a chirpy celebratory shout. It's another addition that doesn't change a great deal but it's a really sweet addition that makes it all the more memorable. Oh, and it even saves a screenshot every time you get a secret if you want to look back on your collection. Fun stuff.
I did have some gripes in the avoidance but I could mostly only ever blame myself. The only segment which I felt was very unfair was the end of the fall in scene 10, where sometimes the cherries would glide straight into you and given that you have no jump nor can you affect your falling speed, it can give you an impossible scenario. It probably happened in the single digits by the time I cleared, but each time was very frustrating. It's a small dampener in an otherwise amazingly polished avoidance.
It speaks a lot that I can write this much for a game with just one avoidance and still feel like I'm not going into enough detail. Kakki is just an insane avoidance experience and will stand as one of my favourites for quite some time to come. Would strongly recommend if you want a big but very rewarding challenge. Great stuff!
Tagged as: Avoidance
Galaxy_Brain
[10] Likes
Rating: 10.0 100
Difficulty: 90 90
Dec 8, 2018
AndresSgarrido
Kakki certainly is one of the most interesting and enjoyable avoidances I have ever played, it is a long avoidance with amazing, aesthetically pleasing visuals, loved how well the pacing of the fight is built, tough almost all the time with very little rooms to relax and prepare for the next batch of crazy patterns.
It has a ton of visual pattern/effects, RNG and attacks that actually makes you go BrokeBack because of how difficult can be to understand them the first time you see the patterns, gameplay recording is pretty much required if you want to understand some attacks without much trial and error. And like in the previous avoidance of the creator, there are some minigames, a lot of cool low% chance easter eggs and features that are very nice to have and can be fun to mess with.
It is a pretty grindy avoidance, especially if you play it blind so I would very much recommend it once you have played a good bunch of avoidances before tackling the mighty Kakki.
[5] Likes
It has a ton of visual pattern/effects, RNG and attacks that actually makes you go BrokeBack because of how difficult can be to understand them the first time you see the patterns, gameplay recording is pretty much required if you want to understand some attacks without much trial and error. And like in the previous avoidance of the creator, there are some minigames, a lot of cool low% chance easter eggs and features that are very nice to have and can be fun to mess with.
It is a pretty grindy avoidance, especially if you play it blind so I would very much recommend it once you have played a good bunch of avoidances before tackling the mighty Kakki.
Rating: 9.8 98
Difficulty: 90 90
Aug 11, 2016
Normal
the boss has very interesting and unique attacks,they are hard to understand how they are working.
you might need lots of tries for learning them.
visuals are really amazing, I think this boss is one of the greatest avoidance I've ever played.
you might need lots of tries for learning them.
visuals are really amazing, I think this boss is one of the greatest avoidance I've ever played.
Tagged as: Avoidance
[2] Likes
Rating: 9.2 92
Difficulty: 83 83
Mar 3, 2017
Yiaz
Scene 10 kinda sucks when it kills you on the fall while you have no jump and can literally not dodge the black apples, as well as when you die to the pink apples before as they can sometimes hit you eventhough they shouldn't by the nature of the attack, which got annoying every time it happened. Besides that (and personal gripes with some part in scene 16) amazing boss and the best avoidance I have played so far.
[1] Like
Rating: 9.0 90
Difficulty: 85 85
Aug 24, 2020