7 Reviews:
fatherpucci1
AAI is Rukito's magnum opus. After many years in making this is his most polished and well produced game yet.
The game follows traditional formula with 7 stages, with an exception of not having a boss after stage 3. Needle is very fun and balanced for most of the part. Some triggers in the game are visible and the amount of traps has been reduced drastically, compared to older Rukito's works, and some of them are placed in a way thats its funny if you die to them. The boss is one of his best so far, being well balanced but still giving some ass moments sometimes.
There are secrets in this game, but i have not found all of them, so im going to update this later after i beat the game 100%
[3] Likes
The game follows traditional formula with 7 stages, with an exception of not having a boss after stage 3. Needle is very fun and balanced for most of the part. Some triggers in the game are visible and the amount of traps has been reduced drastically, compared to older Rukito's works, and some of them are placed in a way thats its funny if you die to them. The boss is one of his best so far, being well balanced but still giving some ass moments sometimes.
There are secrets in this game, but i have not found all of them, so im going to update this later after i beat the game 100%
Rating: 10.0 100
Difficulty: 75 75
Jun 10, 2022
Yiaz
(Didn't get any secrets since they are like unfindable)
Honestly I have mixed feelings about this game. Most of it is okay... but that is really it for a large portion of it. Rukito really reduced the trolls to so few, I couldn't even tell if there are even 10 in this game. And while some people miight be happy about that, I really think those were part of what made his games special before and this one to me just was missing that Rukito-feel. Sure, the vibes and graphics are still present, but the platforming is mostly just not that interesting, barely any interesting jumps or maneuvers are present through most the game so the overall experience is simply just okay. Stage 6 had a really terrible save that was way worse than everything else in the game too so that kinda sucked. The boss really surprised me though, I think it's really fun. He also turned the chaos down for this one too but it turned out pretty decent in my opinion, the concept of his bosses as usual is awesome. Honestly wouldn't have minded a bit more chaos on it, though who knows how it would have turned out so I am just glad this game ended on something good.
[2] Likes
Honestly I have mixed feelings about this game. Most of it is okay... but that is really it for a large portion of it. Rukito really reduced the trolls to so few, I couldn't even tell if there are even 10 in this game. And while some people miight be happy about that, I really think those were part of what made his games special before and this one to me just was missing that Rukito-feel. Sure, the vibes and graphics are still present, but the platforming is mostly just not that interesting, barely any interesting jumps or maneuvers are present through most the game so the overall experience is simply just okay. Stage 6 had a really terrible save that was way worse than everything else in the game too so that kinda sucked. The boss really surprised me though, I think it's really fun. He also turned the chaos down for this one too but it turned out pretty decent in my opinion, the concept of his bosses as usual is awesome. Honestly wouldn't have minded a bit more chaos on it, though who knows how it would have turned out so I am just glad this game ended on something good.
Rating: 6.5 65
Difficulty: 75 75
Nov 13, 2023
DerpyHoovesIWBTG
Rating based on true clear/100%, aka beating the boss and collecting all secrets.
Rukito's latest solo game which was hyped up for several years and finally getting released in 2022. The needle plays a lot like his later games like MMM and SSR2, but a bit more refined. That doesn't mean the game is perfect though. Some of the later stages require some low jumps or setups that make jumps easier, and there might be some vstring trickery involved as well like the first save of screen 2 in stage 6. This game also has a rare exception where he decided to only have one boss at the end of the game, instead of facing the first boss halfway through the adventure with the final boss being present after beating all the needle before it.
Overall I enjoyed most of what the game had to offer. Some of the stages I liked the most was stage 3 because of how open everything is so nothing felt awkward to grind, and stage 5 where I felt like Rukito tried to experiment with water as much as possible which resulted in clever jumps which I have seen few games do. The one stage I absolutely hated was stage 6, which was full of precise jank and awkward timings which soured my experience a bit. I don't think I would want to replay this game again purely because of this stage alone.
The only hard part I struggled with afterwards was the final save before the boss, particularly that stupid Rukito ledge followed by a weird drop gate thing and a typical choke jump which I thankfully beat first try. I would say this save was harder than the last save before the boss in MMM, which is the closest thing I can compare it to based on the games I have beaten from him.
Every stage also has an optional secret which the game explicitly does not tell you unless you decide to look in the readme. You must collect all secret items to reach the true clear screen. Most if not all the secrets are harder than the maingame stages, and they're pretty well hidden in obscure locations you will miss pretty easily, and some even require you to think outside the box such as SSR's secret where you need to pause multiple times until it warps you to the secret, and Kill the Rukito's secret where you can only access it after beating the boss and warping back there.. Supposedly these were left unchanged even after testplay which absolutely shows in some of the secrets. PYF was a slog to go through, particularly the last save which has a super annoying platform cycle followed by a long hallway with multiple low frame jumps and a vstring(?) dependant jump near the end. Not all of it was bad though, as SSR2 was really fun to grind and the last save of Kill the Rukito had some cool maneuvers even if the fun wears off near the end of the save.
If there's one part of the game that deserves the spotlight it would be the (final) boss. From a first glance the boss looks super menacing to learn, but after learning what every character does it becomes pretty consistent so long as you don't lose focus on the chess pieces. There's also a second phase which requires you to multitask by on top of reading everything around the arena another character shows up and tries to stomp you as you fight the boss. It's relatively easy to get walled there, but it didn't annoy me in the slightest. Granted I did beat it pretty fast at 25 minutes, but I feel like I wouldn't have gotten tired of beating this boss if I had to fight it for another two hours.
Ultimately I'm not entirely sure if I feel comfortable with rating the game an 8, as I feel like this game does cater more to hardcore Rukito fans rather than those who seek a hard needle game without having played the maker's other games beforehand. The game has its ups and downs, particularly stage 6 and most of the secrets (even if I actually liked them), but I enjoyed most of what the game has to offer. If you decide to not go for the secrets I would play until atleast stage 6 because the needle is really enjoyable up to that stage, and if you can tolerate precision needle I would just continue on and hope that you get past the last save before the boss. Atleast the boss made up for it for me.
Would recommend.
[1] Like
Rukito's latest solo game which was hyped up for several years and finally getting released in 2022. The needle plays a lot like his later games like MMM and SSR2, but a bit more refined. That doesn't mean the game is perfect though. Some of the later stages require some low jumps or setups that make jumps easier, and there might be some vstring trickery involved as well like the first save of screen 2 in stage 6. This game also has a rare exception where he decided to only have one boss at the end of the game, instead of facing the first boss halfway through the adventure with the final boss being present after beating all the needle before it.
Overall I enjoyed most of what the game had to offer. Some of the stages I liked the most was stage 3 because of how open everything is so nothing felt awkward to grind, and stage 5 where I felt like Rukito tried to experiment with water as much as possible which resulted in clever jumps which I have seen few games do. The one stage I absolutely hated was stage 6, which was full of precise jank and awkward timings which soured my experience a bit. I don't think I would want to replay this game again purely because of this stage alone.
The only hard part I struggled with afterwards was the final save before the boss, particularly that stupid Rukito ledge followed by a weird drop gate thing and a typical choke jump which I thankfully beat first try. I would say this save was harder than the last save before the boss in MMM, which is the closest thing I can compare it to based on the games I have beaten from him.
Every stage also has an optional secret which the game explicitly does not tell you unless you decide to look in the readme. You must collect all secret items to reach the true clear screen. Most if not all the secrets are harder than the maingame stages, and they're pretty well hidden in obscure locations you will miss pretty easily, and some even require you to think outside the box such as SSR's secret where you need to pause multiple times until it warps you to the secret, and Kill the Rukito's secret where you can only access it after beating the boss and warping back there.. Supposedly these were left unchanged even after testplay which absolutely shows in some of the secrets. PYF was a slog to go through, particularly the last save which has a super annoying platform cycle followed by a long hallway with multiple low frame jumps and a vstring(?) dependant jump near the end. Not all of it was bad though, as SSR2 was really fun to grind and the last save of Kill the Rukito had some cool maneuvers even if the fun wears off near the end of the save.
If there's one part of the game that deserves the spotlight it would be the (final) boss. From a first glance the boss looks super menacing to learn, but after learning what every character does it becomes pretty consistent so long as you don't lose focus on the chess pieces. There's also a second phase which requires you to multitask by on top of reading everything around the arena another character shows up and tries to stomp you as you fight the boss. It's relatively easy to get walled there, but it didn't annoy me in the slightest. Granted I did beat it pretty fast at 25 minutes, but I feel like I wouldn't have gotten tired of beating this boss if I had to fight it for another two hours.
Ultimately I'm not entirely sure if I feel comfortable with rating the game an 8, as I feel like this game does cater more to hardcore Rukito fans rather than those who seek a hard needle game without having played the maker's other games beforehand. The game has its ups and downs, particularly stage 6 and most of the secrets (even if I actually liked them), but I enjoyed most of what the game has to offer. If you decide to not go for the secrets I would play until atleast stage 6 because the needle is really enjoyable up to that stage, and if you can tolerate precision needle I would just continue on and hope that you get past the last save before the boss. Atleast the boss made up for it for me.
Would recommend.
Rating: 8.0 80
Difficulty: 83 83
Feb 26, 2024
PlutoTheThing
AAI is a really fascinating game because it's pretty old but apparently only recently released. Despite that, in many ways the game feels like it's made by a more "mature" Rukito, one who gave up a lot of absurdity that define a lot of his older needle games in exchange for a more polished needle style, although still with some of the personality which made his games so iconic in the first place. The needle in this game is really, really good, the first 3 stages are chill and fun stuff but starting in stage 4, you see some of the more precise and diabolical stuff that really defined Rukito's games in the first place, with the occasional trigger or trap. Stages 5 and 6 are especially good in my opinion. While game is very fun there is a part of me which feels like it lacks some of the charm other Rukito games have, it's certainly much more friendly to the player despite the high difficulty, and I think that's represented in the boss, which, while still quite stupid, is way more reserved than some of the more infamous Rukito bosses. All in all AAI is just a really good game, as to be expected from Rukito, one that shows why he's such a genius needle maker, but maybe not why he can be such an unhinged one. It's still a great game to me, and an easy recommendation.
[1] Like
Rating: 9.3 93
Difficulty: 78 78
Oct 10, 2023
LastTISisLife
From what i've played among Rukito games (and i didn't played only RZ and SSR2 among the famous ones), this is my favourite from him. Many people noticed that in this game Rukito kinda step back from his usual experiments - wacky gimmicks, solid amount of traps and triggers, two cracked bosses. This game will only have one boss, traps and triggers are pretty rare, and the gimmicks ane non-existent except regular ones. Does it make this game bad? No
Because the core of Rukito geniune platforming will be still here - his ability to create interesting complicated jumps from nowhere. This is what actually make this game shine - amount of good and creative jumps are definitely on point. Usage of common gimmicks like gravity switches, vines and water is also quite a highlight in several places, even tho i think Rukito in general put too many upside-down saves in this game, like just too much for my taste
If we go through stage by stage, i would say first three stages are quite chill. They are not hard and didn't contain anything truly menacing. Stage 4 tho ramps difficulty quite high, once you reach gravity flip screen, and basically almost never drops it until the end. Those saves with gravity in stage 4 are quite good, even tho some jumps are very brutal
Stage 5 is water-oriented stage, and it's fucking owns, let me say that. Rukito creates wonderful mix of water, gravity switches, triggers - everything you like probably, if you experience his style already. Water used specifically great and i basically have no complaints, other than pre-last save has kinda harsh ending with boring opening, but that's only issue i've had
Stage 6 is once again gravity switch territory, difficulty will be peak here basically, since you need to deal with gravity really good to make it through. Again, most of the saves are very insanely fun, requires from you mind-breaking maneuvers and quite complicated setups and strategies sometimes. But once again, one save kinda ruined whole thing - save 4 will be just series of check on very hard jumps, while rest will be piece of cake, which was not tastes that good
Stage 7 is a final stage, and let me say that - i think this is honestly one of the greatest things Rukito ever pull off. Music is superb, making good synergy with visuals, and all four saves are just bangers. They will be long multi-screens journeys by their own, with good and balanced mix of everyting - vines, water, apple cycles, screen transition classic trolls, hard and unique jumps, and so on. I had very much natural fun with this stage, best thing in the game for me
And then comes the final boss. As always with Rukito, concept is insane - you will need to comprehend multitasking fight against dudes from Ace Attorney. Main dude will always casts fountain-type RNG on you, while others will appears randomly and give you a lot of troubles. And as always, second phase with cruel shenanigan will appear, makes everything like twice harder (but HP you need to takedown will be also reduced, thankfully). This boss was hella fun, tbh, even tho sometimes i had some raging moments, but this is just the way of thing sometimes. I think this boss is decently fair, and you can beat it fast, if you good at adapting and learning
Overall, my emotions from this game are pretty nice. I kinda think MMM has slightly more polished (in terms of balance and presence of hard jumps) and diverse platforming and the boss of MMM is also slghtly better than AAI one, but AAI despite being more rough on edges and less experimental nature has more charm and personal attachment to me. That's why i think about this game as a peak of Rukito - if you love his style, nothing should stop you from playing it
(Also, yeah, game has secrets, but i didn't find them, will probably bother in future, but we will see)
[0] Likes
Because the core of Rukito geniune platforming will be still here - his ability to create interesting complicated jumps from nowhere. This is what actually make this game shine - amount of good and creative jumps are definitely on point. Usage of common gimmicks like gravity switches, vines and water is also quite a highlight in several places, even tho i think Rukito in general put too many upside-down saves in this game, like just too much for my taste
If we go through stage by stage, i would say first three stages are quite chill. They are not hard and didn't contain anything truly menacing. Stage 4 tho ramps difficulty quite high, once you reach gravity flip screen, and basically almost never drops it until the end. Those saves with gravity in stage 4 are quite good, even tho some jumps are very brutal
Stage 5 is water-oriented stage, and it's fucking owns, let me say that. Rukito creates wonderful mix of water, gravity switches, triggers - everything you like probably, if you experience his style already. Water used specifically great and i basically have no complaints, other than pre-last save has kinda harsh ending with boring opening, but that's only issue i've had
Stage 6 is once again gravity switch territory, difficulty will be peak here basically, since you need to deal with gravity really good to make it through. Again, most of the saves are very insanely fun, requires from you mind-breaking maneuvers and quite complicated setups and strategies sometimes. But once again, one save kinda ruined whole thing - save 4 will be just series of check on very hard jumps, while rest will be piece of cake, which was not tastes that good
Stage 7 is a final stage, and let me say that - i think this is honestly one of the greatest things Rukito ever pull off. Music is superb, making good synergy with visuals, and all four saves are just bangers. They will be long multi-screens journeys by their own, with good and balanced mix of everyting - vines, water, apple cycles, screen transition classic trolls, hard and unique jumps, and so on. I had very much natural fun with this stage, best thing in the game for me
And then comes the final boss. As always with Rukito, concept is insane - you will need to comprehend multitasking fight against dudes from Ace Attorney. Main dude will always casts fountain-type RNG on you, while others will appears randomly and give you a lot of troubles. And as always, second phase with cruel shenanigan will appear, makes everything like twice harder (but HP you need to takedown will be also reduced, thankfully). This boss was hella fun, tbh, even tho sometimes i had some raging moments, but this is just the way of thing sometimes. I think this boss is decently fair, and you can beat it fast, if you good at adapting and learning
Overall, my emotions from this game are pretty nice. I kinda think MMM has slightly more polished (in terms of balance and presence of hard jumps) and diverse platforming and the boss of MMM is also slghtly better than AAI one, but AAI despite being more rough on edges and less experimental nature has more charm and personal attachment to me. That's why i think about this game as a peak of Rukito - if you love his style, nothing should stop you from playing it
(Also, yeah, game has secrets, but i didn't find them, will probably bother in future, but we will see)
Rating: 7.5 75
Difficulty: 81 81
Nov 11, 2023