I wanna go across the Rainbow

Creator: 珍作

Average Rating
7.4 / 10
Average Difficulty
42.4 / 100
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Tags:

Adventure (13) Needle (20) Trap (13) Gimmick (3) Boss (12) Secrets (13) Troll_Boss (1)

Screenshots

  • by ElCochran90
  • by ElCochran90
  • by Thrice
  • by Thrice
  • by ElCochran90
  • by Klazen108
  • by ElCochran90
  • by ElCochran90
  • by Thrice
  • by ElCochran90

110 Reviews:

Klazen108
This fangame, while simple, is a lot of fun. It's broken up into different areas, each one with a different gimmick:

-Red features basic platforming, and serves as an introduction to the game
-Orange lets you show off by taking shortcuts through some jumps requiring above-average skill
-Yellow tries to trick you with traps that fire off without warning
-Green takes it up a notch with tight gaps and tricky segments
-Blue adds some variety by replacing spikes with apples
-Indigo is well known for the infamous 'Ding' blocks which appear in the last place you'd expect them
-Violet is all about moving spikes, my personal favorite area

If you don't get the secrets, you'll face a troll boss here and that's the end. But I highly recommend you find the secrets - this game really shines in the 100% category. You'll be treated to a final medley area of all the previous gimmicks, before reaching the Ultimate Madoka - a gruelingly slow paced boss, which will drive you crazy your first playthrough.

In all, I highly recommend this game, it's a great intro for new players and promises fun every time you replay it - and is great for speedruns!

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Tagged as: Adventure Secrets
[9] Likes
Rating: 8.5 85       Difficulty: 40 40
Feb 8, 2015
Xplayerlol
Not including secrets in the rating. The platforming is quite sharp, and some jumps might be really painful for beginners, mainly on the later colors/stages. The last boss (No secrets) is rather easy because, well, it's a troll boss, but the heart of the game is pretty much the platforming.

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[4] Likes
Rating: 8.0 80       Difficulty: 46 46
Feb 10, 2015
YaBoiMarcAntony
For every one of us within the fangame community, there is that particular game that has stuck with them ever since they first experienced it. Whether or not the game was actually any good, it had this way of striking your heart in such a way that you would never forget it. I Wanna go Across the Rainbow is that game for me, and I'm quite happy to say that it is great too!

Rainbow affects me like no other game. It instills this sense of happiness and peace within me that no other game has managed in just the same way. Perhaps it is the simplicity of Rainbow's design, or maybe it's the cheerful visuals and music, I know not. All I know is, I am blind to any particular issues or flaws of Rainbow because I simply do not care to acknowledge them. Some of the platforming fails to titillate, the boss is a bit long, the yellow stage traps are not greatly interesting, etc.. These issues, however, are irrelevant to me and my love for this game. They do not have any sort of impact on my enjoyment, and they never will.

I don't know for sure what it was about Rainbow that drew me in at first, but I suspect its brightly colored rainbow palette is what really took me in at first blush - the fresh redness of the opening stage immediately takes you in with excitement and fervor. That combined with the adventurous music are the two key components of an excellent opening - and excellent it is! The platforming is easy, but not a pushover, and the people who will generally be experiencing this game are the beginners who will find the platforming challenging and rewarding. There is no angular addition to the platforming here, though, nothing to throw the player for a loop. It is pure platforming perfection for two superb screens.

Orange is almost the same way, but there is the addition of flex shortcuts that allow the more adept fangame players quicker traversal of the stage. The music takes the opening flavor and tosses out that mood of adventure in favor of the feeling of an anime opening. It's fast, exciting, and lasts just enough time for it to not overstay its welcome.

Yellow is where things get a bit dicier - here we're greeted by flying spikes and generally malicious design, though not overly mean and atrocious. Nonetheless, if I have to wear the critic's hat, I will say that most of the triggers are, as previously stated, not anything to write home about. Every now and then, there's a nice subversion, but in terms of enjoyable trolling, you're waiting for the Indigo stage, home of the famous Ding Blocks. The music, on the other hand, stands out as one of my favorite tracks in the game. It's not as exciting as the previous two songs, instead being a tad more chill.

Green drops the traps and takes up the reins left free by the Red stage. Beginner players will likely find their first real roadblock in terms of difficulty here at the Green stage. Personally, I don't love this stage all that much, but the spike art of stacking spikes in an aesthetically pleasing fashion which is implemented here has stuck with me for one reason or another. Whenever I try my hand at a bit of level creation, you're certain to find a bit of spike art. The music faces a similar judgment, only standing out to any degree due to its grand choirs combined with the electronic side of things.

Blue features the first and only cherries in the game. In fact, spikes have been dropped altogether in favor of the delicious fruit. Ultimately, I feel similarly about this stage as I do the Yellow stage: the platforming isn't fantastic (though interesting through and through), but the music picks up the slack for the platforming and makes this stage a highlight for me. Staccato notes mixed with beautiful guitars and lovely violins make for excellent stage music.

Indigo might be my favorite stage of the bunch, though I don't believe it has the best design. The Ding Blocks are endlessly humorous to me, and they troll the player in the most incredible way of generally being kind to you. You'll head up to a jump and find out you didn't need that double jump because the DING! will have pierced your ears and you'll have just full jumped into a spike above. This is not how all Ding Blocks work, but that is their most memorable usage. The music has a similar effect on me, putting a smile on my face no matter what. There's this wacky, happy-go-lucky feeling as well that fits perfectly with the nature of the stage.

Violet is the last main game stage and acts as both the trickiest and most interesting stage. The main draw here is that the spikes are no longer at rest - they rise and fall from and to the ground, making the stage one of timing and prediction. This leads to a fair bit of interesting platforming, but sometimes it can be a bit irritating. The music, though having that sense of finality that a final stage should have, does not exactly stand out for me. Nonetheless, I do like the song.

Once you've done that, you'll find yourself at a joke of a boss - that is to say, it is literally a joke. It is here that you'll find out you're not at the ending at all! You have secrets to collect - seven of them, in fact. They are hidden in fairly asinine ways, for the most part, four of them being hidden behind fake walls. Ah yes, the age old tradition of bashing your head against walls is how you'll be finding most of your secrets. I don't have any real issue with this, but it is not an interesting way of hiding secrets in your game. Nonetheless, they are all fairly simple to acquire once you've actually found the secret rooms, and owning all seven of them allows you ingress into the real final stage.

The rainbow medley, as I'll call it, is easily the highlight of the game. The platforming is universally interesting and enjoyable to play, the music is godly, definitely standing out as my favorite song in the game, and the final boss has a great sense of finality and tension even when you should have no issue beating her. Now, that last bit is only really true because it's such a long fight and therefore dying near the end is a large loss of time, thus meaning that even the most skilled players will have a bit of worry. Plus, the fight itself is not great. Nonetheless, the real star of the show is the stage itself.

You may be thinking: I gave this game a 10, a perfect rating, and yet I listed several flaws. What kind of dissonance is that? Well, here's the thing: I don't care for any of those flaws, not one bit. I care only for what this game means to me and how it has impacted me as a fangame player. My nostalgia for this game overpowers anything, especially something so meaningless and silly as a flaw. I Wanna go Across the Rainbow is not my favorite fangame ever, not even close, but it has earned a place in my heart as the fangame that really started it all. It wasn't the first fangame I played, but it was the first fangame I loved.

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Tagged as: Adventure Needle Trap Boss Secrets
[3] Likes
Rating: 9.5 95       Difficulty: 40 40
May 14, 2020
Photonic
I'm not very good at IWBTG fangames, so I can't give a full review quite yet. I'm not past the red zone yet, but I love this game's design and gimmick! It's a well-made fangame. Nice work. :)

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[3] Likes
Rating: 8.6 86       Difficulty: 44 44
Dec 1, 2016
R4D1AT10N
A game that I often consider underrated in difficulty, this game is great for beginners but will also offer a challenge to them as well. Introduces many common jump types, and with secrets, a hidden stage, and a hidden boss it's well worth your time!

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[3] Likes
Rating: 8.0 80       Difficulty: 50 50
Feb 28, 2015