I wanna be the rainbow MIKU

Creator: ぺる

Average Rating
6.5 / 10
Average Difficulty
73.1 / 100
[Download Not Available]

Tags:

Needle (5) Avoidance (6) Trap (5) Secrets (2) Miku (2) Required_secrets (1)

Screenshots

  • by ElCochran90
  • by Xplayerlol
  • by Xplayerlol
  • by DerpyHoovesIWBTG
  • by Xplayerlol
  • by ElCochran90
  • by Xplayerlol
  • by Xplayerlol

14 Reviews:

Xplayerlol
Rating based on version 1.0. I'm not sure about what was changed in version 1.3, or even if something changed in version 1.3, aside from the Green Stage (Nerfed to a certain extent). Rating includes secrets and extra boss.
An interesting game and a brutal challenge. There are 7 stages themed after the colors of the rainbow. The first six stages must be beaten in order to unlock the seventh stage, the green stage. Each of these first six stages has a secret that must be found in order to unlock the extra boss. There's no secret in the green stage.
The platforming isn't really interesting, but all the bosses are well-made and some of them have cool concepts.

Red Stage: Among all the stages, this is probably the one that makes the least sense. When you see the Blue Stage, you can call it the Water Stage as well. When you see the Purple Stage, you might as well call it the Needle Stage. But when you see the Red Stage, you can only call it "The Red Stage". The saves in this stage don't share anything in common, which makes it feel really out of place in the game. The secret is extremely tedious, but it's not really hard to find.
Red Avoidance: Features plenty of troll-ish attacks. Heavy pattern, low amounts of RNG. Some of the pattern attacks are a bit hard to follow.

Orange Stage: Reminds me of Rukito's platforming, for some reason (SSR 2, to be more precise). I really enjoyed this stage, although the last save was quite hard, and if you miss the secret, you'll have to do it over and over again until you find the secret, which isn't pleasant at all. The secret isn't unreasonable to find, but it's not easy to find, neither easy to get.
Orange Avoidance: RNG-heavy, almost no pattern. Enjoyable.

Pink Stage: Traps and triggers everywhere. There are only two stages with traps in the game, and this is one of them. The secret is extremely unreasonable to find, and the stage even trolls you by giving you a trigger that seems to be unlocking a secret, but doesn't unlock anything at all. The platforming isn't bad, but getting the secret ruins it.
Pink Avoidance: Extremely pattern-heavy. The attacks aren't too hard to predict or to avoid, and there are very few RNG attacks (One of these attacks can give you impossible RNG, but it's just one). I would call it the easiest avoidance in the game.

Yelow Stage: The other trap stage in the game. Even if it's a trap stage just like Pink, the traps are different, so the stage still keeps its own identity. The secret is very unreasonable to find and doesn't make any sense at all.
Yellow Avoidance: Pattern-based avoidance with plenty of tight attacks that you have to dodge in a tight space. Easy for the most part, but one of the attacks is really hard to figure out, and two of them are quite hard to avoid, which makes the fight way too tedious. The concept is still good, but breezing through the first half just to die over and over again near the end isn't fun at all.

Blue Stage: Water Stage. It's the stage with the most obvious and tedious secret in the game. Probably the stage I disliked the most, as well.
Blue Avoidance: Extremely RNG-heavy. The attacks with invisible cherries are brutal, and I'm not really fond of the music, but making an avoidance inside of the water is an interesting idea, and it's well implemented in this game.

Purple Stage: Needle Stage. It's nicely made, not unfair, and the secret is easy to find, although it's not easy to get (It's probably the hardest secret in the game when it comes to straight platforming).
Purple Avoidance: Easily my favorite avoidance in the game, and probably the hardest among the six first ones. It's a nice mixture of pattern and RNG attacks. Neither of them is exaggerated, but both are still hard. Loved the music, too.

Green Stage: Lenghty stage with only one save at the beginning. Features plenty of needle jumps, some of them being really hard (To a certain extent, still nothing really unfair) and some being just fillers. Each death weighs a lot.
Green Avoidance: Simply brutal. Lots of RNG-heavy attacks and weird pattern, and the spinning attack near the end makes it twice harder than it should be. It's also very lenghty. One thing I really liked in this avoidance is how it manages to reference all the previous avoidances: Simple pattern attacks that are just there to kill you once, like in Pink, along with more complicated pattern attacks that can be really tricky to figure out, like in Red, heavy RNG attacks just like the ones you'll seen in Orange, tricky chasing attacks that are particularly common in Blue, and the urge to kill the player lots of times with twice as many pattern attacks near the end, like in Yellow. And the difficulty comes from multiple points, like in Purple.

Extra Avoidance: Don't let the slow-paced music fool you, this avoidance is quite hard as well. Tons of RNG along with some pattern here and there. References the Green Avoidance at some attacks (It's easy to recognize which ones), along with some attacks from the other avoidances as well, but at the same time it's completely different from the other avoidances, mainly because of the slow-paced music, and because it's twice more lenghty than most of them (To be more specific, it's almost 7 minutes long). The slow music makes the deaths less painful (Since the music is slow, cutting it suddenly doesn't affect the mind as much as it would if the music was more fast-paced), but it still gets tedious after a while. It's a consequence from making a very lenghty avoidance.

The bosses are very interesting, but the platforming is lacking at most stages, and the secrets are a complete disaster. Would only recommend if you really enjoy avoidances.

Read More

Tagged as: Needle Avoidance Trap Miku
[6] Likes
Rating: 6.2 62       Difficulty: 82 82
Jun 21, 2015
ElCochran90
Rating based on 100%. Difficulty rating based on the main color Mikus. Extra doesn't add extra points to the difficulty however.

To be honest, the 74.4 difficulty raing here on Del Fruit (previous to my rating) intimidated me, but that rating is an exaggeration, with all due respect, and this comes from someone who:

a) Is bad at avoidances
b) Does avoidances blind (being Contrary my most famous cleared example yet, and all three avoidances of Be the Catastrophe)

This is no Bye the Bye, and is definitely much easier than, let's randomly say, Aleph 0 for putting a famous modern example, which is a single barrage avoidance.

Man, I had fun. It's extremely simplistic, generic in level design (you will absolutely forget about the entire platforming in this game save for a couple of secrets and I guarantee it) and there is not as much gimmick variety as there are colors in the game. However, the avoidances stay with you (some of them, but still).

The premise is simple: you begin in a multicolor hub divided by warps, each warp taking you to the stage of the color you chose. At the end, a Miku of the same color awaits. You will face not more than 5 screens per stage (including the secret of each respective stage). Once you beat all levels, the green stage opens as final.

Following the most normal way that people would take, I will briefly evaluate each stage:

-Red Stage: Fun and harmless; it's vanilla needle with some pattern cherries, just like in the classic Go Across the Rainbow (save for the cherries).
-->Red Miku: (Almost) pure love; my third favorite Miku. It's entertaining to enter blindly and develop strats. Song is a classic. Reactable RNG with few instagibs and reasonable patterns that you can first-try. Little Polkka Miku will pose the biggest concern as you need an optimal route while you have Vietnam LoveTrap flashbacks and it's placed in the ending, which could cause frustration.

-Blue Stage: Water, duh. But hey, it's Nekoron water! This goddamn engine will cause you to dying while making one-fra... I mean full jumps, especially in a section with half diamonds required. It's dumb and it's garbage platforming; I have done better things in J-Tool and I'm not even a level designer.
--> Blue Miku: Not exploited to its full capacity considering that the water gimmick is surprisingly preserved in the avoidance, making it rather original. There are instances where you're dropped little cherries across the room and they freeze, but are made invisible; after another spray of cherries, they are all shot out of the screen. It's very easy, but if you have a bad memory, you'll die a lot to this attack. The trajectory, however, is very readable with previous old-school avoidance experience. The rest is just very boring, but very easy because you have the entire screen at your disposal with no platforms to block you.

-Orange Stage: Another vanilla needle stage, for whatever reason, and without cherries in the way. Once again, it is very inspired by LoveTrap needle design, but without the traps. Another fun and harmless one, and my personal favorite. Last save is amusing as you have to calculate the animated sprite of the cherries, but the cherries are moving. Nothing substantially concerning, though.
-->Orange Miku: Forgettable, and the vocaloid is one of those that is not necessarily good, but is very sticky. The design is very similar to Miku 2 in LoveTrap, but without the Polkka mini-Miku. Last attack is frustrating as it requires quick reactions, but the cherries are curved, so it's not very logical to figure out which direction they will curve; expect some deaths there.

-Yellow Stage: This is where the lol's come in, good and bad. This is the stage I was afraid of before entering: traps. And I later reasoned why I was afraid of this being a trap-based stage without even knowing it: Go Across the Rainbow. So it seems like some associate traps with yellow. However it may be, my fears were true. There isn't a single innovative or funny trap, and the color pierces through your eyes painfully. It's just bad, boring and generic. But my boy, the freaking secret. It's beyond ludicrous. To obtain it, you need to know Japanese braille, lmao. The cherries in the final screen are braille; I'm not f***ng around! Just press F. Ask me later.
-->Yellow Miku: I lol'd. First I thought the game had glitched, but no. The X and Y positions are correct and intentional: you ARE between Miku's legs (don't look up Kid!!*). You have to make an avoidance between Miku's legs in this hilariously suggestive avoidance (between her legs and everything is yellow?... ぺる, you're disgusting Kappa). It's not hard, but the last attack requires some precise timing and position-based strats. Vocaloid is bad, and the ending is a very funny instagib (which I avoided only God knows how).

-Pink Stage: Well, it seems like another vanilla nee---- wait, I thought the traps were over! Oh, no. Anyway, it's a combination between Red and Yellow platforming. Nothing to add; plain simple and brainless.
-->Pink Miku: Just OK, Red is still better. It's very repetitive and it takes some time to figure the reasoning behind the spot where a gray cherry appears out of the blue to kill you.

-Purple Stage: A copy-pase of the ideas in Red; trapless platforming with frozen cherries and a leeks screen. This stage has only two stupid screens, plus the secret one. There's a corner jump but you are given the best align and almost the best possible height to do it in a first try. What could have been fun lasts too little and becomes just obvious filler to satisfy all required colors.
-->Purple Miku: It's the hardest, it's tedious and it sucks; it's pretty horrible and the worst hands down. The song is also a terrible choice. The layout is slightly different but getting to the hard stuff is very boring and is too luck based. Final attacks require tough reading from four different angles and they are RNG. I spent in this Miku the same time the entire five previous stages plus Mikus took me. The hell with this boss. Leave it at last so you don't get discouraged.

Final Section Hype

-Green Stage: A single side-scroller screen which is a slightly grindy, yet fun test of consistency as there are no saves; the middle section has a very peculiar setup of corners where you are required to jump over them, but with a block above you that could cause you to bonk). That middle section took most of my deaths. With patience and not rushing things, you can clear it quick enough if you have some platforming experience. There are a couple of rough spots and the final 16px gap is not appreciated (it is either that or going through two corners in the same jump), but ok.
-->Green Miku: Tons of fun, and my second favorite Miku from the game. It is also arguably the second hardest, but it is not a bad thing in this case as the rought moments come precisely from pattern attacks. Very fun patterns with some precise blind spots like Catastrophe's Miku (some attacks also resemble Catastrophe's avoidances, such as the counter-clockwise expanding cherries each time faster). I don't care about the song choice at all in terms of personal taste but it ironically works wonderfully for the pacing of the attacks. Probably the hardest attacks are the spirals of all previous colors where you have to move at very precise blind spots, but thankfully they are pattern and very rewarding to dominate (I call that red and blue will be the hardest, but they are the first ones at least). I enjoyed it a lot.

***EXTRA TIME!***

No stage, it's just.... Rainbow Miku!

This is a very special avoidance:

-Almost entirely RNG-made
-A beautiful, slow avoidance (one of my favorites; at some instances it even seems that a real woman is singing)
-Slow attacks
-Exactly 6:30 minutes in length

This is not your usual avoidance, and I tremendously enjoyed it for that. Barrage enthusiasts and fast-paced avoidance fans, better stay away and call it a day. This one is a different kind of grind, almost simulating like if Miku is trying to make peace with The Kid but she must test his skills for the last time (what am I even talking about?)

Back to the topic: It's the best of them all. Since it is basically almost entirely RNG, all attacks are slow and 80% of them are reactable. Miku, with the pace of the beautiful song, invokes all attacks from all previous 7 Mikus. It has questionable instagibs, and the final attack is going to either make you laugh or cry; there is also that tough moment where it employs the attack of Green Miku where green cherries go left and yellow ones go right after being scattered all over the place, but it took me less than half the time of the stupid Purple Miku, and the maker ensured the balancing of the attacks was fair. The red star, which appears three times, *might* get you into trouble due to RNG but I haven't spotted a single instance of impossible RNG (the few times I died to it was bad positioning, alas, the very left corner; you need space to move from left to right given that a wall is not impossible to form, but if you're not in the very corner, you can walk beneath it).

Credits are very rewarding.

Play it for the avoidances, not for the platforming, which really bad and dated. You'll have an entertaining time.

*On second thought, after so much you have been through, you deserve it Kid. You are 15 and she's 16. Claim your fun times Keepo.

Read More

Tagged as: Needle Avoidance Trap
[2] Likes
Rating: 5.1 51       Difficulty: 65 65
Jan 20, 2022
fubukiofficial
Rating based on version 1.03 and all clear.

Read More

[0] Likes
Rating: 6.5 65       Difficulty: 65 65
Jan 11, 2021
DerpyHoovesIWBTG
Rating includes all secrets and the extra Miku avoidance.

A pretty old fangame featuring 7 stages based on the colors of the rainbow. Each stage may vary a bit, one features a ton of traps while the other features water needle or just pure needle. Every ending of a stage features an Miku avoidance. You need to beat each of them to beat the game. There is also a secret in every stage, which is required to access the final Miku avoidance at the end. The Miku's also vary a bit in what they have to offer, but all of them contain a mix of RNG and pattern. They all manage to be unique in their own right and I appreciate that.

There are a couple of moments which I didn't like at all. The blue stage has water physics which feel very heavy, thus making simple movements quite a bit harder than they should be. The reason I'm mentioning is that to access the secret in the stage you'll have to backtrack back and forth and the save features a couple of gates which felt very obnoxious to pull of everytime.

A few avoidances also had moments where getting lucky RNG is key to beating them. In the green Miku fight early one there is an attack where a bunch of pink fruits spawn on the screen and bounce around through the entire field, and when that attack ends all of the fruits launch directly towards you. It can be unpredictable the first time but once you know it exists it's just a matter of not getting closed in by the fruits that bounce around, or else you'll get shot to death in notime.

The final avoidance is veeeeeeery boring. It's an almost 7 minute long avoidance with long attacks and painfully awful RNG-heavy attacks. 90% of the time it felt like it wasn't even my fault, since I had nowhere else to go right before I died. Near the end of the avoidance there is an attack where a flower spins around and enlarges more and more until it leaves the screen. It can be a bit annoying to learn, especially because that attack happens around ~6 minutes in. It's way too random to be enjoyable and unfortunately lowered my rating a bit.

It's an oldschool game with classic avoidances and basic but enjoyable needle. Most of them fail in the fairness department, but if you can overlook that there are some neat avoidances for you to beat.

Would probably recommend it.

Read More

Tagged as: Needle Avoidance Trap Secrets
[0] Likes
Rating: 6.2 62       Difficulty: 70 70
Feb 15, 2020
ninz
very fun

Read More

[0] Likes
Rating: 8.0 80       Difficulty: 80 80
Sep 2, 2019