I wanna be the Phantom

Creator: どるっぴ

Average Rating
6.5 / 10
Average Difficulty
59.4 / 100
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Tags:

Adventure (6) Needle (5) Avoidance (8) Trap (6) Boss (2) Rin (1) Len (1) Long (1)

Screenshots

  • by Xplayerlol
  • by DerpyHoovesIWBTG
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by Xplayerlol
  • by Anonymous

16 Reviews:

Smajsnamz
As with most Doruppi games, I felt the bosses were pretty funny especially the last one. The difficulty curve was never really anything more then a flat line. Platforming has same old same old Doruppi feel to it, alright gimmicks and awful ones. Fortunately nothing gets terribly difficult so you can still progress and play the game. Effort was definitely put into this game but maybe some ideas didn't fruition quite as well.

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[2] Likes
Rating: 6.0 60       Difficulty: 50 50
Jan 19, 2017
ElCochran90
It seems to be that Doruppi had many ideas in mind, totally unrelated one to another, threw them in and wanted to figure out which ones would work out well. Some do for some and others do for others, it seems. The difficulty rating for this one is more divisive than the game's rating itself, which I find interesting.

I definitely was expecting something more difficult, and a more consistent suckness given the game's average rating. What I got was something like felt like a random time series: great at times and horrible at others. Take the fire stage: it got the looks of a CaballerosⅥ trash stage, and plays like so. Are you a fan of doing entire saves at least more than twice? This stage is for you, full of the most generic and unfun traps overdone to death.

Now take the blue temple stage (can't recall the names, honestly). Great soundtrack choices and an ok design. Creative gameplay that is entertaining enough.

Take the desert stage. Clichéd choice but the graphics are really cool! Also very nice design. But when you stumble upon the damn sand blocks, everything becomes tedious and dumb beyond belief.

Green stage is fun. Visuals can be annoying and the trial and error section where you must choose either a left or right path correctly five times is a big no.

Now the final stage is great; it is the trademark sign for this. Cool gimmicks and the reversed-control triggers make a couple of screens interesting, but I don't think this is used in the most creative ways and at times it makes your platforming intentionally repetitive. There's unexploited potential. A particular screen (the first one of this kind, actually) has a final trigger that actually does not reverse your controls and you keep trying like dumb until you realize it's fake. This is just cheap tricks because the final jump is tricky.

There is one huge grudge towards the final stage though: it is mostly visual challenge. Who on their right mind would place spikes of this color against this background and say: "Screw it; it is fine." Free deaths await you so you better be patient throughout the entire stage.

Soundtrack is one of the highlights for the game and the song "Moon Race" used during the final stage is a big YES. It suits the surreal atmosphere of the area very nicely.

The bosses: they are downright terrible. RNG can be unfair. With Flare, making a bunch of platforms falling does not make it easier because you can get an awful setup and get trapped between your jumps. With Freezer, having to jump high during a boss fight with ice raining down at random spots is also not cool. Pandora has an attack that lasts more than half its HP before it gets tricky. B.E.P. is the one that is amusing, since it is one of those "being patient"-kinda bosses. If you had trouble with Giant McGoo in Boshy because of impatience, this will give you trouble, heh.

And hey! The avoidance! An absolute banger of a moment. It is surprisingly easy, mind you, because it is 90% position-based, which can be considered pattern, so it is easy and very fun to learn. It features the vocaloid "Bonus Stage" with Rin and Len, which is one of my favorites; it has an upbeat rhythm very distinguishable from others. Avoidance is creative, greatly synched and amazingly designed. The background is great stuff for a wallpaper. The entire game is worth going through just because of this.

So yeah, it is an adventure game that tries and makes bad decisions in the process, but just to showcase some of Doruppi's actually good ideas.

Try it. For the final avoidance alone, even if you will beat it quickly, it is worth it I guess.

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Tagged as: Adventure Needle Avoidance Trap Boss
[1] Like
Rating: 4.4 44       Difficulty: 60 60
Nov 7, 2020
Xplayerlol
Nice adventure game. There are some interesting gimmicks, the level design is good and many of the screens are made in a way that you don't see everyday, the stages are well-themed, and the bosses are good. The last of these bosses is an avoidance, very good-looking and with fitting attacks, mixing RNG-heavy attacks with simple pattern ones.
The biggest issue with this game is that it's way too repetitive. And that kills the game. The stages have good level design, but the jumps are repeated so many times it's sickening. The last stage has one screen where you must do the same jump 18 times in a row, and the desert stage has one screen where you must destroy blocks while trying to not hit the spikes. There are more than 20 blocks, and each of these blocks takes 4 hits to break. And the repetitive stuff list goes on. The avoidance is good-looking, indeed, but it's also very repetitive and gets really predictable at some points (The RNG attacks are the opposite, they're extremely unpredictable, to the point where these attacks become mostly luck-based).
Another issue regards the traps. There are plenty of them, and many are at the most unfair possible places (Mostly after you finish a lenghty screen or a hard jump). They're generic and don't add anything to the platforming, just the boredom of going through everything over and over again.
Most of the game's difficulty comes from the Water/Ice stage's boss, Freezer. He's very frustrating, the first attacks are very pattern-heavy and the last one is extremely RNG-heavy. Flare is also RNG-heavy, but only at the beginning of the fight, the second half is easy, as long as you don't get distracted. Pandora is just pattern, it's repetitive as hell and very boring, but simple, and easy, once you know how to do it. B.E.P. is the old and good bouncing boss that shoots bouncing stuff that you can destroy, similar to Humantic's penultimate boss, but way harder, with more projectiles to destroy. It never gets unfair, though. And the avoidance is hard RNG + easy pattern, so the only boss that is completely unfair and frustrating is, indeed, Freezer.
I still like this game, but the traps, the repetitive screens and the unfair RNG of some bosses make it a lot worse than it should be. Not sure if I would recommend.

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Tagged as: Adventure Needle Avoidance Trap Rin Len
[1] Like
Rating: 5.5 55       Difficulty: 68 68
May 25, 2015
Catboy
道中は工夫されていて、他のアイワナにない中ボス、程よい難易度のラスボス、楽しめる難易度でした。
非常に面白かったです。(^^)

2014年~2015年以降、高難易度のアイワナが多くなり、プレイヤーの方々が参っていたと思いますので、これぐらいの難易度が望ましいと思いますね。(^^)

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[0] Likes
Rating: 8.0 80       Difficulty: 55 55
Sep 6, 2020
DerpyHoovesIWBTG
Top and right area sucked, but everything else was decent. Avoidance is the best part of the game.

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Tagged as: Adventure Needle Avoidance Trap Boss
[0] Likes
Rating: 5.6 56       Difficulty: 58 58
Feb 7, 2019