I Wanna Kill Aura's Sandwich

Creators: Charm, Muzza, glitchy, Koharu, Lucster, Creepiumgamer

Average Rating
7.1 / 10
Average Difficulty
71.0 / 100
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Tags:

Needle (4) Avoidance (3) Trap (1) Gimmick (1) Collab (2)

Screenshots

  • by glitchy
  • by glitchy

Creator's Comments:

glitchy [Creator]
i mmake the neeedle the Spike

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Tagged as: Needle Avoidance Trap
[1] Like
Rating: N/A       Difficulty: N/A
Nov 17, 2022

9 Reviews:

AuraXalaiv
I havea thje birthday the game i conjure the sandwhi

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[4] Likes
Rating: 9.5 95       Difficulty: 69 69
Nov 17, 2022
Lucien
The trap screen is REALLY bad and boring

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[1] Like
Rating: 6.0 60       Difficulty: 72 72
Nov 18, 2022
128Up
Decently competent needle... mostly.
As other reviews mention, the trap screen pretty much carries this game's difficulty rating into the 70s, easily. On the same tier, the dotkid screen is also surprisingly difficult, though only on the last save. If you're unsure how to clear it, you are required to full jump at one point to clip between spikes.

The final avoidance is pretty alright, all things considered, though be warned of projectiles suddenly stopping. Dying repeatedly to something that just stops moving wore on me a little.

As an aside remark, it's a little concerning that one of the makers in the list provided only has content in the post-game "Tower of Rejects"...

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Tagged as: Needle Avoidance
[0] Likes
Rating: 6.5 65       Difficulty: 73 73
Nov 20, 2022
Kilgour22
Koharu's (minus the dotkid screen) and Lucster's screens are generally good. I'd rather off myself than clear the trap screen.

Be warned that the difficulty given here is nowhere near representative of how hard the later stages are. Clearly none of the reviewers who assigned a difficulty rating actually tried them, since their reviews don't mention skipping them.

Eventually you reach an avoidance, which I assume is what you have to beat to clear the game. From the attempts I gave it, it seemed pretty fun (if you're into that sort of thing) and not too difficult; for reference, I reached a point where the screen is filled with sandwiches and some sort of spray tracks the player and moves at light-speed. A lot of attacks start/stop/change direction, which I don't really like.

I might be inclined to legitimately try and clear the harder stages if they weren't all just multiple screens without saves. As it is, I see no reason to dedicate time and energy to that when it would be far more enjoyable to just have a save after each screen, albeit making the platforming like 70 difficulty or something. It would also fit closer with the rest of the game's difficulty curve (seriously, it goes from 65 to 85 according to the in-game difficulty).

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[0] Likes
Rating: N/A       Difficulty: N/A
Nov 19, 2022
quadstuffed
A needle collab featuring a variety of different styles, difficulties, and ideas. It has a cute hub and quite a bit of extra visual and auditory flair added, which I think really helps the collab/medley feeling. Some of the needle is bit obnoxious and annoying to grind (the trigger stage lol), but a lot of it was quite fun to grind, especially some Koharus stages for me were just the right difficulty. Thankfully not all of it's required to beat the game. I think it's a quality fangame, and was quite fun to play through.

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[0] Likes
Rating: 7.7 77       Difficulty: N/A
Nov 19, 2022