I Wanna Kill Aura's Sandwich
Creators: Charm, Muzza, glitchy, Koharu, Lucster, Creepiumgamer
Creator's Comments:
10 Reviews:
quadstuffed
A needle collab featuring a variety of different styles, difficulties, and ideas. It has a cute hub and quite a bit of extra visual and auditory flair added, which I think really helps the collab/medley feeling. Some of the needle is bit obnoxious and annoying to grind (the trigger stage lol), but a lot of it was quite fun to grind, especially some Koharus stages for me were just the right difficulty. Thankfully not all of it's required to beat the game. I think it's a quality fangame, and was quite fun to play through.
[0] Likes
Rating: 7.7 77
Difficulty: N/A
Nov 19, 2022
Muzza
holy miolke. is thiosa one oof those i want to be th guiy fangameas efveryonew is talkibng about?
[0] Likes
Rating: N/A
Difficulty: N/A
Nov 18, 2022
CanusAntonius
It's a mostly needle collab that gives me a lot of mixed thoughts on its quality. It starts with a few stages that are extremely easy but then turns into mostly needle for a while. You don't have to complete every stage to reach the next set, but at some point, you do have to start doing at least 60 difficulty needle. I decided to stop playing eventually because of some stage that had weird vines that didn't seem to work for me, and there's no way to exit a stage you're past the first save of from what I could tell.
There are a lot of issues with the needle as well that made it particularly unfun to me. For starters, I really dislike when there's water with a spike inside of it, it makes for some incredibly annoying segments that are always uncomfortable to play. I found the dot kid screen to not be that enjoyable, specifically the last save, which felt pretty unbalanced compared to the other saves. The screen with the fog was also kind of annoying, for some reason the platform at the start snaps for me a lot more than a normal one would, and the final jump of that save was actually pretty bad to have at the end. My favorite stage overall is one that involved a long save, can't get the name though since once again there's seemingly no way to return to the hub from where I'm stuck (that being the third save of the green garbooled? one.) Also, I think we are at the point where we can stop using the K3 title cards now, it's kind of distracting hearing the noise every single time.
Overall there are some interesting ideas here, like the NANG teleporter gimmick, and of course, that long save I mentioned, but most of the other stuff wasn't that fun.
[0] Likes
There are a lot of issues with the needle as well that made it particularly unfun to me. For starters, I really dislike when there's water with a spike inside of it, it makes for some incredibly annoying segments that are always uncomfortable to play. I found the dot kid screen to not be that enjoyable, specifically the last save, which felt pretty unbalanced compared to the other saves. The screen with the fog was also kind of annoying, for some reason the platform at the start snaps for me a lot more than a normal one would, and the final jump of that save was actually pretty bad to have at the end. My favorite stage overall is one that involved a long save, can't get the name though since once again there's seemingly no way to return to the hub from where I'm stuck (that being the third save of the green garbooled? one.) Also, I think we are at the point where we can stop using the K3 title cards now, it's kind of distracting hearing the noise every single time.
Overall there are some interesting ideas here, like the NANG teleporter gimmick, and of course, that long save I mentioned, but most of the other stuff wasn't that fun.
Rating: 5.8 58
Difficulty: N/A
Nov 17, 2022