I wanna fly the Far away

Creator: ところてん

Average Rating
6.1 / 10
Average Difficulty
90.3 / 100
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Needle (7) Short (1) Grind (1) FTFA-like (1)


  • by Cutie
  • by Cutie
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by Cutie

16 Reviews:

One of my favorite needle games. This game is hard, but it only has 4 hard screens/saves (last save is a joke) and every screen/save is generally harder than the previous one. This game definitely made me a lot better at needle and was really fun to play. Would only recommend to good players, though, since game is really hard and people who aren't skilled enough won't have fun playing it.

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Tagged as: Needle Short Grind
[6] Likes
Rating: 9.5 95       Difficulty: 92 92
Oct 29, 2015
Short, but really tough one-save-per-screen needle game. Built around generic-ish jumps, but without recycling them, which makes them about OK as any more unusual needle section in my eyes (My issue's always been repetitiveness, after all), also featuring a few more unusual jumps. However, maybe I got spoiled by Nightmare, but this game didn't appeal to me as much as I was hoping it would. The first three screens/saves relegate most of their difficulty to the last jump (Relatively speaking, of course, it's not like the other jumps are 'free' at all), which is pretty bad for a game as hard as this is, the last screen being the only decent part of the game in that regard, with a decent difficulty balance where all jumps are individually challenging (Though that also makes it way harder than the rest of the game). The simplistic visuals and the lack of music make it all about the gameplay, and the gameplay wasn't that fun at all, so...meh. Not much beyond mediocre in my eyes.

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Tagged as: Needle
[4] Likes
Rating: 4.9 49       Difficulty: 90 90
Oct 10, 2017
This needle include very precise jumps with only one save at the start of every screen, last jump at the 4th screen are trash. Overall this game is good, but it would be better if there were great visuals.

Also, my 200th clear.

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Tagged as: Needle
[1] Like
Rating: 7.0 70       Difficulty: 90 90
Nov 11, 2018
This game was actually a ton of fun. I just wish it had a bit more production value and was not so short. Gameplay wise though, it's pretty damn good. It took me about 7 hours in total to beat.

What I find interesting about this game's challenges is that they are all about precision. You need to work hard in order to gain the muscle memory and improve your consistency with these frame perfect jumps. Thankfully there are also plenty of visual cues that will help you do these challenging jumps correctly. Knowing exactly where to stand/jump can be incredibly useful.

Now the first screen is not nearly as bad as it seems at first. After a bit of time, I was able to make it past the super F at least every 5 minutes or so. Every attempt past the super F should pretty much make it to the last plane jump. From there, it's just hoping you can focus and do the plane jump properly and move on to the second screen.

The second screen is about the same difficulty of the first screen, but just a bit harder. There's this tricky jump at the top that requires a 5 frame, full-jump and then I believe a frame perfect hold right to get through the corner. Luckily you can get to this jump pretty consistently, and once you do it, it really is just a matter of getting through the nine jump after and completing the save.

The third screen is much more balanced with its difficulty, and it is slightly easier than screen two. All of the jumps are fairly easy and consistent except the ledge jump and the last jump. This screen can be done quite easily after some practice.

Okay now the last screen is where things get real. This screen took me longer than all of the other ones combined. However, it's a ton of fun. The last jump of this room is so much more precise than it looks, and I failed it 6 times in the actual game. And almost every other jump is pretty freaking hard as well. I still managed to greatly improve my consistency the more I played though. In the end, this room seems to become easier the more you play it. I'd say if you have the skill and patience to beat the first three screens, you can damn well beat the fourth one. Do not let this screen stop you from clearing the game!

Overall, I Wanna Fly the Far Away is an excellently well-designed challenge if you want to test your consistency with frame perfect and precise jumps.

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[1] Like
Rating: 8.5 85       Difficulty: 88 88
Aug 10, 2017
Despite being a pretty short game, the average needle player would take quite a long time to finish it due to it's difficulty. As an above average needle player, it took me half a year to beat.

There are four main rooms, each room containing but a single save. The graphics aren't much to look at, and I'm sure a lot of people would instantly close the game upon seeing that and the first screen of platforming, probably without giving an attempt or two either.

The difficulty curve is kind of linear, as each room was definitely harder than it's predecessor (although I spent no more than 200 deaths on the second room, don't ask how, I don't know either). I feel the first three rooms weren't too difficult at all; you just need to know how to do them, and once you figure that out the only thing left is executing them.

The fourth screen is definitely the highlight of the game, and for many who get this far, this is where they stop. It's really damn hard.

I really enjoyed this game for the most part, and the majority of the time I got mad at the game was really because I died for really stupid reasons (I died to the last jump twice in a row just because I can't seem to let go of right when getting to it). I would recommend mainly to those who know how to look past the standard graphics and who are willing to grind this out.

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Tagged as: Needle
[1] Like
Rating: 6.5 65       Difficulty: 90 90
Jan 30, 2016