I wanna fly the Far away

Creator: ところてん

Average Rating
6.4 / 10
Average Difficulty
88.8 / 100
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Tags:

Needle (13) Short (2) Original (1) Grind (1) FTFA-like (2)

Screenshots

  • by Cutie
  • by DerpyHoovesIWBTG
  • by Cutie
  • by Cutie
  • by DerpyHoovesIWBTG
  • by Anonymous

29 Reviews:

JGBMaster
One of my favorite needle games. This game is hard, but it only has 4 hard screens/saves (last save is a joke) and every screen/save is generally harder than the previous one. This game definitely made me a lot better at needle and was really fun to play. Would only recommend to good players, though, since game is really hard and people who aren't skilled enough won't have fun playing it.

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Tagged as: Needle Short Grind
[8] Likes
Rating: 9.5 95       Difficulty: 92 92
Oct 29, 2015
Xplayerlol
[Uncleared].
Short, but really tough one-save-per-screen needle game. Built around generic-ish jumps, but without recycling them, which makes them about OK as any more unusual needle section in my eyes (My issue's always been repetitiveness, after all), also featuring a few more unusual jumps. However, maybe I got spoiled by Nightmare, but this game didn't appeal to me as much as I was hoping it would. The first three screens/saves relegate most of their difficulty to the last jumps (Relatively speaking, of course, it's not like the other jumps are 'free' at all), which is pretty bad for a game as hard as this is, the last screen being the only decent part of the game in that regard, with a decent difficulty balance where all jumps are individually challenging (Though that also makes it way harder than the rest of the game). The simplistic visuals and the lack of music make it all about the gameplay, and the gameplay wasn't that fun at all, so...meh. Not much beyond mediocre in my eyes.

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Tagged as: Needle
[6] Likes
Rating: 4.9 49       Difficulty: 90 90
Oct 10, 2017
Nubbington
This game was actually a ton of fun. I just wish it had a bit more production value and was not so short. Gameplay wise though, it's pretty damn good. It took me about 7 hours in total to beat.

What I find interesting about this game's challenges is that they are all about precision. You need to work hard in order to gain the muscle memory and improve your consistency with these frame perfect jumps. Thankfully there are also plenty of visual cues that will help you do these challenging jumps correctly. Knowing exactly where to stand/jump can be incredibly useful.

Now the first screen is not nearly as bad as it seems at first. After a bit of time, I was able to make it past the super F at least every 5 minutes or so. Every attempt past the super F should pretty much make it to the last plane jump. From there, it's just hoping you can focus and do the plane jump properly and move on to the second screen.

The second screen is about the same difficulty of the first screen, but just a bit harder. There's this tricky jump at the top that requires a 5 frame, full-jump and then I believe a frame perfect hold right to get through the corner. Luckily you can get to this jump pretty consistently, and once you do it, it really is just a matter of getting through the nine jump after and completing the save.

The third screen is much more balanced with its difficulty, and it is slightly easier than screen two. All of the jumps are fairly easy and consistent except the ledge jump and the last jump. This screen can be done quite easily after some practice.

Okay now the last screen is where things get real. This screen took me longer than all of the other ones combined. However, it's a ton of fun. The last jump of this room is so much more precise than it looks, and I failed it 6 times in the actual game. And almost every other jump is pretty freaking hard as well. I still managed to greatly improve my consistency the more I played though. In the end, this room seems to become easier the more you play it. I'd say if you have the skill and patience to beat the first three screens, you can damn well beat the fourth one. Do not let this screen stop you from clearing the game!

Overall, I Wanna Fly the Far Away is an excellently well-designed challenge if you want to test your consistency with frame perfect and precise jumps.

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[4] Likes
Rating: 8.5 85       Difficulty: 88 88
Aug 10, 2017
theTics
I'll review all 4 rooms since I remember the whole experience.

First room has 4 precise jumps. The first and second ones made this screen the second hardest room in the game. I never got consistent with the first jump after I beat the screen. The second precise jump was really intimidating, since you only have 3 frames to jump above the spike. The drop wasn't so hard as it looks, but it made me slip over few times. The last plane is pretty chokeable but it's an easy plane(you can get good align) so I only died there 2 times.
Second room has 4 precise jumps. Especially, first one is pixel perfect but not that hard since you only have to care about the first jump. Other jumps also might not be that hard individually, but they're combined w/o saves, of course. I died only once in the last jump.
Third room has 3 precise jumps, and it's the easiest screen in the game. The first one is mega-free, you just have to do 2 full jumps and you still have a pixel leeway. The ledge might be tricky, but you can try again even if you fall off. Final jump might be the hardest one.
Fourth room has 4 precise jumps, and it's objectively the hardest screen. The first water jump was really hard to get consistent, and the water plane was straight up RNG for me. I died there every time when I was in a bad mood. The consecutive jump was tricky, but it has similar quality of every precise jump behind. The final jump was okay then I thought after I realized that I had to only look at the left side of the shuriken so I don't touch the upper spike.
The way that the game ended was really awesome. After the fourth screen, you get on the giant platform which leads you to the roof. When you jump off the edge of the roof, you go down until you go into the hole that you saw but couldn't reach when the game have just started. It's a really nice concept and fits the game title.

For me, this game was a heartthrob as a needle game. Even when people say it has really bad production value, I liked the basic tileset with no sound, cool needles with slightly mysterious ambience that makes me wanna find what's next.
Still, the whole time I thought it would be so much fun if there was a little more save. Sure, it feels rewarding to go through long saves, especially in these hard games. But it's mostly frustrating and I think much more people can enjoy, or even try this game with more save. That's my only regret.

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Tagged as: Needle
[1] Like
Rating: 8.6 86       Difficulty: 90 90
May 25, 2020
MrSnailz
Fun except screen 4 is pretty brutal but it's ok.

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Tagged as: Needle
[1] Like
Rating: 8.0 80       Difficulty: 90 90
Nov 8, 2019