I wanna be the Yeah

Creator: みちよ

Average Rating
6.9 / 10
Good
Average Difficulty
60.2 / 100
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Tags:

Adventure (2) Trap (2) Gimmick (2) Boss (1) Long (1)

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1/10
by LastTISisLife

5 Reviews:

Paragus
This was a real mixed bag for me. At first glance, it's a nice adventure style game with 8 stages in a hub that ultimately lead to a final stage. The production is pretty good and each of the stage is based around some sort of gimmick, followed by a boss. There's some really nice stuff in here, but it's found in between a lot of bad design that keeps popping up on regular intervals. One stage gimmick is terrible as it basically revolves around you have to hold down the "X" button to see the platforming properly. The bosses are all over the place ranging from face-roll easy to RNG stupid.

Then the final stage comes and the difficulty just shoots up through the roof. It's not even close to the same game before, and some of the gimmicks were so terribly conceived and used so poorly that on 2 occasions I had to force myself to use either Auto-fire or save-hacking to tolerate going any further. Save balance becomes a complete disaster and while there is some great stuff in here, you have to eat a lot of shit to enjoy these nuggets of good design.

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Tagged as: Adventure Trap Gimmick
[1] Like
Rating: 6.5       Difficulty: 55
Oct 20, 2016
LastTISisLife
Pretty stellar adventure. Has big chunk of variety and used it very well. Stages usually has quite interesting gimmicks (like gravity change, turning apples in objects, interaction with fire and water etc.) and they are explore them in good way with light touch of puzzling and bunch of traps, that are usually pretty smart and not annoying. Bosses are follows stages well, usually also uses gimmick of stages, which is always pleasant; and final boss is a great long challenge on it's own

My only grips are stage that Paragus mentionted, where you need to press X (basically hold if you don't wanna suffer) to see obstacles on screen, and it's not really the greatest thing i've seen. And also final stage was kinda overwhelming, it has some original stuff, which was alright aside of one save that uses wind in unpleasant way, but then it did a lot of callbacks to all previous stages, and playing them in row was quite hefty. I think if those screens would be used in correspond stages, this would be way better, but still i will not call final result bad or something, just slightly frustrating, but not really anything beyond that

Overall, solid adventure. One of the better ones that are under radar. Could easily recommend

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Tagged as: Adventure Trap Gimmick Boss Long
[0] Likes
Rating: 8.6       Difficulty: 56
Jan 30, 2025
Yiaz
[0] Likes
Rating: 8.0       Difficulty: 65
Nov 6, 2019
Purplemirror
[0] Likes
Rating: 6.5       Difficulty: 65
Jun 7, 2018
Sp1ritulogical
[0] Likes
Rating: 5.1       Difficulty: 60
Oct 29, 2016