I wanna Masochist(共同開発)

Creators: Sinkun, Tears, Origami, Zechul, Mint, Loring, Peranche

Average Rating
6.8 / 10
Average Difficulty
83.8 / 100
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Needle (2) Collab (2)


  • by Anonymous
  • by Unkko
  • by Unkko
  • by Unkko
  • by Unkko
  • by Unkko
  • by Unkko
  • by Unkko

5 Reviews:

This game has its ups and downs. I liked Peranche's stage, although the amount of corners used is a bit excessive. Loring's stage was easy for me, although there are a few annoying spots. Mint's stage wasn't too hard, although the mix of the tiles+backgroung hurts my eyes. Zechul's stage was pretty difficult, but really fun at the same time. Tear's stage was also pretty difficult, but also really fun. Origami's stage is pretty difficult and not very good in my opinion, and the upside-down save doesn't work, so I would recommend save hacking that part. Sinkun's stage is alright until you get the seventh save, and the last save is really aids. Overall, this could have been done better, although I enjoyed a good portion of what I have played.

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[2] Likes
Rating: 5.5 55       Difficulty: 86 86
Feb 8, 2015
This was definitely a mixed bag. Some of the areas were pretty great (like Peranche's and Tears'), but at the same time, a lot of saves were really unfun (especially in origami's area).

Peranche's area was probably the easiest. It's one screen of 32 pixel grid needle with non-overlapping spikes, and it probably had the cleanest and most interesting design.

Mint's area was a little harder, but still really doable. It was mostly fun, but the visuals could have been a lot better.

Loring's area was around the same difficulty as Mint's, but quite a bit longer and with worse design in general. It wasn't the worst thing in the world, but the warp placement made me hate it way more than I should have.

Zechul's area was where it started to get a little harder. Two of the jumps were pretty annoying, but other than those, it was okay, albeit a little unmemorable.

Tears' area was my favorite by far (excluding the final save). It was all pretty difficult water platforming with some pretty funny screen transitions. There was one drop that was kind of annoying, since without a specific setup, it requires canceling the T-bone at the bottom (2 framing into it lets you 1 frame instead).

Sinkun's area was probably the aidsiest of the seven. I hated four of the saves (the water plane ones, the second one, and the fifth one), but ended up having more fun than I expected with the others. You won't have a good time with this area if you aren't very comfortable with canceling and 1 framing (especially on the sixth save).

Origami's area was pretty terrible in general. The final save point is also bugged, so unless you want to do the 4.5 every time you want to attempt the last part, I'd definitely recommend save hacking that.

This was one of the harder games I've cleared (entirely because of sinkun's area and origami's area), but it all felt really doable. Even with its flaws, I'd recommend it if you want some hard needle to grind away at from time to time.

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Tagged as: Needle Collab
[0] Likes
Rating: 8.0 80       Difficulty: 80 80
Jun 7, 2016
[0] Likes
Rating: 7.1 71       Difficulty: 85 85
Sep 5, 2019
[0] Likes
Rating: 6.5 65       Difficulty: 83 83
Jul 22, 2017
Tagged as: Needle Collab
[0] Likes
Rating: 7.0 70       Difficulty: 85 85
Jun 28, 2017