Imitation

Creator: ゴムけし

Average Rating
7.2 / 10
Average Difficulty
57.5 / 100
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Tags:

Adventure (2) Trap (2) Gimmick (2) Boss (2)

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2 Reviews:

bantsmen
A decent adventure game with great visuals. There are 3 stages, each ending with a boss. I think most of the platforming is pretty good, the traps in the first stage are pretty well done and the flow of the later stages mostly works. There are some blind jumps you have to do many times throughout the second and third stages and also some of the big jumps can be a little awkward.

The bosses, while visually really cool, leave a lot to be desired. They have way too much HP and drag on for too long, even with the game having built-in autofire. The first boss doesn't have any particularly hard attacks but it drags on for too long. The second boss has a cool idea of using the rail gimmick to move around the arena, but in practice it ends up being pretty lame. You only really have to use the rail at the bottom and you have to time it just right when the boss starts moving or you'll hit its tail. This fight is also rather slow paced and it's hard to do significant damage quickly to the boss without putting yourself at major risk of dying at some points. Due to how basic a lot of its attacks are it feels more like you're fighting the arena and the meta-problem of how long the boss is rather than the boss itself. The final boss has the aforementioned length problem except this time it's 3 phases long. The first phase feels like a more learny version of the first boss, memorizing attacks to then deal damage (although there's one attack where you basically can't do any damage). The second phase is actually pretty good, it's a decent length and it's pretty straight-forward on how it works. The third phase brings back the problem I had with the second boss where it feels more like you're fighting the arena than the boss as you are now fighting on circles of rotating platforms. I think in a game where the player could aim in any direction and the platforms didn't have the unusual snapping mechanics that IWBTG fangames do, this boss would work a lot better. As it is here though, damaging the boss and dodging its attacks feels rather jank and awkward, and can be a little luck-based at times when multiple attacks dogpile your location.

All in all, while I have issues with this game I do still think it is overall pretty decent and I think it may be at least worth trying out. I hope to see more works from this maker in the future!

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Tagged as: Adventure Trap Gimmick Boss
[0] Likes
Rating: 6.6 66       Difficulty: 60 60
Mar 31, 2024
wakusei
Tagged as: Adventure Trap Gimmick Boss
[0] Likes
Rating: 7.7 77       Difficulty: 55 55
Apr 14, 2024