10 Reviews:
zViitor
Pretty fun-ish path needle, though the pathing is quite obvious most of the time.
The needle itself is pretty fun and has some good ideas, though the screen transition can be weird and G (key to centralize the camera) also acts pretty weird in some saves.
Save 6 is the reason I put the game as 62 diff and not a rating of 8, it's harder than everything else and bad.
[1] Like
The needle itself is pretty fun and has some good ideas, though the screen transition can be weird and G (key to centralize the camera) also acts pretty weird in some saves.
Save 6 is the reason I put the game as 62 diff and not a rating of 8, it's harder than everything else and bad.
Rating: 7.7 77
Difficulty: 62 62
Mar 4, 2023
FlaviaFlave
Kawaii little pathing needle game with some neat little jumps and a few funnies. It has some pretty tight vine jumps, but overall it is worth a play for the pathing parts.
[1] Like
Rating: 8.0 80
Difficulty: 65 65
Feb 27, 2023
Cthaere
Can't leave a rating, as I was too heavily involved in the making process.
XD is a spiritual sequel to EP and SC in that it is one giant square room of needle, that functions as a maze. Whereas EP is 2x2 and SC is 3x3, XD is 4x4, making it larger than those two combined, and more ambitious. Despite that, the game doesn't take itself too seriously, as can be seen from the large amount of intentional dumb skips as well as a few of the saves (top left room and the bottom left section come to mind).
So what can you expect? The majority of the game will deal with 32px needle that utilizes the standard engine gimmicks fairly heavily, and apply them to make for interweaving paths. The jumps are for the most part not precise and tend to stay away from the generic, although some of the saves are quite lengthy to compensate. Scattered around the map are a few saves that could only be described as "shitposts", which tend to be very inoffensive as they're vastly easier than the rest of the game, and as such make for a good laugh when you see them. Due to the 4x4 maze aspect, you'll have to do a few screen transition jumps, but luckily you're provided with a scouter that allows you to see the entire map, so while you're still going to have to react, you'll at least know where you're going.
While I generally skimp over the atmosphere when writing reviews, xd has one that deserves special mention: With clean black & white visuals, a soft effect in the background, and one of the most chill songs you can find, combined with the nature of this looping path maze with seemingly no start nor end and needle that doesn't require much effort for an experienced player, you'll quickly lose your sense of time in the mindless act of pressing buttons correctly, and be surprised when you get to the end, thinking it took far less time than it actually did.
Overall this was a fun game and I would recommend it if you're looking for a chill needle game to go through. Do take this with a grain of salt though, as again, I'm involved in this project.
XD is a spiritual sequel to EP and SC in that it is one giant square room of needle, that functions as a maze. Whereas EP is 2x2 and SC is 3x3, XD is 4x4, making it larger than those two combined, and more ambitious. Despite that, the game doesn't take itself too seriously, as can be seen from the large amount of intentional dumb skips as well as a few of the saves (top left room and the bottom left section come to mind).
So what can you expect? The majority of the game will deal with 32px needle that utilizes the standard engine gimmicks fairly heavily, and apply them to make for interweaving paths. The jumps are for the most part not precise and tend to stay away from the generic, although some of the saves are quite lengthy to compensate. Scattered around the map are a few saves that could only be described as "shitposts", which tend to be very inoffensive as they're vastly easier than the rest of the game, and as such make for a good laugh when you see them. Due to the 4x4 maze aspect, you'll have to do a few screen transition jumps, but luckily you're provided with a scouter that allows you to see the entire map, so while you're still going to have to react, you'll at least know where you're going.
While I generally skimp over the atmosphere when writing reviews, xd has one that deserves special mention: With clean black & white visuals, a soft effect in the background, and one of the most chill songs you can find, combined with the nature of this looping path maze with seemingly no start nor end and needle that doesn't require much effort for an experienced player, you'll quickly lose your sense of time in the mindless act of pressing buttons correctly, and be surprised when you get to the end, thinking it took far less time than it actually did.
Overall this was a fun game and I would recommend it if you're looking for a chill needle game to go through. Do take this with a grain of salt though, as again, I'm involved in this project.
Tagged as: Needle
[1] Like
Rating: N/A
Difficulty: 55 55
Nov 19, 2020
moogy
While this game pretends to be a maze game, there are only really one or two parts where it's not immediately obvious where to go next, and the individual saves never really link up in any interesting way. The needle itself is very standard; the only notable aspect of the design is the prevalence of tight vine jumps, which isn't really a good thing and will probably annoy controller players.
Overall, it isn't terrible, but it mostly just feels like playing a bunch of easy-ish jtool needle screens in a row and doesn't do much with its central gimmick.
[0] Likes
Overall, it isn't terrible, but it mostly just feels like playing a bunch of easy-ish jtool needle screens in a row and doesn't do much with its central gimmick.
Rating: 5.5 55
Difficulty: 55 55
Nov 21, 2020