Screenshots
- by Xplayerlol
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
- by WrathofAnubis
17 Reviews:
Xplayerlol
Good visuals and great musics that don't restart. This game is heavily based on K3, but the first stages make it seem to be more based on Phantom than on anything else. How? With Phantom's most remarkable feature: The repetitiveness from hell. The same jumps are repeated so many times it makes me sick. It's not exactly Phantom quality, but it's almost there. Also, I have nothing against title cards for stages (It's better than wandering through nameless stages), but at least try to be more creative with the names. "The sky". "The beach". Really? The bosses are good, though. That, until you reach the Boss Rush.
The infinite jump avoidance is the kind of boss I look at and think "There it is, why recommend Burst to beginners when you have this gem right here?". I doubt anyone will need the 100 HP it gives you, though. Emperor Miku is just meh. She's just way too easy, unless you, for some reason, decide to mash against her, because, for some reason, when she changes attacks, she releases the same attack lots of times in a row, according to how many extra times you shoot her (Might be a glitch, but it's probably intended, since she's the only boss that does that). So, as long as you take it easy and shoot slowly, the only attack that might be a challenge will be the last one. But you'll have so much HP to deal with it that it's not even worth dodging, unless you want to get a flawless win. And Rin + Len is just overkill. For Emperor Miku, you get 70 HP. For the infinite jumping avoidance, for some reason, you get 100 HP. But for Rin + Len, you only get 30 HP, and these will disappear within seconds in the last attack. Oh, and there is the Len troll, somewhere in the middle of the avoidance, so be careful with where you are standing. It's so unbalanced it's not even funny.
The guest stages are a bit better, mostly because they're not repetitive like the previous stages. App's stage has some issues with save placement (Some saves are way too easy, some are too hard for no reason), but I like the use of the triggers. Skyhurt's stage is more needle-ish, and there are some interesting jumps. PP's stage is splitted into two parts, the troll stage and the needle-ish stage. Both are nice on their own way (The troll stage could use less fake blocks and less obviousness at some points, but it went well at some points). Then, Bric's stage strikes. It's a screen-shaking segment with only one save and an annoyingly long sequence of jumps. With ceiling downwards diagonals near the end, because everybody loves choking at those. If you're still not bored, get ready for the last boss. You have 200 HP, and you don't want to know how much HP does the last boss have. The first phase is an avoidance, you could sleep through it and you probably wouldn't die. The second phase is worse, because you can actually die at this part, and this time you have to shoot. Within a time limit. If you want to continue from here on, I'd recommend pausing at some points, to replenish your energies, because a lot of mashing is required. Ugh. This is probably your punishment for wanting to kill lots of probably innocent characters just because you want feathers. And it's a heavy punishment.
It might look good, but it isn't good. Wouldn't recommend.
[3] Likes
The infinite jump avoidance is the kind of boss I look at and think "There it is, why recommend Burst to beginners when you have this gem right here?". I doubt anyone will need the 100 HP it gives you, though. Emperor Miku is just meh. She's just way too easy, unless you, for some reason, decide to mash against her, because, for some reason, when she changes attacks, she releases the same attack lots of times in a row, according to how many extra times you shoot her (Might be a glitch, but it's probably intended, since she's the only boss that does that). So, as long as you take it easy and shoot slowly, the only attack that might be a challenge will be the last one. But you'll have so much HP to deal with it that it's not even worth dodging, unless you want to get a flawless win. And Rin + Len is just overkill. For Emperor Miku, you get 70 HP. For the infinite jumping avoidance, for some reason, you get 100 HP. But for Rin + Len, you only get 30 HP, and these will disappear within seconds in the last attack. Oh, and there is the Len troll, somewhere in the middle of the avoidance, so be careful with where you are standing. It's so unbalanced it's not even funny.
The guest stages are a bit better, mostly because they're not repetitive like the previous stages. App's stage has some issues with save placement (Some saves are way too easy, some are too hard for no reason), but I like the use of the triggers. Skyhurt's stage is more needle-ish, and there are some interesting jumps. PP's stage is splitted into two parts, the troll stage and the needle-ish stage. Both are nice on their own way (The troll stage could use less fake blocks and less obviousness at some points, but it went well at some points). Then, Bric's stage strikes. It's a screen-shaking segment with only one save and an annoyingly long sequence of jumps. With ceiling downwards diagonals near the end, because everybody loves choking at those. If you're still not bored, get ready for the last boss. You have 200 HP, and you don't want to know how much HP does the last boss have. The first phase is an avoidance, you could sleep through it and you probably wouldn't die. The second phase is worse, because you can actually die at this part, and this time you have to shoot. Within a time limit. If you want to continue from here on, I'd recommend pausing at some points, to replenish your energies, because a lot of mashing is required. Ugh. This is probably your punishment for wanting to kill lots of probably innocent characters just because you want feathers. And it's a heavy punishment.
It might look good, but it isn't good. Wouldn't recommend.
Rating: 4.5 45
Difficulty: 48 48
Jun 14, 2015
Paragus
The first part of the game is boring platforming. Every obstacle is overcome by doing 2 full jumps. This is literally 90% of the platforming until the boss rush. Did you say boss rush? Yes, this is another bad Kamilia 3 inspired game. Title cards telling me what stage I am in, not because they are taking from somewhere and trying to give credit, but just because title cards are cool even if completely unjustified.
The boss rush room has the same music from the K3 boss rush room, I guess because there is only 1 song in the entire spectrum of the world's music that can go in such a room. All of the boss rush are avoidance, can't remember where I've seen that before....
Emperor Miku...really? Had to take the same boss from K3 out of the entire pantheon of possible avoidances, and they chose one from K3. At least he gives you HP for them, but out of all of the boss rush, only one of them is remotely interesting and that one has a super cheap attack that instagibs you even if you have full HP.
If you get through the boss rush, you are "treated" by guest stages. These are boring as well except for one which opens up with one of the stupidest segments seen as the difficulty of this segment is literally 100 times harder than everything before and after it due to one jump that is some sort of squished T-bone into a diagonal. Not sure how this got through testing, or maybe there wasn't any?
The last guest stage has a screen rocking effect (hmmm what other game had this near the end...) for no reason and consists of nothing but full jumps again.
Final boss is a complete and utter disaster. It's an avoidance fight with 2 phases, a dodge phase, and a dodge and shoot phase (another Kamilia rip off). This in itself might not be so bad if you could actually see the damn kid sprite. There are particle effects coming from the floor and the ceiling that are round so they distract from trying to see the projectiles, and the background is so noisy looking that you can't even see your character. The actual boss attacks are boring bursts that go on and on and on. This boss is just the cherry on top of another horrid Kamilia 3 inspired fangame that spent too much time on production and not enough time on the actual game content.
[3] Likes
The boss rush room has the same music from the K3 boss rush room, I guess because there is only 1 song in the entire spectrum of the world's music that can go in such a room. All of the boss rush are avoidance, can't remember where I've seen that before....
Emperor Miku...really? Had to take the same boss from K3 out of the entire pantheon of possible avoidances, and they chose one from K3. At least he gives you HP for them, but out of all of the boss rush, only one of them is remotely interesting and that one has a super cheap attack that instagibs you even if you have full HP.
If you get through the boss rush, you are "treated" by guest stages. These are boring as well except for one which opens up with one of the stupidest segments seen as the difficulty of this segment is literally 100 times harder than everything before and after it due to one jump that is some sort of squished T-bone into a diagonal. Not sure how this got through testing, or maybe there wasn't any?
The last guest stage has a screen rocking effect (hmmm what other game had this near the end...) for no reason and consists of nothing but full jumps again.
Final boss is a complete and utter disaster. It's an avoidance fight with 2 phases, a dodge phase, and a dodge and shoot phase (another Kamilia rip off). This in itself might not be so bad if you could actually see the damn kid sprite. There are particle effects coming from the floor and the ceiling that are round so they distract from trying to see the projectiles, and the background is so noisy looking that you can't even see your character. The actual boss attacks are boring bursts that go on and on and on. This boss is just the cherry on top of another horrid Kamilia 3 inspired fangame that spent too much time on production and not enough time on the actual game content.
Rating: 4.0 40
Difficulty: 50 50
Jun 13, 2015
MegaKid
Perfect game !!! I finished it in extreme happiness and I found it was not wasting time as everyone said
Stage 5 + Final Boss in : https://www.twitch.tv/videos/271542608##
[1] Like
Stage 5 + Final Boss in : https://www.twitch.tv/videos/271542608##
Rating: 7.5 75
Difficulty: 50 50
Jun 10, 2018
Zambrini
Not a worth while game that just takes ideas from K3 without understanding why those ideas worked in the first place.
[0] Likes
Rating: 4.0 40
Difficulty: 45 45
Apr 11, 2022
omega2020
This game has a great variety of music. No stupid death sounds and a decent amount of stages / areas to play through which with different gimmicks that made the game enjoyable. With that said there were areas that felt a bit too repetitive. I looked at it as good practice. However I had to quit the game after going through the boss rush area because that needle was too difficult. After 600 deaths at the start of the stage I knew that was my limit but it was enjoyable up until than. I'd still recommend.
[0] Likes
Rating: 9.0 90
Difficulty: 45 45
Nov 7, 2020