I wanna have feathers 2

Creator: Bric

Average Rating
4.9 / 10
Average Difficulty
47.1 / 100
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Tags:

Adventure (5) Needle (5) Avoidance (5) Trap (2) Gimmick (4) Boss (2) Miku (2) Rin (2) Len (1) Lin (1)

Screenshots

  • by WrathofAnubis
  • by WrathofAnubis
  • by Xplayerlol
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
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  • by WrathofAnubis
  • by WrathofAnubis
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  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis

17 Reviews:

WrathofAnubis
A sort-of adventure game that is heavily inspired by k3. Starts with some nicely-themed easy needle "stages", made of up sub-stages with different aesthetics. The first few bosses are fairly standard and easy, until you get to the boss rush. For the boss rush, you're given 3 avoidances that would be rather difficult...if you didn't have an exceptional amount of health, that is. Then you have a series of "maker" stages, which look worse but are more interesting than the earlier ones. Unfortunately, in one of them the music doesn't work at all, and the flashing lights and colors in the last one are kinda distracting.

The final boss features the longest, most pointless walk to it ever, also didn't have working music, and has an incredibly boring final phase (in a poor nod to k3) where you have to dodge an annoying pattern while mashing through an ungodly amount of HP (within a time limit to boot!). You also have an ungodly amount of hp. It's terribly boring and not well designed at all, and also didn't feature music in my playthrough. My finger started to hurt so damn much that I just bound shoot to my scroll wheel and whirled the boss to death, and even that took longer than I expected.

I had higher hopes for this game from the admittedly well-rounded early stages (plus some stellar music choices), but the later glitches and poor design really bummed me out. Some of these things seem like fairly easy fixes, but the game could clearly use more testing (another example: after getting to the warp room upon clearing the game, returning to the final boss only lets you fight the last phase - not the first avoidance).

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Tagged as: Adventure Needle Avoidance Gimmick Boss
[0] Likes
Rating: 5.0 50       Difficulty: 50 50
Jun 12, 2015
Yok
So, I am at the 3rd boss atm and I'll hopefully edit this review as I go on in the next couple days.

IWHF2 is a gimmicky needle/adventure with good visuals and fitting music. As a fangamer you'll remember a few songs from other games but the music choices are alright so far!

The gameplay is pretty gimmicky with blocks that disappear 2 seconds after the player lands on them, slipperyness, wind and upside down/inverted control-shenanigans. So overall there is a lot of variety going on with (so far) pretty beginner-friendly needle gameplay.

However, there are a few things I did not like:

In the beginning of stage 3 is a series of pixel-perfect full jumps that feels out of place difficulty wise and overall pretty unnecessary. While the gameplay doesn't feel mean-spirited at all (there was 1 troll so far), some of the screen transitions are! Even though you get used to expecting a series of spikes when you enter the next screen, bad game design is bad game design. Put a save instead of spikes.

Sadly the bosses aren't really special too. So far, they're all .pngs with repetitive patterns and some nasty RNG. It's a good practice though.

Overall I am pretty motivated to keep playing this and I'm getting some Sunflower Fairy vibes, which is not bad at all!

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Tagged as: Adventure Needle Gimmick Boss
[0] Likes
Rating: 6.9 69       Difficulty: 49 49
Jun 12, 2015
aliceNobodi
It's nothing too new in the sense of it's your average "Adventure" game. A few tweaks here and there, some better music quality, and I'd give it a higher rating. Strange to think this is a sequel.

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[0] Likes
Rating: 3.6 36       Difficulty: 37 37
Jun 12, 2015
TheChiekurs
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 7, 2021
NYAMINYARU
[0] Likes
Rating: 8.0 80       Difficulty: 50 50
Mar 6, 2021