I wanna be the Ingenuity

Creator: PRC

Average Rating
6.6 / 10
Average Difficulty
61.3 / 100
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Tags:

Needle (13) one_screen (1) Goner_Game (8)

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  • by Wolsk
  • by bereavement

20 Reviews:

phgQED
Another 'like' genre, here we have 'Goner_games', which are named after the aforementioned 'Goner' and seem to consist largely of highly technical one or two jump saves on a mostly 32/16px snap. The first jump of a Goner-like seems to require the player to utilize the negative space of one jump shape while situating themselves towards another, like dipping into a corner to full jump a sakurada gate. Align and valign knowledge will help a lot, even in the bits not indicated by the creator (the last jump, for example, is valign dependent, with a value of <.2 working for me). There are readmes included with strats for harder jumps, but I couldn't find an ingame way to display valign, which makes the majority of the strats useless. There is no music, and the tileset is default, both which seem to be staples of the genre. The only jump in this screen that gave me a major problem was the bottom left one which requires an align grab while falling through a 16px, and a fairly rapid turnaround full jump. I would like to play more games in this genre and see the ideas expanded, but in general the difficulty curve for 'Goner_games' seems to start in the low 60s, which means if you want to play one but aren't a needle hound or dedicated to grinding, this might be your best bet an intro the the lineage.

For what it's worth, a good number of jumps in this game just seem to 'work'—you see the jump, you internalize the method the creator intends you to use to complete it, and then you painstakingly align yourself with that strategy based on timing and distance. I think this is an important quality in a difficult jump, and one that's even more challenging to convey when the technical complexity of the jump increases. Eg. if I don't know I can bonk through a dplane with a setup, any inclusion of that setup that is necessary will seem strange to me, and I might not be able to complete it without some external influence or help. That is to say, maybe you can look at a jump like that and intuit exactly what you're supposed to do... it felt like this game was aiming for that kind of experience, even though it didn't successfully achieve it all the time. Again, the last jump looked like it just should have worked, but is valign dependent, etc.

A great fun genre intro but not necessarily a masterful execution of the formula. Shouts to YBMA for the recommendation.

Time: ~37min
Deaths: 1351

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Tagged as: Needle Goner_Game
[2] Likes
Rating: 7.0 70       Difficulty: 65 65
Jul 16, 2022
bereavement
Quite fun and easy game, cleared it in 4:05 min. Actually, I don't know what's going on, since I found this very smooth and bullshit free. Maybe I just got lucky. People are saying that the sixth save requires a bhop, when a simple 5f works on both aligns. The same with the last jump, I dind't pay any attention to valigns, just jumped as I was supposed to.
The only annoyance I had was immediately dying after respawning, especially in the 3rd save, since the kid moves if you die while holding a direction.

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Tagged as: Needle Goner_Game
[1] Like
Rating: 6.8 68       Difficulty: 60 60
Jun 7, 2024
yangshuoen
I can't play any Goner_games
我沒辦法玩任何的Goner_games

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Tagged as: Needle Goner_Game
[1] Like
Rating: 7.1 71       Difficulty: 65 65
Jan 6, 2023
bog_beebo
pretty hard i would say. some precision things, more or less randomly if youre noob (me).

my stats: 1597 deaths & 17:04 time
P.S. some deaths were auto, cause somewhy Kid turn around after restart and can touch a spike near with him.

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Tagged as: Needle one_screen Goner_Game
[0] Likes
Rating: 6.5 65       Difficulty: 67 67
Jun 4, 2024
Kilgour22
Not terrible. The bhop jump was actually pretty fun to pull off; the drop after, not so much.

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[0] Likes
Rating: 5.8 58       Difficulty: 60 60
Aug 30, 2022