I Wanna Look Inside

Creator: arzztt

Average Rating
8.4 / 10
Average Difficulty
57.3 / 100
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Adventure (11) Needle (2) Avoidance (2) Trap (4) Gimmick (7) Boss (3) Special (3) Minigame (1) SourPls (2) catJAM (1) IWT (2) car_sex (1) car (2) English_Quiz (1) FK_Coffee (1) Dog (1)


  • by arzztt

Creator's Comments:

arzztt [Creator]
The adventure game I made for the I Wanna Tourney. GLHF!

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Tagged as: Adventure IWT
[0] Likes
Rating: N/A       Difficulty: 55 55
Jan 14, 2022

26 Reviews:

Just like in real life, I find myself unable to parallel park.

(This part of the review was made afterwards. Originally it was just the one-liner and it had 7 likes)

As an actual review, I think this is a step back from Arzztt's previous work. Look Inside is a game in which Arzztt tries to go in a new direction from his previous games by making a more adventurous game with experimental stages. It still manages to be somewhat humorous and special in its own way. It's pretty much a game that only Arzztt could make.

However, with this new direction comes some growing pains. Stages focused on specific minigames and mechanics tend to be hit or miss. The Yakuza minigame gave me a sort of sensory overload and frustrated me from what felt like a sort of strange visual challenge. I doubt it was intended to be that way but every time I got hit I felt like I didn't even see the spike until after it hit me. The stage involving Walter was a cool idea but the boss fight ultimately felt somewhat lucky to me. Stages like the car minigame or the home depot stage on the other hand were massive hits for me and I couldn't stop smiling when playing them.

The platforming in this game often does not appeal to me on the same level that other arzztt games do. Throughout my time playing it, it almost felt as if Arzztt was dumbing his ideas down, or that he was almost ashamed of his previous works and wanted to make something as far from needle as possible. The puzzle stage for instance is just less fun and more annoying to me than pretty much any puzzle-y pathing arzztt has shown to be capable of making. The bounce block stage similarly suffers from small levels of annoyance that prevent the gimmick from feeling as fun as it possibly could be. The random background image stage seems to be an attempt at abstract platforming and yet it feels like it would be standard or lesser needle in pretty much every other maker's game. The final stage, walter stage platforming, the hub, and the grasslands stage manage to be highlights for me in terms of this more adventure-like platforming due to a high amount of variety and what feels like an actual full realization of the concepts at play.

As an aside for me, while some of the humor in this game works, I think I felt oftentimes like it was based on some sort of inside joke I just didn't get. It actually sort of relates to a general personal problem I have with fangame humor. Fangames have been around for 15 years now and its inevitable that they have developed a bevy of inside jokes and humor related to it. What makes some of the humor in this game fall flat for me is that it doesn't really try to introduce its own sort of spice to the mix. There wasn't really any humor that caught me off guard. It all felt as if the humor was like "Oh I know that thing because it's been posted in community servers dozens of times." Maybe I just don't vibe with it is all.

Look Inside is a game where we are asked to look inside the mind of arzztt, and while a lot of this game doesn't work for me, I think arzztt overall succeeded in his goal. I think that venturing into a new style comes with a lot of fumbles, and arzztt has taken a big creative risk with this game. I appreciate that. I hope that in the future if arzztt continues to go down this path of making more adventure-heavy games that he learns to not entirely ignore his past collection and to sharpen the overall nuggets that have potential but could work better.

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[10] Likes
Rating: 6.5 65       Difficulty: 55 55
Jan 15, 2022
I think this game embodies the entity that is the IWBTG fangame perfectly. Years of fangame history are behind this game and it replicates a feeling that I haven't seen a fangame have in many many years.

You can tell this is a game the maker had fun making and that's the type of energy I like seeing in my fangames. Arzztt took what he loved about fangames and made a fangame out of it, not caring about its "production value" or whatever buzzword you could throw at it. You could craft the most beautiful landscapes and graphics I've ever seen and it wouldn't have the same impact on me as this game did because you did it to make it look good, not to make it actually mean something to you.

I think you can get a higher sense of appreciation for this game if you actually understood the references it makes though, so it may be lost on the crowd that doesn't branch out and explore. If you play fangames for needle or for the challenge or for whatever have you then you likely won't appreciate this game the same way someone like me would.

I only rate this slightly lower than VoVoVo because I got mad at Club Sunshine, admittedly hard to see the spikes with the mess of money being spawned towards the end; but it's still a great stage in a game filled to the brim with soul.

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Tagged as: Adventure
[6] Likes
Rating: 9.6 96       Difficulty: 60 60
Feb 27, 2022
When I started this game and saw the hub, I thought it could have potential, because spoilers, the hub is better than 80% of this game. But then I started clearing the stages and then the quality just starting to dip.

I'll talk about two stages in particular that I enjoyed, first the car stage.
Although not particularly amazing, it's funny and it's fun to control, the parking part was kinda obnoxious but overall it's not that bad.

The puzzle stage is my favorite part of the game, it has great ideas, great execution and great design.

The other stages... well those are just bad, one is a black stage that only has a Foxy jumpscare... great. Other stage is a school stage where if you fail you have to redo everything again, it gets really annoying, and the stage that just made me not wanna bother anymore is the specimen stage, which honestly is a meme that has me really tired, I don't know what's supposed to be funny about it but they just keep putting it in. That stage was just a slog, it's slow and boring and the boss just wasn't fun

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[6] Likes
Rating: 2.0 20       Difficulty: 60 60
Feb 27, 2022
Only Arzztt would have had that inside the box...

If you were to judge this game simply by its look, you would probably dismiss it as a low-production meme, however, it is known that making decisions based on intuitions is always a sign of bad FBI agents. Once you take a bite, you'll realize just how delicious this adventure game is.

The game revolves around a circular hub in which you must complete Side Stories in order to unlock the route to the final stage. These levels are incredibly varied and truly show you the wackiness and absurdity of both Arzztt and his inspirations. One moment you're chasing after a dog making sure not to get too far away (like a single foot), and the next you're helping Majima manage his Cabaret Club. At some point, you'll realize having a high school diploma might actually be good, and at another point, you'll understand parallel parking is absolutely fucking impossible and an abomination of mankind. You'll even have to make a trip to Home Depot in order to brutally murder the Handyman, (real-life experience may not help with this one). Each of these is a fully unique concept that made me excited to see what's next, you won't get variation like this from other games so easily.

I'd write more, but I think this is one of those games better experienced for yourself. I enjoyed this quite a lot, and am so glad I saw an "L-I" in my soda this morning.

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Tagged as: Adventure Trap Gimmick Boss Minigame catJAM car English_Quiz FK_Coffee Dog
[5] Likes
Rating: 9.0 90       Difficulty: 55 55
Oct 28, 2022
It's rare to find a game that's THIS enjoyable throughout, but here we are. Look Inside provides the player with two major types of gameplay, the traditional fangame gameplay usually with gimmicks or traps, and the non-fangame stuff. Both are these are incredibly fun, on one side you have a great pathing needle thing with swapping colors of blocks and spikes, a funny trap area, and a gimmick that kills you when you step outside a small box. On the other hand there's areas such as driving, or a fun quiz, it makes you excited to see what the next stage will be. Does every idea land perfectly and just as good as all the others? No not really, but they don't really have to, because the game is fun regardless. As a bonus addition, the hub is really good, like way better than it needs to be. In my eyes this is a top tier adventure fangame.

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[1] Like
Rating: 9.7 97       Difficulty: 51 51
Jun 27, 2023