I Wanna Duloxetine

Creator: dono

Average Rating
8.5 / 10
Average Difficulty
59.7 / 100
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Adventure (1) Needle (12) Gimmick (11) Secrets (1) Special (1) Voidkid (1)


  • by TheJPEGDemon
  • by iidarvi
  • by TheJPEGDemon

Creator's Comments:

dono [Creator]
A 6 stage gimmick needleventure game. It's a followup to I Wanna Sertraline.

Feat. Void Kid

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Tagged as: Adventure Needle Gimmick
[5] Likes
Rating: N/A       Difficulty: N/A
Mar 19, 2021

32 Reviews:

Bit more needley for my tastes but it had a soul and that's what I care about.

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[3] Likes
Rating: 8.7 87       Difficulty: 60 60
Mar 21, 2021
Dono wants a long, well-written and most importantly VERBOSE review, so here it goes.

Duloxutine doubleplusgood, play.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 8.5 85       Difficulty: 60 60
Apr 1, 2021
Difficulty rating is based on brutal mode, which is the intended difficulty of the game.
Calm mode to my estimate is about 50 diff, and fairly approachable if you aren’t that skilled at fangames, but want a good challenge.

I was a main tester of the game. I played through the game 3 full times. Twice on the brutal/original difficulty, and once on the easy mode. For reference, I legitimately never do that with any game I playtest.

Dono in my opinion has been on the cusp of becoming one of the best needle makers for a while, and in my opinion, all he needed to be considered one of the best in my books was a fairly beefy length game as opposed to the really short games he usually comes out with.

Not only does this game accomplish all of that, it also shows that Dono is still growing as a maker, experimenting with ideas and concepts he never touched before, while doing a good job of it.

The best way to describe this game’s style is corridor needle but also not at all. It’s all consistently very comfortable needle to play, but also varied in jumps and execution. This game will frequently implement new ideas into saves, and though they’re all minor, they prevent the game from feeling samey and assist with the pace.

The game is fairly beefy, with around 40ish screens total from my estimate.

Dono did a great job, and I hope to continue seeing him improve and do even better in his own way.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 9.0 90       Difficulty: 60 60
Mar 19, 2021
Very competent needle game. Though not perfect, it's still pretty enjoyable and it blows my mind when thinking about how dono has elevated his needle style during the past 2 years. Good job for everyone contributed to this game.

By the way, having more than the standard difficulty to select is really cute. I always appreciate the efforts to make their games enjoyable by more players with different skill levels.

The difficulty rating is based on a brutal clear without the key level secret, whose entrance is the hardest part of the game, as it puts all precise jumps at the second half of the save. That save can be a 65~70 difficulty.

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[1] Like
Rating: 9.5 95       Difficulty: 60 60
Mar 24, 2021
Rating based on brutal mode. Maybe it was just me but the stage with the locks and keys was way harder than the rest.

Overall a competent game with a lot of fun platforming, but I would have liked to see more weird/wacky design. It felt a bit "safe" overall, I guess. I enjoyed screens like the diagonal slopes in the last stage the most since they just kind of threw caution to the wind and did whatever. Obviously this sort of design isn't something you should push too hard, but it's reasonable enough here, and left much more of an impression than most of the rest of the game.

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[1] Like
Rating: 8.0 80       Difficulty: 60 60
Mar 20, 2021