I Wanna Duloxetine

Creator: dono

Average Rating
8.5 / 10
Average Difficulty
59.5 / 100
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Tags:

Adventure (2) Needle (19) Gimmick (16) Secrets (1) Special (1) Art (1) Cycle (3)

Screenshots

  • by TheJPEGDemon
  • by TheJPEGDemon
  • by voraciousreader
  • by iidarvi

Creator's Comments:

dono [Creator]
A 6 stage gimmick needleventure game. It's a followup to I Wanna Sertraline.

Feat. Void Kid

wanna know something funny? i didnt credit the original stage 5 song. to rectify that, here it is: https://youtu.be/pt-Ho39I2SQ (cinnamon dragon blues)

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Tagged as: Adventure Needle Gimmick
[6] Likes
Rating: N/A       Difficulty: N/A
Mar 19, 2021

57 Reviews:

supersheep88
This is the first game I've placed by dono and needless to say I am very impressed. The keypick stage brought down my rating a tiny bit just because of some screens being less fun than the rest of the game. The rest of the game was extremely solid. You can really tell dono knows what he's doing with this.

Review based off of brutal mode

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[1] Like
Rating: 8.5 85       Difficulty: 60 60
May 1, 2021
Fere
Very competent needle game. Though not perfect, it's still pretty enjoyable and it blows my mind when thinking about how dono has elevated his needle style during the past 2 years. Good job for everyone contributed to this game.

By the way, having more than the standard difficulty to select is really cute. I always appreciate the efforts to make their games enjoyable by more players with different skill levels.

The difficulty rating is based on a brutal clear without the key level secret, whose entrance is the hardest part of the game, as it puts all precise jumps at the second half of the save. That save can be a 65~70 difficulty.

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[1] Like
Rating: 9.5 95       Difficulty: 60 60
Mar 24, 2021
moogy
Rating based on brutal mode. Maybe it was just me but the stage with the locks and keys was way harder than the rest.

Overall a competent game with a lot of fun platforming, but I would have liked to see more weird/wacky design. It felt a bit "safe" overall, I guess. I enjoyed screens like the diagonal slopes in the last stage the most since they just kind of threw caution to the wind and did whatever. Obviously this sort of design isn't something you should push too hard, but it's reasonable enough here, and left much more of an impression than most of the rest of the game.

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[1] Like
Rating: 8.0 80       Difficulty: 60 60
Mar 20, 2021
Avgustine
Dono needle do be good but I sincerely hope all moving objects in your next game will be persistent

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[1] Like
Rating: 8.5 85       Difficulty: 60 60
Mar 20, 2021
RandomChaos_
It's ok.

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Tagged as: Needle
[1] Like
Rating: 7.7 77       Difficulty: 60 60
Mar 20, 2021