Creator's Comments:
dono [Creator]
A 6 stage gimmick needleventure game. It's a followup to I Wanna Sertraline.
Feat. Void Kid
wanna know something funny? i didnt credit the original stage 5 song. to rectify that, here it is: https://youtu.be/pt-Ho39I2SQ (cinnamon dragon blues)
[6] Likes
Feat. Void Kid
wanna know something funny? i didnt credit the original stage 5 song. to rectify that, here it is: https://youtu.be/pt-Ho39I2SQ (cinnamon dragon blues)
Rating: N/A
Difficulty: N/A
Mar 19, 2021
61 Reviews:
Fere
Very competent needle game. Though not perfect, it's still pretty enjoyable and it blows my mind when thinking about how dono has elevated his needle style during the past 2 years. Good job for everyone contributed to this game.
By the way, having more than the standard difficulty to select is really cute. I always appreciate the efforts to make their games enjoyable by more players with different skill levels.
The difficulty rating is based on a brutal clear without the key level secret, whose entrance is the hardest part of the game, as it puts all precise jumps at the second half of the save. That save can be a 65~70 difficulty.
[1] Like
By the way, having more than the standard difficulty to select is really cute. I always appreciate the efforts to make their games enjoyable by more players with different skill levels.
The difficulty rating is based on a brutal clear without the key level secret, whose entrance is the hardest part of the game, as it puts all precise jumps at the second half of the save. That save can be a 65~70 difficulty.
Rating: 9.5 95
Difficulty: 60 60
Mar 24, 2021
moogy
Rating based on brutal mode. Maybe it was just me but the stage with the locks and keys was way harder than the rest.
Overall a competent game with a lot of fun platforming, but I would have liked to see more weird/wacky design. It felt a bit "safe" overall, I guess. I enjoyed screens like the diagonal slopes in the last stage the most since they just kind of threw caution to the wind and did whatever. Obviously this sort of design isn't something you should push too hard, but it's reasonable enough here, and left much more of an impression than most of the rest of the game.
[1] Like
Overall a competent game with a lot of fun platforming, but I would have liked to see more weird/wacky design. It felt a bit "safe" overall, I guess. I enjoyed screens like the diagonal slopes in the last stage the most since they just kind of threw caution to the wind and did whatever. Obviously this sort of design isn't something you should push too hard, but it's reasonable enough here, and left much more of an impression than most of the rest of the game.
Rating: 8.0 80
Difficulty: 60 60
Mar 20, 2021
Avgustine
Dono needle do be good but I sincerely hope all moving objects in your next game will be persistent
[1] Like
Rating: 8.5 85
Difficulty: 60 60
Mar 20, 2021
DerpyHoovesIWBTG
Rating based on calm mode, brutal mode would be around 60 difficulty. Calm mode adds some miniblocks that are only present in that mode, but I'm pretty sure it also makes the secrets inaccessible. Brutal mode gets rid of the blocks while also buffing some jumps, some of which I wasn't a huge fan of.
Play calm mode if you don't mind the secrets but want a overall more chill experience and play brutal mode if you want a real grind and/or if you want to hunt for the secrets. There's still a lot of good stuff no matter which mode you play on.
[1] Like
Play calm mode if you don't mind the secrets but want a overall more chill experience and play brutal mode if you want a real grind and/or if you want to hunt for the secrets. There's still a lot of good stuff no matter which mode you play on.
Rating: 8.8 88
Difficulty: 50 50
Mar 19, 2021
Delicious Fruit
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