I don't wanna give the game title because koishi is really cute

Creator: KOIS

Average Rating
8.5 / 10
Average Difficulty
70.7 / 100
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Tags:

Avoidance (4)

Screenshots

  • by lamron
  • by GaspacoZanis

12 Reviews:

Razzor_iw
i agree

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[15] Likes
Rating: N/A       Difficulty: N/A
Jul 27, 2021
gourdladle
Mr.Genius , Next time more balance and no HP please.

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[2] Likes
Rating: 7.8 78       Difficulty: N/A
Aug 4, 2021
TTBB
I feel the opposite of Nick here actually, I enjoyed Pinacol way more. Although, this may just be skill issue for me because there are a ton of parts in this avoidance where I literally couldn't figure out how to read and kind of just prayed not to get hit (Like the infinite jump part). I liked Pinacol more because the patterns were more satisfying and the RNG honestly feels worse in this game than in Pinacol. Pinacol has a downside of having a slow intro, but you don't have to restart as much, while this game has a faster intro but worse RNG so I felt like I had to restart more to get a good start, which I found much more frustrating. I ended up getting lucky with HP and first trying all of the ending by tanking it basically so my personal experience could've been worse.
It just feels like instead of trying to balance the RNG, KOIS felt like giving more HP was the better solution and it definitely wasn't.
This is still fun because of the unique gameplay, but even with the HP it can get pretty frustrating with the RNG.

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[1] Like
Rating: 8.0 80       Difficulty: 68 68
Apr 11, 2023
128Up
Feel free to take this review with various pinches of salt, as I am admittedly not the target audience for this game, and I have yet to clear it (though I have played it for an hour and a half at time of writing and have made it around 3:00 out of 3:30 through it). For the same reasons, I am not giving this game a quality rating.

I thought I'd try this game after seeing bakudan's clear video of it, finding the patterns interesting-looking and very much enjoying the song used in it. Unfortunately, as it turns out, I didn't find it as fun to play as I did to watch. The game is a single avoidance which gives you 15HP to clear it (technically 16, because you live at 0HP, but then the next hit kills you). It feels like you're expected to abuse the fact you have HP at times, which feels like an antithesis to the point of having HP in an avoidance in the first place. Personally, I advocate for more avoidances having player HP, but it shouldn't be used as an excuse for unbalanced RNG like this game seems to use it as.

I could name several moments during playing where it feels like you're completely at the mercy of randomness (excessively so by avoidance standards, in my opinion) and just expected to tank through it anyway. On top of this are various patterns scattered throughout which vary in precision and reasonableness. The toughest of them seem to be in the second half of the avoidance, at which point you may or may not have enough HP to deal with them tolerantly.

I can respect this as a music video, but I'd respect it more if it was more friendly about being a game.

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Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: 75 75
Aug 11, 2021
Nick24
Had way more fun with this than pinacol, the author definitely improved on attack design.

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Tagged as: Avoidance
[0] Likes
Rating: 9.6 96       Difficulty: 70 70
Nov 15, 2022