2 Reviews:
BloggerOP
Well this was an experience. The gimmick was actually not that bad though.
[1] Like
Rating: 4.8 48
Difficulty: 20 20
Apr 12, 2022
GaspacoZanis
This is one of the Korean games that got release on GuyFan Naver Cafe which got sold and got deleted in 2017. The .exe of the game states 28/09/2015, so either it was downloaded that day or it was an actual release day. This game mention from GuyFan Cafe you can find here in the bottom left corner: https://web.archive.org/web/20161221154233/http://cafe.naver.com:80/guyfan/2068 . Also I do recall seeing this game on Dengol's old Naver blog back in like 2017, although there was only screenshot of the title screen and nothing more, you could not even download it back then.
As for the game itself, it seems like a game referencing to either Leehe's project of 'I Wanna Kill The Leehe', or just about Leehe in general. The game has his quote in the beginning, which I could not translate in the coherent way. The best I got was 'Words are made up of 1% fatherhood and 99% empty boasting'. Maybe a reference that in speech only little part is true?
Then I am not sure why this game uses 'Leehee' instead of 'Leehe' (even in the very end of the game, where additional 'e' got drawn on image). Probably some old meme. Which again does make sense, because the game itself has Leehe's vibe in it.
Your game difficulty is Leeheetic and already in the title screen you see random numbers changing when you choose the save slot. Then the game itself presents few needle screens with unusual gimmick: you can destroy any spike you want, but if you destroy then the amount of spikes is gonna lower down. Near the portal you see the limit the screen needs to have. If you go lower the amount then you die.
Game is pretty short and the hardest screen is the first one. But the thing is that it is still pretty easy since you really do not have to do a lot to pass the screen. Just be strategic and do few dodges and you are gonna be fine. The first screen is particular since you have several triggers and backtracks.
Visuals are pretty cool for what it is. The music does fit to the vibe despite restarting if you do happen to die.
The finale is a cutscene with a meme in it. It is kind of funny. And, yeah, after that the game closes.
I remember being curious since I have seen the title screen on Dengol's blog. This game is quite special for what it is, and I do not necessarily mind its existence. It is short and could have been a bit more challenging though.
But again, I loved the concept and the whole vibe was really cool in my eyes. It is simple but effective enough for like 10 minute experience max.
I am not sure how to rate this kind of difficulty, since you do have to do some dodges, but like you can get lucky. I will rate what I initially thought, but take it with a bit of grain of salt. I might be overreacting, and maybe the actual difficulty is closer to what BloggerOP rated.
Would recommend for those who like special kind of experience.
[0] Likes
As for the game itself, it seems like a game referencing to either Leehe's project of 'I Wanna Kill The Leehe', or just about Leehe in general. The game has his quote in the beginning, which I could not translate in the coherent way. The best I got was 'Words are made up of 1% fatherhood and 99% empty boasting'. Maybe a reference that in speech only little part is true?
Then I am not sure why this game uses 'Leehee' instead of 'Leehe' (even in the very end of the game, where additional 'e' got drawn on image). Probably some old meme. Which again does make sense, because the game itself has Leehe's vibe in it.
Your game difficulty is Leeheetic and already in the title screen you see random numbers changing when you choose the save slot. Then the game itself presents few needle screens with unusual gimmick: you can destroy any spike you want, but if you destroy then the amount of spikes is gonna lower down. Near the portal you see the limit the screen needs to have. If you go lower the amount then you die.
Game is pretty short and the hardest screen is the first one. But the thing is that it is still pretty easy since you really do not have to do a lot to pass the screen. Just be strategic and do few dodges and you are gonna be fine. The first screen is particular since you have several triggers and backtracks.
Visuals are pretty cool for what it is. The music does fit to the vibe despite restarting if you do happen to die.
The finale is a cutscene with a meme in it. It is kind of funny. And, yeah, after that the game closes.
I remember being curious since I have seen the title screen on Dengol's blog. This game is quite special for what it is, and I do not necessarily mind its existence. It is short and could have been a bit more challenging though.
But again, I loved the concept and the whole vibe was really cool in my eyes. It is simple but effective enough for like 10 minute experience max.
I am not sure how to rate this kind of difficulty, since you do have to do some dodges, but like you can get lucky. I will rate what I initially thought, but take it with a bit of grain of salt. I might be overreacting, and maybe the actual difficulty is closer to what BloggerOP rated.
Would recommend for those who like special kind of experience.
Rating: 7.0 70
Difficulty: 38 38
Apr 2, 2025