5 Reviews:
DerpyHoovesIWBTG
You are meant to keep a rhythm going except the spikes alternate between moving every 52 and 54 frames respectively, so there is no way to keep a perfect rhythm going. Would have rated it higher if this wasn't the case.
The best way to time yourself to the rhythm is look when the up spike behind you starts moving right. Besides that the rest of the game is hoping you don't move one frame too early to the right due to the rhythm being offsync, which will be 90% of your deaths once you get good enough at this.
[1] Like
The best way to time yourself to the rhythm is look when the up spike behind you starts moving right. Besides that the rest of the game is hoping you don't move one frame too early to the right due to the rhythm being offsync, which will be 90% of your deaths once you get good enough at this.
Rating: 2.5 25
Difficulty: 67 67
Mar 27, 2025
BloggerOP
Well, this exists. I could not find anything enjoyable from this. It's also hard to judge the difficulty since the gameplay is like nothing but tapping right. I'm not even sure I should tag this as a needle. (Edit : I removed the needle tag, and gave it a special tag)
Tagged as: Special
[1] Like
Rating: 0.6 6
Difficulty: 70 70
Oct 13, 2022
GaspacoZanis
For long time this was the second most mysterious game of Dagger, that was mentioned on his blog (http://web.archive.org/web/20140511041309/https://ch.nicovideo.jp/dagger0127/blomaga/ar373850) along with title screen and this description: "番外編。
Prismの黄色ステージの最後のセーブ区間を長くしたもの。
かるかにくん[http://com.nicovideo.jp/community/co1976184]への記念という名のいやがらせ。"
Yes, this description was a bit less vague than for the 'I wanna Retaliate', which is why it was less mysterious than the latter one. However, this was still quite obscure media for the longest time.
There were people who recalled seeing this, but there is no concrete evidence if any videos ever existed, and even when we talk about who played this game on stream, it is really hard to know for sure.
Heck, even the release date of this game is technically unknown. We know that 'I wanna be the Prism' (which was Dagger's 26th game) was released on 2013/05/25 (https://web.archive.org/web/20200729100037/https://sites.google.com/view/escapism/games/archive?authuser=0) and there is a proof that one of the players have beaten this game on 2014/05/03. Additionally, we know that Dagger's 32nd game 'I wanna sink deeper' was released on 2014/05/08.
We know the game was made for かるかに, and this person has played 'I wanna be the Prism' on the day of its release. And the closest I could find to the match of this game, were these 2 streams from 2013/07/06:
https://live.nicovideo.jp/watch/lv144102399
https://live.nicovideo.jp/watch/lv144105331
The reasoning is the repeated usage of the word '砂'. However, I cannot know for sure what was the context. If it truly is when the game was made, then it would mean that this was 26.5th game, since the next game after 'I wanna be the Prism' was 'I wanna be the Orbit' released on 2013/08/30. This would make a lot of sense why Dagger would make a spin-off joke game. However, I would need to find someone who could know exact original .exe date or maybe who would have readmes of the game (which I do not have and which I do not know if ever existed). But it is pretty complicated, considering this game was never released publicly.
Now as for the game itself.
I have beaten this game twice. First time it was all the way back in the August of 2021. And my second clear was recently in 2025. First time this game took me 06:54:55 and 2557 deaths. My second clear took me 02:21:26 and 925 deaths.
You might be wondering, why did it make so much time?
To understand it better, here is brief description of what you can see in this game:
You start with a short 'Lotus project' logo and quite cheap title screen followed by sounds of the sea (you get it - sand as sand in the sea?!). Then you start the game after selecting the Save file, and you are meeting the infamous last save of the Yellow stage from 'I wanna be the Prism'. Except this time you have 3 full screens to survive, which ends up being an experience for like around 1 minutes and 10 seconds. And also you for some reason see the Camera symbol from GameMaker. I am not sure why was that done like that (maybe it is some joke, that as if you were to be in the gamemaker? Not sure). And, yes, gameplay wise this means you need to do diagonal at the start and at the very least at the very end just like in the original. After that you fall down to the screen (it auto-saves) that says 'じゃあなw', which can be translated as 'See ya lol'. Funny.
This whole concept was really intriguing me for years, since I actually did enjoy the original save from 'I wanna be the Prism'. And when I received this game, I did not realize how much harder this is than in 'I wanna be the Prism'. However, I did not know how this game exactly worked. My strategy was as following: waiting 2 turns of spikes (to not rush through the first diagonal which is a bit tricky since the save position requires you to jump before the actual jump, so it is better to wait, in my opinion) ; then I am trying to go along with the music for like 1-2 screens. Then I am trying to count 'one two' to maintain the rhythm. The problem was that I got very consistent with the first screen, but then it got quite hard, since the later part of the song is a bit more calm so it is not easy to maintain tempo. So I had a lot of deaths on Screen 3. Originally my last PB was penultimate spike before the actual diagonal jump. But on my 2nd playthrough, I actually died on last 2 turns and even on the actual diagonal jump (yes, this game is not only about the rhythm, so I am putting this game a Needle tag indeed).
But here is the thing. I have never decompiled this game, and I did it only after my 2nd clear. And I did due to the review by 'DerpyHoovesIWBTG', which mentions the following: 'You are meant to keep a rhythm going except the spikes alternate between moving every 52 and 54 frames respectively, so there is no way to keep a perfect rhythm going.'. I have seen this review before my 2nd clear, so I tried his strategy, which was as following: 'The best way to time yourself to the rhythm is look when the up spike behind you starts moving right.'. Except the problem is when you transition from one part of the screen to the next one, since you cannot see what is behind or right after you. I died because of that quite a lot.
So after my 2nd clear, I did actually decompile the game myself to see what is up with this whole thing. And here is a thing, I am pretty sure Ian is not 100% right. I have not found any mention of 54 frames, so I am not sure what is up with that. But you do see 2 values '52' and '53'. Now, how does the game actually alternate between these 2? After messing a little bit up with the whole thing, I have found out that there is a pattern here: you have twice 52 frame movement, and then 53 movement. So it basically means that you move twice in the same tempo, and then you wait for additional 1 frame longer for the 3rd one. And then the cycle repeats. And then I have tested for like 15 minutes, and this new strategy do actually work: you have to think about it as 'Move -> move -> wait a bit -> move -> ...'. In my particular case, with me not going immediately to the right, here is how it works. I am waiting 2 turns, and then I jump into the diagonal. Then I walk to the right, and as I do it, I know that it is '3' aka the slow one, and after that I count from 1.
This way I have gotten several times until Screen 3, where I died due to the nerves.
So, yes, you can actually find a rhythm there, but it is not as simple as it may seem.
Now, do I hate it or not? Honestly, I do not think I hate this one.
In fact, I have checked original game of 'I wanna be the Prism', and the code is actually identical!
This game might frustrate you if you die a lot and if you just want to clear it quickly. But if you just play and do not think about the clear, but just about the experience, surprisingly you will get sucked into this whole thing. I did not notice how fast time was passing by the more I played it. And it is so weird. But it also makes sense since you need to survive for more than a minute, which is quite a lot.
The music helps a lot here (it is funny how it is restarting just like in the original game, but it is for the better here since you can time your movements better this way), but it also makes it harder in the same time, as more as you go. And, the camera structure is also quite sneaky. The room is very long, but you as a player will perceive it as 3 different rooms. And it will make it harder for you, since you will think too much about transitions.
And the needle aspect of this game does play huge role. You will think about not failing at the very, and it is very nerve-racking the closer you get to the end.
This game is genius for how simple it is. But it is also quite evil. If you go for it blind without knowing how it works, then it is so much harder, because you will rely on a lot of different things. For example, you will have to wait for the very last moment before moving, but you also might decide to not stand next to the spike on your left, because you will probably just be killed if you do not react on time. But also adjusting your position is very hard since you have very little time to do that, and so in the end you cannot press right for same amount of time. Realistically you have to adjust how hard you press and how you time your movements.
Frustration of dying is there, but in the same time, it is addicting to play.
I have no clues how to rate this game. There is part of me that understands that there are moments where you wanna give the rating as low as possible, but in the same time there is some satisfaction of playing this. And the same problem with the difficulty. I have no clues how hard is this. I will say that doing this blind is much harder than doing with particular strats. And I will leave how I felt in both of my playthroughs. It might be overrating, but whatever.
As for my recommendations, I think that most of people won't like this even if they have access to the game. If you never liked 'I wanna be the Prism' last save of the yellow stage, then probably you will absolutely hate this game. If you found the save to be fun, just like me, then you might try this game out. Knowing how this game works, definitely helps a lot as well.
So yeah, if you have tastes like me, then I would recommend. If you find this kind of thing way too 'masochistic', then just skip and watch my clear on YouTube.
[0] Likes
Prismの黄色ステージの最後のセーブ区間を長くしたもの。
かるかにくん[http://com.nicovideo.jp/community/co1976184]への記念という名のいやがらせ。"
Yes, this description was a bit less vague than for the 'I wanna Retaliate', which is why it was less mysterious than the latter one. However, this was still quite obscure media for the longest time.
There were people who recalled seeing this, but there is no concrete evidence if any videos ever existed, and even when we talk about who played this game on stream, it is really hard to know for sure.
Heck, even the release date of this game is technically unknown. We know that 'I wanna be the Prism' (which was Dagger's 26th game) was released on 2013/05/25 (https://web.archive.org/web/20200729100037/https://sites.google.com/view/escapism/games/archive?authuser=0) and there is a proof that one of the players have beaten this game on 2014/05/03. Additionally, we know that Dagger's 32nd game 'I wanna sink deeper' was released on 2014/05/08.
We know the game was made for かるかに, and this person has played 'I wanna be the Prism' on the day of its release. And the closest I could find to the match of this game, were these 2 streams from 2013/07/06:
https://live.nicovideo.jp/watch/lv144102399
https://live.nicovideo.jp/watch/lv144105331
The reasoning is the repeated usage of the word '砂'. However, I cannot know for sure what was the context. If it truly is when the game was made, then it would mean that this was 26.5th game, since the next game after 'I wanna be the Prism' was 'I wanna be the Orbit' released on 2013/08/30. This would make a lot of sense why Dagger would make a spin-off joke game. However, I would need to find someone who could know exact original .exe date or maybe who would have readmes of the game (which I do not have and which I do not know if ever existed). But it is pretty complicated, considering this game was never released publicly.
Now as for the game itself.
I have beaten this game twice. First time it was all the way back in the August of 2021. And my second clear was recently in 2025. First time this game took me 06:54:55 and 2557 deaths. My second clear took me 02:21:26 and 925 deaths.
You might be wondering, why did it make so much time?
To understand it better, here is brief description of what you can see in this game:
You start with a short 'Lotus project' logo and quite cheap title screen followed by sounds of the sea (you get it - sand as sand in the sea?!). Then you start the game after selecting the Save file, and you are meeting the infamous last save of the Yellow stage from 'I wanna be the Prism'. Except this time you have 3 full screens to survive, which ends up being an experience for like around 1 minutes and 10 seconds. And also you for some reason see the Camera symbol from GameMaker. I am not sure why was that done like that (maybe it is some joke, that as if you were to be in the gamemaker? Not sure). And, yes, gameplay wise this means you need to do diagonal at the start and at the very least at the very end just like in the original. After that you fall down to the screen (it auto-saves) that says 'じゃあなw', which can be translated as 'See ya lol'. Funny.
This whole concept was really intriguing me for years, since I actually did enjoy the original save from 'I wanna be the Prism'. And when I received this game, I did not realize how much harder this is than in 'I wanna be the Prism'. However, I did not know how this game exactly worked. My strategy was as following: waiting 2 turns of spikes (to not rush through the first diagonal which is a bit tricky since the save position requires you to jump before the actual jump, so it is better to wait, in my opinion) ; then I am trying to go along with the music for like 1-2 screens. Then I am trying to count 'one two' to maintain the rhythm. The problem was that I got very consistent with the first screen, but then it got quite hard, since the later part of the song is a bit more calm so it is not easy to maintain tempo. So I had a lot of deaths on Screen 3. Originally my last PB was penultimate spike before the actual diagonal jump. But on my 2nd playthrough, I actually died on last 2 turns and even on the actual diagonal jump (yes, this game is not only about the rhythm, so I am putting this game a Needle tag indeed).
But here is the thing. I have never decompiled this game, and I did it only after my 2nd clear. And I did due to the review by 'DerpyHoovesIWBTG', which mentions the following: 'You are meant to keep a rhythm going except the spikes alternate between moving every 52 and 54 frames respectively, so there is no way to keep a perfect rhythm going.'. I have seen this review before my 2nd clear, so I tried his strategy, which was as following: 'The best way to time yourself to the rhythm is look when the up spike behind you starts moving right.'. Except the problem is when you transition from one part of the screen to the next one, since you cannot see what is behind or right after you. I died because of that quite a lot.
So after my 2nd clear, I did actually decompile the game myself to see what is up with this whole thing. And here is a thing, I am pretty sure Ian is not 100% right. I have not found any mention of 54 frames, so I am not sure what is up with that. But you do see 2 values '52' and '53'. Now, how does the game actually alternate between these 2? After messing a little bit up with the whole thing, I have found out that there is a pattern here: you have twice 52 frame movement, and then 53 movement. So it basically means that you move twice in the same tempo, and then you wait for additional 1 frame longer for the 3rd one. And then the cycle repeats. And then I have tested for like 15 minutes, and this new strategy do actually work: you have to think about it as 'Move -> move -> wait a bit -> move -> ...'. In my particular case, with me not going immediately to the right, here is how it works. I am waiting 2 turns, and then I jump into the diagonal. Then I walk to the right, and as I do it, I know that it is '3' aka the slow one, and after that I count from 1.
This way I have gotten several times until Screen 3, where I died due to the nerves.
So, yes, you can actually find a rhythm there, but it is not as simple as it may seem.
Now, do I hate it or not? Honestly, I do not think I hate this one.
In fact, I have checked original game of 'I wanna be the Prism', and the code is actually identical!
This game might frustrate you if you die a lot and if you just want to clear it quickly. But if you just play and do not think about the clear, but just about the experience, surprisingly you will get sucked into this whole thing. I did not notice how fast time was passing by the more I played it. And it is so weird. But it also makes sense since you need to survive for more than a minute, which is quite a lot.
The music helps a lot here (it is funny how it is restarting just like in the original game, but it is for the better here since you can time your movements better this way), but it also makes it harder in the same time, as more as you go. And, the camera structure is also quite sneaky. The room is very long, but you as a player will perceive it as 3 different rooms. And it will make it harder for you, since you will think too much about transitions.
And the needle aspect of this game does play huge role. You will think about not failing at the very, and it is very nerve-racking the closer you get to the end.
This game is genius for how simple it is. But it is also quite evil. If you go for it blind without knowing how it works, then it is so much harder, because you will rely on a lot of different things. For example, you will have to wait for the very last moment before moving, but you also might decide to not stand next to the spike on your left, because you will probably just be killed if you do not react on time. But also adjusting your position is very hard since you have very little time to do that, and so in the end you cannot press right for same amount of time. Realistically you have to adjust how hard you press and how you time your movements.
Frustration of dying is there, but in the same time, it is addicting to play.
I have no clues how to rate this game. There is part of me that understands that there are moments where you wanna give the rating as low as possible, but in the same time there is some satisfaction of playing this. And the same problem with the difficulty. I have no clues how hard is this. I will say that doing this blind is much harder than doing with particular strats. And I will leave how I felt in both of my playthroughs. It might be overrating, but whatever.
As for my recommendations, I think that most of people won't like this even if they have access to the game. If you never liked 'I wanna be the Prism' last save of the yellow stage, then probably you will absolutely hate this game. If you found the save to be fun, just like me, then you might try this game out. Knowing how this game works, definitely helps a lot as well.
So yeah, if you have tastes like me, then I would recommend. If you find this kind of thing way too 'masochistic', then just skip and watch my clear on YouTube.
Rating: 6.6 66
Difficulty: 76 76
Apr 26, 2025
Delicious Fruit
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