14 Reviews:
MegaKid
alway best avoidance of my life
beautiful music and game
[1] Like
beautiful music and game
Rating: 10.0 100
Difficulty: 50 50
Jun 22, 2021
GaspacoZanis
Rating and difficulty are based on, clearing normal mode (as I will mention later on - for easy mode: 34 difficulty and 8.1 rating). However, I do include my opinion regarding easy mode as well.
2020 was one of the most productive years of マリマリオ, releasing several very high quality avoidance games, including I wanna Love vacation, I wanna caress your heart, I wanna beyond the sky, his Revolving Lantern's area and in the very end of the year I wanna call voice.
In the retrospect it is very interesting looking back to it, because after I wanna call voice there was a collab release with lilly of I wanna Arcana of the Tarot. However, after that there was silence for many years until in 2024 with a release of I wanna memento-mori, which is author's magnum opus.
I have beaten both of author's last 2 solo avoidance games, and it mesmerizes me how much passion he has put in both them but in a different ways.
I wanna call voice feels like love letter of マリマリオ, using style, which he has used in a lot of his other anime or Visual novel soundtrack avoidances. But everything is just one head above in quality.
It really feels like concluding big chapter of author's game list, and I wanna memento-mori is more like aftermath and a bit different look on genre.
It is also worth noticing that both games are primarily pattern-based games.
I wanna call voice provides you with an option of 2 difficulties - easy and normal. I have seen avoidance several times, but I have decided to do what I did with I wanna beyond the sky - trying to play without using other video clears.
I have started with easy mode and I have beaten easy mode 2nd time after clearing normal mode. My perception of it really changed from 1st time and 2nd time.
When I started playing this game 1st time, I had a feeling that its your average beginner avoidance, having its ups and downs, but with a benefit of good production value.
Gonna use my clear video as a reference https://www.youtube.com/watch?v=Ud8IuTIC_V0 (don't mind changed audio - YouTube does not allow to upload with original soundtrack anymore) :
Avoidance starts with very dynamic visual introduction and aiming patterns you need to solve. I would say up until 0:12 it is pretty solid for a beginner avoidance. Then you can feel that something is missing. It is cool you can drop down without getting killed by circles, but using just one flower / star on 0:14 feels very empty for me, personally. And it does feel awkward up until 0:25.
Attack on 0:25 is easier than in normal, but it is a good nerf. However, then you have moment where you do not have to do anything. 0:34 is the same, except the ending does not have tricky pattern to do, which I can understand.
0:40-0:43 felt a bit tight for easy mode and I would say it would have been better in a different way. However, everything until the circle is not bad actually. It has similar vibe and the circle is much wider which is nice.
0:54 is very interesting moment, because it has such a different message in normal and easy mode. Here white fruits might feel a bit off, but you won't get why until you play normal mode. The idea of bursting circles is really nice for easy mode, and it works for easy mode.
The next few attacks might be a bit empty but it is not a big deal. 01:08 is fine on its own here.
01:16-01:23 section feels very similar to normal mode, except you do not have white fruits, and it works fine. Maybe waiting for climbing is a bit awkward but it is not a big deal.
Finale is RNG, but it is nerfed from normal mode. It is fine, I first-tried it.
While visuals are astounding, this avoidance still felt empty in a lot of parts of maybe missed some charm to emphasize visuals. Without the experience of normal mode I would give this avoidance 34 difficulty and 8.1 rating. However, after playing normal mode it was clear for me that easy mode was not the intended mode. Although author did work to make it work. It could have been better, so now I would probably give it lower rating. I mean, it still took me 30 minutes, so it is not easy mode which makes everything free, but it loses its meaning.
Easy mode is good as a practice or preparation for normal mode, but nothing more than that.
I think what is more interesting, is to analyze the normal mode: https://www.youtube.com/watch?v=wQmz5mT28fI
When you start you immediately see that avoidance is much harder and you feel that pattern side better (vibes kind of like in author's future game I wanna memento-mori). You are immediately thrown into harder intro - additional squished fruits, circles which kills until the very end and I think lines are a bit more tight as well.
It is confusing to learn at the beginning, because everything until 00:20 feels awkward after easy mode. However, I got used to like it! The beginning is reasonable if you search what works for you, and timing on 00:12 is not a bad thing necessarily.
I am not sure if I appreciate the second purple circle on 00:16, but it is fine. I did like how you need to get on platform, it does not feel empty at all.
I was surprised that 00:25 attack is very similar but just tighter. It works fine in both difficulties.
00:29-00:39 section is so much better though. It is really satisfying figuring out strats for the movement and understanding how last 2 circles actually work. Really fun stuff for me.
00:39-00:47 is probably the first very confusing part. While the climbing is OK, the aiming circles might be tough. I know people who struggled with them, but after a while I got used to them. What is more important is that after aiming circles I would recommend to go down to the 2nd platform from the left. I have not seen anyone else doing that, but it is the most optimal one, because going to the left immediately means you need to time aiming circles very well, which is not an easy task. Also no necessity to go down to the very ground, it is also quite tight. It really took me time to figure it out but I was satisfied with my strat.
00:47-00:51 strangely enough did not fell that hard after easy mode even with more tight circles. The beginning is a bit tricky but it is reasonable.
00:54-00:58 is probably the hardest pattern to figure out. I ended up using completely different strats than other people, and I believe I might have the best strats. The hard thing is that you need to climb up very quickly, because white fruits will kill you otherwise (which is very different than in easy mode). Timing aiming attack while dropping down was hard for me so I instead just jumped off from one platform to another it weirdly enough worked for me just fine. It looks harder than is, but just falling down never worked for me, really. I also ended up liking the fact of figuring it out.
On 00:58 heart you can just stand on the ground and it is fine. The next attack is also very reactable so you can dodge it freely if you have played easy mode.
01:10-01:15 moment has different ways of doing, and I just went for the strat which felt fine for me. I started in the centre just like in easy mode and I like it.
The pre-finale is harder because of white fruits and I believe aiming is faster, but after easy mode I felt like I still knew what I have to do.
And finale... well. It is scary, but I managed to first try.
After that I tried easy mode, and I noticed how lifeless it felt after that.
I think the difficulty of patterns is what makes it interesting. You learn how to do stuff and it makes the experience fun. It is not easy but it is rewarding.
In the end, I can say that I absolutely recommend playing normal mode, however, you might try easy mode to get overall grasp on what is going on. It really helps out.
And yet, I cannot really see myself saying that this is author's magnum opus. It is fun, it is beautiful, but for some reason I had more fun with author's I wanna beyond the sky. It felt more close to me. Maybe it is also because I wanna memento-mori has better options to offer regarding patterns.
However, this is still a very solid pattern avoidance for intermediate avoidance players. I have beaten avoidance in 2 hours and with video you can probably clear it even faster. It is a good time - it is still easier than I wanna Love vacation, but probably on the same difficulty as I wanna beyond the sky (even if genres are a bit different).
It is definitely worth looking into if you love this kind of stuff.
Highly would recommend.
2020 was one of the most productive years of マリマリオ, releasing several very high quality avoidance games, including I wanna Love vacation, I wanna caress your heart, I wanna beyond the sky, his Revolving Lantern's area and in the very end of the year I wanna call voice.
In the retrospect it is very interesting looking back to it, because after I wanna call voice there was a collab release with lilly of I wanna Arcana of the Tarot. However, after that there was silence for many years until in 2024 with a release of I wanna memento-mori, which is author's magnum opus.
I have beaten both of author's last 2 solo avoidance games, and it mesmerizes me how much passion he has put in both them but in a different ways.
I wanna call voice feels like love letter of マリマリオ, using style, which he has used in a lot of his other anime or Visual novel soundtrack avoidances. But everything is just one head above in quality.
It really feels like concluding big chapter of author's game list, and I wanna memento-mori is more like aftermath and a bit different look on genre.
It is also worth noticing that both games are primarily pattern-based games.
I wanna call voice provides you with an option of 2 difficulties - easy and normal. I have seen avoidance several times, but I have decided to do what I did with I wanna beyond the sky - trying to play without using other video clears.
I have started with easy mode and I have beaten easy mode 2nd time after clearing normal mode. My perception of it really changed from 1st time and 2nd time.
When I started playing this game 1st time, I had a feeling that its your average beginner avoidance, having its ups and downs, but with a benefit of good production value.
Gonna use my clear video as a reference https://www.youtube.com/watch?v=Ud8IuTIC_V0 (don't mind changed audio - YouTube does not allow to upload with original soundtrack anymore) :
Avoidance starts with very dynamic visual introduction and aiming patterns you need to solve. I would say up until 0:12 it is pretty solid for a beginner avoidance. Then you can feel that something is missing. It is cool you can drop down without getting killed by circles, but using just one flower / star on 0:14 feels very empty for me, personally. And it does feel awkward up until 0:25.
Attack on 0:25 is easier than in normal, but it is a good nerf. However, then you have moment where you do not have to do anything. 0:34 is the same, except the ending does not have tricky pattern to do, which I can understand.
0:40-0:43 felt a bit tight for easy mode and I would say it would have been better in a different way. However, everything until the circle is not bad actually. It has similar vibe and the circle is much wider which is nice.
0:54 is very interesting moment, because it has such a different message in normal and easy mode. Here white fruits might feel a bit off, but you won't get why until you play normal mode. The idea of bursting circles is really nice for easy mode, and it works for easy mode.
The next few attacks might be a bit empty but it is not a big deal. 01:08 is fine on its own here.
01:16-01:23 section feels very similar to normal mode, except you do not have white fruits, and it works fine. Maybe waiting for climbing is a bit awkward but it is not a big deal.
Finale is RNG, but it is nerfed from normal mode. It is fine, I first-tried it.
While visuals are astounding, this avoidance still felt empty in a lot of parts of maybe missed some charm to emphasize visuals. Without the experience of normal mode I would give this avoidance 34 difficulty and 8.1 rating. However, after playing normal mode it was clear for me that easy mode was not the intended mode. Although author did work to make it work. It could have been better, so now I would probably give it lower rating. I mean, it still took me 30 minutes, so it is not easy mode which makes everything free, but it loses its meaning.
Easy mode is good as a practice or preparation for normal mode, but nothing more than that.
I think what is more interesting, is to analyze the normal mode: https://www.youtube.com/watch?v=wQmz5mT28fI
When you start you immediately see that avoidance is much harder and you feel that pattern side better (vibes kind of like in author's future game I wanna memento-mori). You are immediately thrown into harder intro - additional squished fruits, circles which kills until the very end and I think lines are a bit more tight as well.
It is confusing to learn at the beginning, because everything until 00:20 feels awkward after easy mode. However, I got used to like it! The beginning is reasonable if you search what works for you, and timing on 00:12 is not a bad thing necessarily.
I am not sure if I appreciate the second purple circle on 00:16, but it is fine. I did like how you need to get on platform, it does not feel empty at all.
I was surprised that 00:25 attack is very similar but just tighter. It works fine in both difficulties.
00:29-00:39 section is so much better though. It is really satisfying figuring out strats for the movement and understanding how last 2 circles actually work. Really fun stuff for me.
00:39-00:47 is probably the first very confusing part. While the climbing is OK, the aiming circles might be tough. I know people who struggled with them, but after a while I got used to them. What is more important is that after aiming circles I would recommend to go down to the 2nd platform from the left. I have not seen anyone else doing that, but it is the most optimal one, because going to the left immediately means you need to time aiming circles very well, which is not an easy task. Also no necessity to go down to the very ground, it is also quite tight. It really took me time to figure it out but I was satisfied with my strat.
00:47-00:51 strangely enough did not fell that hard after easy mode even with more tight circles. The beginning is a bit tricky but it is reasonable.
00:54-00:58 is probably the hardest pattern to figure out. I ended up using completely different strats than other people, and I believe I might have the best strats. The hard thing is that you need to climb up very quickly, because white fruits will kill you otherwise (which is very different than in easy mode). Timing aiming attack while dropping down was hard for me so I instead just jumped off from one platform to another it weirdly enough worked for me just fine. It looks harder than is, but just falling down never worked for me, really. I also ended up liking the fact of figuring it out.
On 00:58 heart you can just stand on the ground and it is fine. The next attack is also very reactable so you can dodge it freely if you have played easy mode.
01:10-01:15 moment has different ways of doing, and I just went for the strat which felt fine for me. I started in the centre just like in easy mode and I like it.
The pre-finale is harder because of white fruits and I believe aiming is faster, but after easy mode I felt like I still knew what I have to do.
And finale... well. It is scary, but I managed to first try.
After that I tried easy mode, and I noticed how lifeless it felt after that.
I think the difficulty of patterns is what makes it interesting. You learn how to do stuff and it makes the experience fun. It is not easy but it is rewarding.
In the end, I can say that I absolutely recommend playing normal mode, however, you might try easy mode to get overall grasp on what is going on. It really helps out.
And yet, I cannot really see myself saying that this is author's magnum opus. It is fun, it is beautiful, but for some reason I had more fun with author's I wanna beyond the sky. It felt more close to me. Maybe it is also because I wanna memento-mori has better options to offer regarding patterns.
However, this is still a very solid pattern avoidance for intermediate avoidance players. I have beaten avoidance in 2 hours and with video you can probably clear it even faster. It is a good time - it is still easier than I wanna Love vacation, but probably on the same difficulty as I wanna beyond the sky (even if genres are a bit different).
It is definitely worth looking into if you love this kind of stuff.
Highly would recommend.
Tagged as: Avoidance
[0] Likes
Rating: 8.5 85
Difficulty: 57 57
Feb 2, 2025
Riot3_1_2_1
rating based on normal mode
easy is somewhere 35 dif and nerfs are so funny
[0] Likes
easy is somewhere 35 dif and nerfs are so funny
Rating: 9.5 95
Difficulty: 55 55
Jul 9, 2023
Zambrini
Rating based on Normal difficulty.
marimario's best avoidance. The attacks are very fun to dodge and has some creativity with them. It also comes with some of the most beautiful visuals ever made for an avoidance. I don't have any real complains, this is just a brilliant game.
marimario's best avoidance. The attacks are very fun to dodge and has some creativity with them. It also comes with some of the most beautiful visuals ever made for an avoidance. I don't have any real complains, this is just a brilliant game.
Tagged as: Avoidance
[0] Likes
Rating: 10.0 100
Difficulty: 55 55
May 15, 2023
fangameXPmaster
Metttttya fun
Tagged as: Avoidance
[0] Likes
Rating: 10.0 100
Difficulty: 63 63
Jul 25, 2022