4 Reviews:
GaspacoZanis
Avoidance game made very early on in avoidance history - one of the first 100 avoidances old.
As you can tell from the title screen that says 'I wanna be the TAROCHI Trap' and is in the design of 'I wanna be the LoveTrap' - this is a game that was heavily inspired of it.
As author says in the readme, they were influenced a lot of different authors, and they mention these creators from 2010-2011: ねころん (author of LoveTrap) ;、ていく (author of 'I wanna be the Device') ; 、オーオオ (author of 'I wanna WI' and 'I wanna be the Miku Trap') ;、poroniumu (author of bunch of stuff)、; ゆううつ (author of Yuuutu engine). And you can see these influences here.
The game itself starts just as if you were in 'I wanna be the LoveTrap' and you go into BossRush portal, but you get only Leek so you need to be Miku avoidance (does remind of 'I wanna be the Miku Trap' design). Your sprite has 2 fruits near the head as an ornament (pink and orange), and if you die, you see custom death effect of fruits instead. Pretty cool stuff.
What is less cool is the gameplay itself. You just see your typical LoveTrap-inspired Miku avoidance from 2010 and early 2011 era. Bad RNG balance that can give you walls (in this case the very first attack) ; bouncing that can throw into your face (and goes back the same way while you are dodging other stuff) ; stuff like aiming attacks, or horizontal / vertical leeks ; extremely nerfed LoveTrap / Locus attack ; several instagibs (especially in the very end).
I kind of liked the aiming attack and a bit Locus and what comes after it, but I would not call it as a masterpiece.
The beginning until you get to to the Locus / LoveTrap attack is what takes a lot of time. You will need to get lucky or read some questionable things.
Also while Locus stuff is not hard here, you still need to develop strategy, and right after getting to the centre to dodge RNG and not to die on all the instagibs. Final few bursts are not necessary easy as well.
I am not sure what to add more. I have cleared this game back in April of 2024, and right now after my second clear I think I liked a little bit more. But I will put the rating that I wanted to give originally. After all I did remember several things about this game now and it went easier. But it is just your average thing from 2011. It is typical for its time and it does not hold up very well nowadays.
My mood fluctuated for it to give rating from 4.2 to like 4.9, but I will stick to my original feelings. I did not hate it as much now, but it is still not a good game in itself. Like it is bearable, and not necessarily very annoying (besides when RNG gives you bad situations), but there is very little that this game can offer you.
Would not recommend.
As you can tell from the title screen that says 'I wanna be the TAROCHI Trap' and is in the design of 'I wanna be the LoveTrap' - this is a game that was heavily inspired of it.
As author says in the readme, they were influenced a lot of different authors, and they mention these creators from 2010-2011: ねころん (author of LoveTrap) ;、ていく (author of 'I wanna be the Device') ; 、オーオオ (author of 'I wanna WI' and 'I wanna be the Miku Trap') ;、poroniumu (author of bunch of stuff)、; ゆううつ (author of Yuuutu engine). And you can see these influences here.
The game itself starts just as if you were in 'I wanna be the LoveTrap' and you go into BossRush portal, but you get only Leek so you need to be Miku avoidance (does remind of 'I wanna be the Miku Trap' design). Your sprite has 2 fruits near the head as an ornament (pink and orange), and if you die, you see custom death effect of fruits instead. Pretty cool stuff.
What is less cool is the gameplay itself. You just see your typical LoveTrap-inspired Miku avoidance from 2010 and early 2011 era. Bad RNG balance that can give you walls (in this case the very first attack) ; bouncing that can throw into your face (and goes back the same way while you are dodging other stuff) ; stuff like aiming attacks, or horizontal / vertical leeks ; extremely nerfed LoveTrap / Locus attack ; several instagibs (especially in the very end).
I kind of liked the aiming attack and a bit Locus and what comes after it, but I would not call it as a masterpiece.
The beginning until you get to to the Locus / LoveTrap attack is what takes a lot of time. You will need to get lucky or read some questionable things.
Also while Locus stuff is not hard here, you still need to develop strategy, and right after getting to the centre to dodge RNG and not to die on all the instagibs. Final few bursts are not necessary easy as well.
I am not sure what to add more. I have cleared this game back in April of 2024, and right now after my second clear I think I liked a little bit more. But I will put the rating that I wanted to give originally. After all I did remember several things about this game now and it went easier. But it is just your average thing from 2011. It is typical for its time and it does not hold up very well nowadays.
My mood fluctuated for it to give rating from 4.2 to like 4.9, but I will stick to my original feelings. I did not hate it as much now, but it is still not a good game in itself. Like it is bearable, and not necessarily very annoying (besides when RNG gives you bad situations), but there is very little that this game can offer you.
Would not recommend.
Tagged as: Avoidance
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Rating: 4.2 42
Difficulty: 43 43
Apr 30, 2025
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