A written challenge from Death(共同開発)

Creators: ノベボー, レシギア, 珍作

Average Rating
7.6 / 10
Average Difficulty
38.6 / 100
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Adventure (10) Needle (1) Trap (6) Gimmick (7) Boss (4) Long (5) RNG (3) Action (1)


  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
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  • by Anonymous

28 Reviews:

really nice game.
At the end i see "to be continued"

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[3] Likes
Rating: 8.0 80       Difficulty: 40 40
Feb 27, 2017
Rating based on the normal mode.
Fun fangame that turned out to be longer than I expected. Starts out with three fairly lengthy stages that you can play in any order (Each stage made by one of the makers), then it becomes linear. There are lots of different gimmicks, most of them used in really interesting ways.
Chinsaku's stage is divided into multiple smaller stages, each of them with its own gimmick. The gimmicks are mostly simplistic, but very well used. The boss was a bit too easy compared to the other ones. Nobebo's stage uses only a single gimmick, but it's a really creative one. The magic spells are mostly easy to execute quickly, which allows them to be efficiently used in the boss fight. Reshigia's stage is a bit too short, but it's nice anyway.
The linear stages introduce newer gimmicks that are also interesting, although some of them are overused thanks to unnecessary length. The bosses follow a really interesting concept, although they are much easier than the previous ones due to their concept.
Great visuals, cool musics with an annoying death sound that kinda of ruins it. There's an interesting story going on, and you can choose between english and japanese, although the english translation is terrible.
It's a really well-made game for the most part. Would recommend.

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Tagged as: Adventure Trap Gimmick Long
[3] Likes
Rating: 8.6 86       Difficulty: 40 40
Feb 10, 2016
Its very fun and worth the time.

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[2] Likes
Rating: 9.0 90       Difficulty: 40 40
Oct 15, 2016
I enjoyed my time with this fangame. There's actually a story and language options to have english text. Although, the english is badly broken (in an amusing way). The game has a few traps, different gimmicks and a unique style of boss fights that are actually very easy. It gives an incredibly over-complicated tutorial for them. But, as far as I can tell, you can't die to them. You just shoot them and can counter the bosses' attacks, which is kind of neat.

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Tagged as: Adventure Gimmick
[2] Likes
Rating: 6.6 66       Difficulty: 24 24
Feb 3, 2016
One of the heavy hitter Adventure games that everyone should give a try, featuring an entire storyline, great platforming, and some really fun boss battles. It's a pretty long one as well, so you're sure to get a good bit of content from it. There's also some great production value which I assume comes from the help of Reshigia, as the menu and sound effects feel like a Lizardmanmaster title, and the music choices within the game are well on point.

The game itself was mostly fun, I really think Chinsaku shone the greatest amongst the three within their guest stage. It felt like the concept for a Novelty III, featuring some pretty fun gimmicks that I absolutely loved to play, they even made a stage where you can't jump end up being exciting! Reshigia's guest stage is alright, but the concept of shooting laser activators is a bit scuffed since you have autofire ingame. Nobebo presumably made the rest of the game as its main organizer, and I felt as if they did alright but a lot of their mechanics got overdone too much, such as the proximity cherries being everywhere or the spike traps that shoot a burst getting used so damn much. Also, the ending bosses are cool with their mechanics, but I wish they didn't have some attacks that could cause 10+ deaths at once.

Overall, it's a real meaty experience worth trying, so definitely recommend it!

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Tagged as: Adventure Trap Gimmick Boss Long Action
[1] Like
Rating: 8.5 85       Difficulty: 40 40
Apr 8, 2022