5 Reviews:
RNG_Guy
а чо норм игра, я хз чо тем двум не понравилось
[2] Likes
Rating: 8.0
Difficulty: N/A
Feb 14, 2025
GaspacoZanis
My review is based on beating this game on v1.4 non-blind.
Consider this review as a spoiler to the gimmick of the game, so be aware of that.
To explain what is going on, it is worth noting that oldest reviews for this game were based on old versions of the game.
I cannot find v1.3 of the game right now, but checking v1.2 I did notice that there are significant differences that are gonna make experience in v1.4 better.
But to start with - what is this game about? Author of this game wrote this in the file called: 'Reason of making this game.txt' :
'Q. Why you made this game?
A. These days,I saw some bad reviews of IWBTG fangames.
"IWBTG is garbage!!" "These games are not good. holy sh*t!!"
While seeing these review,I came to think "What is an unplayable
game? How we feel so?". This thought let me make this game.
So...if you feel"This game is bad!!",you are right. Sorry...'
From what I understood this was author's 2nd work ever made.
This game is needle having puzzle elements. If you played this game on any version before v1.3 then good luck figuring out what to do. The author gives you one cryptic message in the first room of the game 'G B G R G B G R', which basically tells you the order of the rooms that you have to arrive to.
Later on (seemingly v1.3) author added file called 'Answer(Before you give up).txt', that basically gave away the correct and fastest route for the game:
'A-B-C-D -> Green On
E-F-G-H-I-J-K-L-M-N -> Blue On
P-Q-A-I -> Green Off
M-F-B -> Red On
H-E -> Green On
X-P-S-V -> Blue Off
J-W -> Green Off
S-T-N-X-A -> Red Off'
HOWEVER, this is still not it. When I started the game I noticed that I was going in circles in the very start. And here comes the feature from v1.4 (or maybe v1.3, but I doubt that): 'Portal sprite'. If you look closely to the sprite, you will see that on some rooms the sprite is gonna have special effects on it and on others no. The special effects basically mean that you can be teleported to several rooms, depending from RNG. There are usually 2 or 3 possible outcomes. This is very important to note, because you might be teleported to completely different colour and you will waste your time. So if you want to be efficient, then you have to restart if you get teleported to the wrong room.
If you are efficient enough, you will skip some of the rooms, and some of them I have not even seen at all in other people playthroughs (such as rooms Y and Z), but they supposedly exist. The thing is that you have to turn on colours, and those colours will affect where you get. What is even more confusing is the fact that some rooms might have different features depending what colours you have. For example, the hardest room (in my opinion) is the room 'X', and you have to do it at least twice. The first time it always teleports you to the room 'P' (at least for me), the second time it was teleporting randomly. Not sure if it was RNG or colour selection but it did happen.
And I knew it only because I played on the latest release, which was published on 31st of December, 2024, but added on DF only on 8th of February, 2025.
So be ready to have consistent strats on rooms. Some of the rooms do require that. Most of them are not that bad, having just some generic jumps. Very few might be harder than the rest and for those I am gonna give some notes (only those obligatory to the intended route): 'C' - do the bottom path, it is easier ; 'H' - awkward jump that you have to do 3 times ; 'J' - ledge is harder than it seems but it is also the only hard thing on the screen so it is not as bad ; 'L' - I was told that you have to do 2F jump here. It is very awkward. Luckily with good align you can go off 2nd time, so you have to do the weird jump once ; 'N' - ledge jump - be ready to repeat it, since there are 3 possible random teleports, one of which teleports you to the room with the wrong colour ; 'X' - the hardest screen in the game, in which you have to do a lot of diagonal jumps and you have to do this screen at least 2 times ; 'S' - the first jump is kind of hard but the rest is easy ; 'V' - you have to do 1 downwards water plane. Everything else is reasonable and not worth mentioning.
I liked the concept and the fact that game shows you what colours are turned on is pretty cool. Also I appreciate author updating the game and making it more and more accessible. It is definitely not as bad as it was when it was released.
I am not sure what are the odds for random teleports, but replaying the same rooms was quite annoying, and I can just imagine how confusing is this game in the old versions.
I liked some layouts and ideas here, and the concept itself was interesting as I have said before. However, execution is lacking at the best. Playing this game blind is not really worth it. If you play on the latest version (I believe you can also shoot on portal to check or light bulb in the bottom corner) and you know what to do, then you can try, but the gameplay itself won't provide you much. The harder rooms are still noticeable and a bit ruin the flow. If game was even easier, probably it would have been worth trying to figure out the exit from this kind of escape room. But in the current state of the game it is a bit too much. I know there is an easy version, but I have not played it.
It is not the worst thing ever, as it is already stated in other recent reviews, but also it could have been made better. I appreciate this early work of author though.
Anyway, would not really recommend.
[0] Likes
Consider this review as a spoiler to the gimmick of the game, so be aware of that.
To explain what is going on, it is worth noting that oldest reviews for this game were based on old versions of the game.
I cannot find v1.3 of the game right now, but checking v1.2 I did notice that there are significant differences that are gonna make experience in v1.4 better.
But to start with - what is this game about? Author of this game wrote this in the file called: 'Reason of making this game.txt' :
'Q. Why you made this game?
A. These days,I saw some bad reviews of IWBTG fangames.
"IWBTG is garbage!!" "These games are not good. holy sh*t!!"
While seeing these review,I came to think "What is an unplayable
game? How we feel so?". This thought let me make this game.
So...if you feel"This game is bad!!",you are right. Sorry...'
From what I understood this was author's 2nd work ever made.
This game is needle having puzzle elements. If you played this game on any version before v1.3 then good luck figuring out what to do. The author gives you one cryptic message in the first room of the game 'G B G R G B G R', which basically tells you the order of the rooms that you have to arrive to.
Later on (seemingly v1.3) author added file called 'Answer(Before you give up).txt', that basically gave away the correct and fastest route for the game:
'A-B-C-D -> Green On
E-F-G-H-I-J-K-L-M-N -> Blue On
P-Q-A-I -> Green Off
M-F-B -> Red On
H-E -> Green On
X-P-S-V -> Blue Off
J-W -> Green Off
S-T-N-X-A -> Red Off'
HOWEVER, this is still not it. When I started the game I noticed that I was going in circles in the very start. And here comes the feature from v1.4 (or maybe v1.3, but I doubt that): 'Portal sprite'. If you look closely to the sprite, you will see that on some rooms the sprite is gonna have special effects on it and on others no. The special effects basically mean that you can be teleported to several rooms, depending from RNG. There are usually 2 or 3 possible outcomes. This is very important to note, because you might be teleported to completely different colour and you will waste your time. So if you want to be efficient, then you have to restart if you get teleported to the wrong room.
If you are efficient enough, you will skip some of the rooms, and some of them I have not even seen at all in other people playthroughs (such as rooms Y and Z), but they supposedly exist. The thing is that you have to turn on colours, and those colours will affect where you get. What is even more confusing is the fact that some rooms might have different features depending what colours you have. For example, the hardest room (in my opinion) is the room 'X', and you have to do it at least twice. The first time it always teleports you to the room 'P' (at least for me), the second time it was teleporting randomly. Not sure if it was RNG or colour selection but it did happen.
And I knew it only because I played on the latest release, which was published on 31st of December, 2024, but added on DF only on 8th of February, 2025.
So be ready to have consistent strats on rooms. Some of the rooms do require that. Most of them are not that bad, having just some generic jumps. Very few might be harder than the rest and for those I am gonna give some notes (only those obligatory to the intended route): 'C' - do the bottom path, it is easier ; 'H' - awkward jump that you have to do 3 times ; 'J' - ledge is harder than it seems but it is also the only hard thing on the screen so it is not as bad ; 'L' - I was told that you have to do 2F jump here. It is very awkward. Luckily with good align you can go off 2nd time, so you have to do the weird jump once ; 'N' - ledge jump - be ready to repeat it, since there are 3 possible random teleports, one of which teleports you to the room with the wrong colour ; 'X' - the hardest screen in the game, in which you have to do a lot of diagonal jumps and you have to do this screen at least 2 times ; 'S' - the first jump is kind of hard but the rest is easy ; 'V' - you have to do 1 downwards water plane. Everything else is reasonable and not worth mentioning.
I liked the concept and the fact that game shows you what colours are turned on is pretty cool. Also I appreciate author updating the game and making it more and more accessible. It is definitely not as bad as it was when it was released.
I am not sure what are the odds for random teleports, but replaying the same rooms was quite annoying, and I can just imagine how confusing is this game in the old versions.
I liked some layouts and ideas here, and the concept itself was interesting as I have said before. However, execution is lacking at the best. Playing this game blind is not really worth it. If you play on the latest version (I believe you can also shoot on portal to check or light bulb in the bottom corner) and you know what to do, then you can try, but the gameplay itself won't provide you much. The harder rooms are still noticeable and a bit ruin the flow. If game was even easier, probably it would have been worth trying to figure out the exit from this kind of escape room. But in the current state of the game it is a bit too much. I know there is an easy version, but I have not played it.
It is not the worst thing ever, as it is already stated in other recent reviews, but also it could have been made better. I appreciate this early work of author though.
Anyway, would not really recommend.
Rating: 4.8
Difficulty: 44
Feb 15, 2025
Maximilian
I can't say that the game is made bad, but it's hard to guess which path to take with random teleports without an answer, even with a hint at begin.
[0] Likes
Rating: 5.0
Difficulty: 50
Feb 14, 2025
Qoo
fuck this game.
It is not very fun with repetition of trivial work.
[0] Likes
It is not very fun with repetition of trivial work.
Rating: 0.0
Difficulty: N/A
Apr 8, 2018