12 Reviews:
CanusAntonius
A pretty nice fangame that starts with a couple of screens of easy platforming with traps mixed in, and an avoidance at the end. Most people should be able to get through this one, but know there's a decent bit of pattern involved in it so be wary if you're against that. If you're unable to figure out the secret behind the big falling cherry near the start, then Try looking at the colors of the cherry before it, they dictate which side it will fall on. It's pretty fun outside of that puzzle and incorporates forced movement in an interesting way.
Overall, it's pretty fun, so I would recommend it.
[1] Like
Overall, it's pretty fun, so I would recommend it.
Rating: 7.3 73
Difficulty: 37 37
Apr 10, 2022
BloggerOP
The title is true! Definitely worth playing for the avoidance.
[0] Likes
Rating: 7.2 72
Difficulty: 32 32
Sep 9, 2025
Pigeon
Short game with a few nice traps and an avoidance with mostly patterns to learn.
Decent indicators as well although one timing needs a little learning before being consistent.
[0] Likes
Decent indicators as well although one timing needs a little learning before being consistent.
Rating: 7.0 70
Difficulty: 34 34
Jun 1, 2025
GaspacoZanis
Chill and short adventure game made by snow. It has few needle screens, filled with traps, followed by avoidance. Platforming was pretty sweet. I enjoyed several traps, even if it was not something outstanding. It served its purpose.
Avoidance is short as well, and pretty easy. Mainly pattern-based, and uses room-changing mechanics, and indicators.
I think room-changing gimmick really saved avoidance, since it was done in very clever way, and I had fun learning what I should do.
Bouncing attack was very cheaply made and going for way too long, but I will forgive it, since I really liked everything, starting from the chorus.
It is still very simplistic, but it is worthy trying out if you have nothing to do for like 20 minutes.
Would recommend for little adventure fans!
[0] Likes
Avoidance is short as well, and pretty easy. Mainly pattern-based, and uses room-changing mechanics, and indicators.
I think room-changing gimmick really saved avoidance, since it was done in very clever way, and I had fun learning what I should do.
Bouncing attack was very cheaply made and going for way too long, but I will forgive it, since I really liked everything, starting from the chorus.
It is still very simplistic, but it is worthy trying out if you have nothing to do for like 20 minutes.
Would recommend for little adventure fans!
Rating: 6.4 64
Difficulty: 28 28
Mar 9, 2025
Delicious Fruit
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