I Wanna Be the Piyopiyo Trap

Creator: 白いひよこ

Average Rating
6.6 / 10
Average Difficulty
42.6 / 100
[Download Not Available]


Needle (1) Trap (2) Gimmick (5) Boss (2) Dice (4) Bosses (1) Extra (1)


  • by DerpyHoovesIWBTG
  • by GaspacoZanis
  • by ElCochran90
  • by Ayumisu
  • by GaspacoZanis
  • by DerpyHoovesIWBTG
  • by DerpyHoovesIWBTG
  • by Ayumisu
  • by DerpyHoovesIWBTG

8 Reviews:

Rating includes extra. Difficulty rating supposedly includes only the main stages (although extra doesn't affect it, really).

A great fangame dictionary example of what means to have great/interesting ideas executed badly in a fangame. Gimmicks and visuals are not so much the deal, although half the times they are generic copy-paste IWBTG trash (the other half is quite interesting, like the hilarious Wondows section). The problem is how gimmicks work, there is a language barrier for English-speaking players, and the extra content is horribly bad. Add to that extras that promise much more content than what they offer with ideas that are literally repeated from the main stages and you have a huge disappointment. Particularly annoying is the upper-left stage that has a save every two screens. "Consistency is what you need then", you might think, until you realize it's a trap game. This is not appreciated at all.

The dice section, the aforementioned "Wondows" section, they're quite decent. The Blocks segment is puzzle-ish from time to time but features annoying traps later on, ruining the gimmick imo. Finally, we have terrible bosses. Again, the ideas are very, very nice, but gameplay is annoying and also not always self-explanatory (you would think that shooting the dice when it has a particular face takes you to that section, but no, it doesn't always do it).

K3 took more than one idea from this game. Not only it featured two screens, but also the dice concept and the infamous RNG crystal. This extra makes you enter a portal, which has a 50% chance of making you win or lose. Not too bad, probably, but wait, you have to win 10 times in a row. Do you love probability like I do? This is NOT the extra for you. Simple math says that you have a chance of 1/1024 of winning, which is less than 0.1%. I calculated a rough average of how much it takes you to go into the portal: 2 seconds. Therefore, the expected time for winning is 34.13 minutes, which means you have to press the right key for over half an hour while staring at the screen. What is this, Boshy2? Well, at least you don't have to mash like crazy. You'll end up placing a heavy object, like a cup, over the right arrow key, getting up and going somewhere else to do something else (ironic, because this makes you stop playing lol). By the time you come back, you have already "won" and didn't even see the victory screen.. Just plain bad.

I don't recommend this.

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Tagged as: Trap Gimmick Boss Dice
[1] Like
Rating: 4.5 45       Difficulty: 34 34
Nov 11, 2019
The game which is made made by the same guy who made I wanna Giripossible (well, at least Google translate writes that both 白いヒヨコ and 白いひよこ pronounces as Shiroi hiyoko), and which (if I recall correctly) screen is also used in I wanna Giripossible as a background picture . The game consists of 4 obligatory stages, which are required for the main clear and which is obligatory in rules of K3 Storm Peak challenge, and of several stages of extra, which I haven't played yet, but if I do clear it, then I will update my review. For now review and ratings are based on normal clear on version 1.45, which I believe is the newest one. This game also has easy mode, but I won't give comparison about it this time, because I haven't played it yet.

As you start you will notice that game has creative stage rush room design, but if you die, you will also notice that game has restarting music, which is a huge problem here and I think sometimes it just gives ruined feeling and just makes the whole experience worse that the game actually is.

I started with upper-left stage, since style of blocks seemed similar to me. Sadly, I started with the worst stage possible. This stage's gimmick is that you have 1 save and you have to clear 2 screens in a row. And the funniest thing is that first 2 screens were also used in I Wanna Kill The Kamilia 3 (and also I wanna Giripossible). Those 2 screens are pretty easy, but I think more original are some other screens in this area, however this stage is just not even worthy to be chosen in other games, I don't really know what it forgot there. Boss is very easy (I managed to first try it), however quite long and depends also from RNG. Idea is pretty interesting though. If you beat this are, then you may actually start enjoying this game, because I even dropped on this stage, because I found it unfun and unoriginal.

Then I chosen path on the right, and it was quite OK stage. Stage involves several gimmicks with colorful blocks. You will find ice block gimmick, killer block gimmick, several annoyingly-generic and some pretty original traps, and also toggling on and off with triggers blocks. I liked toggling on and off idea and puzzles made from it. I hated some ice block ideas and traps which you have to avoid in weird trajectory. Some traps were original, but I couldn't enjoy it, since restarting music was really annoying here. Also, I think it is one of the hardest stages in the game. Boss, on other hand, was very original and unique. Idea to toggle on and off different blocks to make yourself benefits of spaming was very original and made the whole experience very fun and memorable. My favorite boss in the game.

If you go down and then left you will get to very unusual area. Luck-based area, where you have to guess where to go. It may look quite whimsical, but actually is quite fun. And I wouldn't call that too hard or anything. Boss idea is very unusual. You will have dice man, which you have to shoot and then you have to go to random needle trial. Boss gets harder and harder, so you have to be also quite lucky. Luckily I got pretty easy needle and didn't have many problems, so I could enjoy this boss. Also, thanks, I Wanna Be the Piyopiyo Trap , because otherwise there wouldn't be random dice used in I Wanna Kill The Kamilia 3!

The last stage is designed as different standart windows app screens. You will meet Music player, Skype, Card game zone and other. Many of these screens seemed very original and unique especially ones at the end, even though some saves were quite precise, in my opinion, but some traps quite generic and annoying. For the boss, we have... Windows logo! Oh, excuse me! Wondows! Yes, creator called it like that in title. Anyway, boss itself was original and fun. It has quite original layout and unusual set of attacks, even though attacks may seem simplistic. It isn't so hard, even though may seem quite challenging at the end.

And then you have unlocked portal, which leads to the credits, but after that there opens news transition and more content... But that is extra, so what does it means? That review is going to be continue some day...

But for now conclusion! To sum up, this was very quetsionable game. Some segments were very fun, especially most of the bosses, and I liked how gimmicks were built in this game, since it made stages look very unique and fun to play. I disliked idea of upper-left zone and I didn't enjoy several saves on upper-right zone though. Also restarting music is very huge problem and does not make experience more fun. But still, even if you don't play this game because of K3 Storm Peak challenge, I would still suggest this game for anyone to give a chance, unless you are very beginner player (which is the reason to play easy version?). It has fun content to try. Would recommend.

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Tagged as: Gimmick Dice Extra
[1] Like
Rating: 6.3 63       Difficulty: 40 40
Jul 29, 2019

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Tagged as: Needle Trap Gimmick Boss Dice
[0] Likes
Rating: 6.9 69       Difficulty: 42 42
Feb 14, 2019

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[0] Likes
Rating: 9.7 97       Difficulty: 48 48
Dec 16, 2018
The whole thing is simple and fun.

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Tagged as: Gimmick
[0] Likes
Rating: 7.5 75       Difficulty: 42 42
Aug 21, 2018