I wanna be the medicine for good kids

Creator: たつぬ

Average Rating
6.8 / 10
Average Difficulty
56.0 / 100
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Avoidance (3)


  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis

9 Reviews:

Когда уже авторы наконец поймут, что визуалки НЕ заменяют геймплей!
Да мне всё равно что авоид красивый, там вначале стоишь очень долго, потом относительно точный прыжок на месте (инстагиб), потом вот идёт единственный неплохой кусок с геймплеем, после чего атака на удачу (метеориты заваливают), потом очень простая часть и далее просто безумие на заучку+удачу (буквально не реагируемый рандом). После безумия есть атака где ты можешь застрять в стене. Если бы не визуалки, влепил бы 3 или 4

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[3] Likes
Rating: 5.0 50       Difficulty: N/A
Jul 25, 2020
It's "よいこのくすり.zip" in the folder

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[2] Likes
Rating: N/A       Difficulty: N/A
Oct 1, 2019
Maxed out visuals but the gameplay is terribly annoying, the crazy part in the middle is way harder than everything else, with either walls or unreactable RNG and very quick patterns that feel nonsensical. Everything after that is completely free. The attacks before are super simple to dodge, you really aren't doing much. The meteorite attack before the crazy part is also annoying.

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[0] Likes
Rating: 6.5 65       Difficulty: 65 65
Apr 1, 2023
very cool avoidance but a little boring

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[0] Likes
Rating: 8.0 80       Difficulty: 60 60
Feb 13, 2021
By this point I wanna be the medicine for good kids is a considerable classic avoidance made by たつぬ, who is also known for making such games as I wanna be the Chargrilled dish of resurrection extra strength and i wanna crack the candy.

Already starting this avoidance, you will be prepared for experiencing a lot of crazy visual effects during 2 minute length of this avoidance, as you can conclude it from ton of effects in intro. Unfortunately, you have to go through these 13 seconds of avoidance all over again without doing anything special (just stand in corner) . Anyway, the first half of the avoidance (until Miku appears on screen) has mainly a lot of patterns, followed by some minor RNG attacks, which are not hard at all. Some patterns requires specific timing, like the one where big cherries bounce with Leek Mikus, but I didn't find it troubling. RNG did seem quite annoying at some point. However, it is incorrect to call it unfair, it just gives sometimes harder situations than in average. Yet amount of different effects is so astonishing, that it is still fun. The real problem is when it comes to Miku phase. When Miku is on screen you have to be prepared for something perplexing, very fast-paced and heavily RNG (at least I am very firm about it) . I really do not know is there any particularly good strat for this phase. I tried using じゅんG strats, which I found in this video –[url]https://www.youtube.com/watch?v=wLOoj7uqdws[/url] . It seemed reasonable to go in corner rather than in some random spot without really understanding what you are doing and what you have to do. Maybe it was a mistake, but it could be twice as fair. In avoidance's current state this phase is very annoying if you don't everything after it quickly enough. And believe me, it is not really free after that phase. Unluckily, you have to deal with RNG, which you have to read very carefully. Then you have phase in which rainbow effects are very distracting, and I found that I am troubled to control kid, because I had feeling that I have laggs, even though I think I did not, it just seemed very odd. And then you have to choose whether finishing avoidance at left or right. I tried going right as よもよも did in his video –[url]https://youtu.be/HWf8w-7CG1M?t=111[/url] – and I had very unpleasant surprise. Everything is made very intuitive, until it comes to the last curving pattern. I don't know why, but I died like from 5 to 7 times on that last pattern. And I just could not understand what was wrong. I even tried going left. Yet I realised that it was a bad idea, since it is not axial symmetry principle used here. I could beat avoidance in 2 hours and 20 minutes, but I have beaten it in 4 hours and 39 minutes. Moreover, after I beat the last pattern, I wanted to make some screenshots of the outro (since you cannot die in outro) . For some reason, when I got to the clear room, I could not shoot to save or move at all, I just could push 'esc' button. Very whimsical.

I would lie that I did not have fun playing this game. The real problem is that it just ended up being totally unfun, when you have feeling that you just cannot do anything, but randomly trying to clear Miku phase. Again, maybe I had very unoptimal strats. Yet I do not know, what could be possibly better. It is not very obvious, to be honest. And this one attack really higher ups the whole difficulty too. I think that all other attacks do not have more than 40-45 difficulty. This attack makes avoidance around 50 difficulty.

To sum up, this is very aesthetical avoidance. It is fitting for those who love endurances with good visual effects. Yet you have to be prepared that it can be very annoying and frustrating if you get stuck. I even wanted to recommend this avoidance for beginenrs, since it very much reminds of I wanna eat the Mysterious xob, but a little bit harder in difficulty. Well, 'a little bit' wouldn't be very fittable, I can say you that, after beating avoidance. However, I am not trying to stop you from playing this. Despite all of problems, I can still favorite this avoidance. Just be ready that it can possibly take longer than you expected. I would recommend this avoidance if you are OK with possible grind or if you are very confident about your endurance skills.

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Tagged as: Avoidance
[0] Likes
Rating: 8.0 80       Difficulty: 51 51
May 23, 2020