I Wanna Take A Walk In The Sun

Creator: fha183

Average Rating
6.8 / 10
Good
Average Difficulty
76.1 / 100
Veteran
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Tags:

Adventure (1) Needle (7) Gimmick (7) Long (3)

Screenshots

1/1
by NightShark115

Creator's Comments:

fha183 [Creator]
This is just an ordinary long gimmick needle game
Tagged as: Needle Gimmick Long
[3] Likes
Rating: N/A       Difficulty: 76
Sep 27, 2022

9 Reviews:

Kureist
I have something to say about the heated discussion in the Chinese community. Compared with Morning Dew, the game is not that experimental and well-coded. But why not jump out of this domain? Consider it as a normal fangame instead of just benchmarking it against Morning Dew. I know this game is made based on dew and many other games. But it does still have something new. During my test play, I don't actually feel bored, which makes me think it does have something desirable.
Another aspect, proposed by Lucien. He criticizes the circumstance of the game. He said although this is an imitation of morning dew, it has not imitated even the most basic stuff: atmosphere.
Let me explain my opinion. The game itself is not that bad, but the creator gave it an excessive position, which caused all the discussions.
Just like Auguste Rodin said, "A clumsy artist always carries other people's glasses." Get rid of the style of dew-like. The game might become better. So I still have a positive attitude towards this game, hoping such quarrel won't happen again.

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Tagged as: Adventure Needle Gimmick
[10] Likes
Rating: N/A       Difficulty: N/A
Oct 1, 2022
Cthaere
If you know nothing about this game and are interested in playing it, I would advise that you do not consume any piece of information about it save for the non-spoilered parts of the rest of this review, lest you decrease the quality of your own experience. Go into this game with an open mind and low expectations to get the most out of it.

I wanna take a walk in the sun is a long needle game which contains both JTool needle, CTool needle, and general gimmick needle in comparable amounts. The jtool needle is for the most part in modern style, taking after late CN2 - post CN3 games. Throughout the games, there are many throwbacks and references to other notable gimmick needle games such as Volatile Presence, Cry Myself To Sleep or Hydrate.

As far as gameplay is concerned, the game is mostly fun to play, if failing to stand out in many parts. For how long this game is, there were a meager few instances of me being wowed by it, although it is worth noting that they do exist, and that many modern gimmick needle games fail to achieve even that. As for the weaker parts, they are relatively uncommon, and while some of them feel intentional, many of them do not and seem to stand in violation of common modern needle design tropes, although I cannot recall anything that fully annoyed me. As for some of the overarching aspects of the game, removing snap from 98% of platforms would have made the game significantly better, and having a more healthy spread between jtool and the more creative parts would have done better than having all of the good stuff shoved in the 2nd half with pure jtool being 80% of the first half. While they are not too common, the vast majority of gameplay issues could likely have been fixed with better testplay, and so it is a bit disappointing to play the game in this state.

As far as the atmosphere goes, it borrows tilesets heavily from other games and occasionally song picks. In cases the song is taken as well, the atmosphere feels cheap, unoriginal and unfitting, while the parts with original music manage to clash jarringly in places and rarely work to create a good, cohesive atmosphere. The lack of dynamic visuals in 80% of the game as well as the usage of NANC2 default engine gimmicks with their sprites and SFX intact exacerbates these issues, as the game feels very flat and whatever immersion there does exist to be salvaged is swiftly broken by the nang triple jump star. This isn't to say the game is ugly, or that the soundtrack is bad, nor that the fit is so bad so as to reduce from the experience; However, for a game that feels as though it was trying to craft an atmosphere, it fails to do so, meaning rather than points being deducted for poor production, instead no bonus points are added for well executed one. In many cases, it does feel as though relatively little work and a minor overhaul of the soundtrack could have significantly increased both atmospheric cohesion and production feel, and so this aspect remains very disappointing.

All in all, if you can stomach 30+ screens of 70 diff jtool to get to the interesting stuff, I would recommend this, although even when you do get to the good stuff don't set your expectations too high; If you can't, you should probably refrain from this game.

And now, for the spoilered part:

Reveal Spoiler

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[4] Likes
Rating: 7.0       Difficulty: 75
Oct 4, 2022
tuhkakuppi
Very long game. Loads of smooth needle, and the gimmicks are nonintrusive enough to not hinder progress out of nowhere.
Tagged as: Needle Gimmick
[2] Likes
Rating: 7.0       Difficulty: 72
Oct 4, 2022
CanusAntonius
Was really enjoying this till during the gimmick platform stage rather early on it had a save that started with a corner and felt 20 difficulty higher than everything else in the game. Pretty disappointing considering everything else before this was rather fun, especially the first stage which involved moving cherries that made the saves interesting. I did expect the game to get harder due to the ratings, but not out of the blue like that and because of a random corner and some awkward as hell movement with the gimmick at the end.
Tagged as: Needle Gimmick
[1] Like
Rating: N/A       Difficulty: N/A
May 2, 2023
theTics
Since I expected this game would last for like 10 screens, it felt so long for me. This might be the only fangame that my impression about the game changes multiple times during playing. There were about 5 moments I felt like 'this is gonna be an ending' but weren't. About halfway through the game, I stopped thinking about the ending and started to focus about the game itself. The needle and gimmicks in the game were pretty smooth to go through for the most part. Despite some saves that were a bit off the balance in my criteria, they were at a tolerable extent. Though I'll be lying if I say I wasn't bothered thinking about the originality of the game. I just can't seem to figure out why copying soundtracks and tilesets from other fangames would be good at any points. I think it just makes the game less creative. Aside that, the game has uniqueness in some cutscenes and neeldes. I can't say all of the journey was worth it given how long the game was, but they were definitely some parts that made me smile.

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Tagged as: Needle Gimmick Long
[1] Like
Rating: 7.2       Difficulty: 79
Feb 11, 2023
JPRG666
The game overall is very long, I like that because it's a lot more content that I can play. At first I thought the game was going to be Jtool needle and that was fine, about half way through the game there started to be a lot of diagonals and 16px in the saves, which made it boring all the time it was the same.

At that time my rating of the game was quite low, a normal Jtool needle game, but when the stage of the morning dew moving vines appeared the game started to improve a lot, the difference between needle style and gimmick needle style was impressive and I loved it. But I find a problem to give an objective rating, because honestly, the needle until the middle of the game was very boring, but the second half of the game was wonderful, if I had to tell something to the creator, it would be to try to make needle with gimmicks, it is a style that he is very good at and it is something that is new and gives a very different experience. But for the moment in the rating I'm going to focus on the good and base my rating on the second half of the game.

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Tagged as: Needle Gimmick Long
[1] Like
Rating: 7.9       Difficulty: 78
Oct 11, 2022
TheJPEGDemon
this game is too long and the lack of unique visuals really hurts this game. There is also way too much jtool needle compared to the gimmick needle (which never really got too interesting either)
idk the game is fun but not really a memorable experience or worth playing through to the end
[1] Like
Rating: 5.0       Difficulty: 78
Sep 29, 2022
whtiteinky
Tester and coding stuff
Tagged as: Needle Gimmick
[0] Likes
Rating: N/A       Difficulty: 75
Sep 27, 2022