Needlemaniac

Creator: OccultCube

Average Rating
7.7 / 10
Average Difficulty
67.8 / 100
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Needle (5)

Screenshots

  • by Anonymous

Creator's Comments:

OccultCube [Creator]
Torianother-like needle. Difficulty around 70.

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Tagged as: Needle
[1] Like
Rating: N/A       Difficulty: N/A
Feb 18, 2020

7 Reviews:

Kilgour22
Precision needle that is, at times, poorly balanced. It's good overall, I guess. I would have appreciated a sense of progress throughout the game, rather than the same tileset and music for its entirety.

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[1] Like
Rating: 6.5 65       Difficulty: 66 66
Dec 7, 2022
sugar149
cool

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Tagged as: Needle
[0] Likes
Rating: 8.0 80       Difficulty: 65 65
Dec 29, 2021
fubukiofficial
definitely this creator's best game.
play it if you like hard needle

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Tagged as: Needle
[0] Likes
Rating: 8.0 80       Difficulty: 70 70
Mar 1, 2021
Cthaere
About 10 screens of needle that lies between normal and L needle, with 4-7 saves per screen with a handful of precise but not ridiculous jumps. The jumps are for the most part non-generic thanks to using the flat side of spikes frequently as well as heavily relying on 8 (and sometimes even less) pixel grid placement. Most saves are roughly the same difficulty, however a few here and there are much harder, and they increase in frequency the further in you are in the game. The normal saves were insanely fun to execute thanks to using uncommon jump heights and being lenient enough that you wouldn't start thinking about jump heights in terms of frames, meaning that it was needle that relied very much on player's intuition and understanding of the physics rather than memorization and muscle memory for specific jump heights. The needle also incorporated good balance of jump heights as well as semi-precise weaves to create a good variety in the motions in each save which is further improved by the great flowing sequence. Unfortunately, each time a hard save came around the spell was broken: The flow halted, jumps devolved into frame numbers, each death became yet another waste of time trying to escape. I'm being overly dramatic here, but the point still stands, which is why I am not giving this over an 8. Maybe if I was a better player I'd enjoy it more.

While I generally don't really pay too much attention to the atmospheric side of things, especially in games that do not try to evoke a specific atmosphere, here I must make an exception. The game is very clean and simple visually, using the classic monochromatic blocks, backgrounds and spikes, all in complimentary colors. Still, it looks good, especially since most of the spike formations in the game are visually appealing. The music is a remix of Bach's prelude in C major, which is a pretty alright pick especially for needle. However, there's a pretty big issue: These are 10 screens worth of pretty hard precise needle, with a singular song and tile choice. The song especially drones on and on when played on repeat. This made for a monotonous, nearly asphyxiating atmosphere where no progress was felt and each screen was the same as the last. Adding another tileset (even if it was just a recoloring) and song in the middle would have helped alleviate that.

Overall though, the needle was superb for the vast majority of the game, and as I've said the atmosphere was also very solid. I'd definitely recommend this to more experienced needle players so long as they don't do it all in one session (I'd personally take a few days break inbetween sessions, but you can't change the past).

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Tagged as: Needle
[0] Likes
Rating: 7.7 77       Difficulty: 75 75
Jan 31, 2021
sasaa
[0] Likes
Rating: 7.7 77       Difficulty: 68 68
Jun 2, 2022