Glob

Creator: GoldenBlue

Average Rating
9.0 / 10
Average Difficulty
80.8 / 100
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Tags:

Needle (5) Gimmick (5)

Screenshots

  • by Lucien
  • by anxKha
  • by anxKha
  • by anxKha
  • by anxKha

12 Reviews:

EchoMask
Incredible gimmick needle game in a similar style to morning dew. Although I found this game to be easier than its assumed inspiration. Still the gimmicks presented in this game were fresh and the way they were used for the gameplay was immensely satisfying. Even the sections that were more needle heavy had incredibly fun maneuvers.

The only screen I kind of disliked was the one with the invisible cherries. I feel like you didn't have enough time to react to them and that there were also just too many of them in general. The ending was quite unique in a weird but cool way as well.

All in all this was a rather short but incredibly memorable game and I hope to see more games like it.

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Tagged as: Needle Gimmick
[6] Likes
Rating: 9.6 96       Difficulty: 79 79
Feb 28, 2023
cLOUDDEAD
I know comparisons to morning dew are lame, but this honestly feels like a much much harder version of morning dew. I'm only a couple stages in, and this game has already thrown me some never before seen gimmicks that feel super inventive and creative. The game is seriously fucked up hard though, especially the first real save of the conveyor-platform area. I would estimate the game to be around high 80s in difficulty based on what I have played so far

edit: im at the end :)

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Tagged as: Needle Gimmick
[3] Likes
Rating: 9.9 99       Difficulty: 85 85
Feb 22, 2023
Cthaere
Good hard gimmick needle.

While the comparisons to Dew are obvious, I find it important to stress a couple factors; First, is that this game feels like more of an asshole than Dew, or at least what I remember of Dew. The second, and the direct consequence of that, is that despite not being quite Dew, the asshole factor gets introduced so early and the game itself does not have nearly the same level of external hype factors that the game could not have been made and been successful without Dew's existence. Many players have already burnt out on needle in this difficulty range, much less one that pulls some of the moments this game does. Finally, while the game does evoke similar feelings to dew, it's missing the feeling of the massive journey. While length undoubtedly plays a big part in this, it feels like the difference is a bit more innate, and Dew manages to feel a lot more interconnected and cohesive. However, I would not fault this game for not living up to Dew; It must judged based on its own merits.

And with that said, the game does stand on its own. It has some fairly simple but clever gimmicks that have not been explored thoroughly yet (if at all), great needle design, and a good sense for minimalistic visuals. Song choices are good but not outstanding, and usually mesh well with the visuals. The needle style itself I would describe as "post flow"; Needle that is aware of the concepts of movement/flow and is designed largely from this perspective, but isn't trying to maximize smoothness so much as it's trying to do other things, usually trying to strike a balance that allows them to take a player out of their comfort zone while still providing enjoyable and satisfying gameplay to keep them hooked in. This style is well executed in this game, but oftentimes feels like the balance is a bit more shifted against the player rather than towards them for my taste. This goes especially for the final stage which I stopped on, as I did not feel the need to clear this, and I have already seen it on screenshare. I would have also liked to see a few more "break" rooms that weren't either 0 difficulty, 85 difficulty, or at the end of a long save; The invisible cherry room and to a lesser extent the invisible maze room striked that balance very well and were good palette cleansers, but all of the others felt a bit lacking.

This is certainly a very strong debut game, and I would like to see what the maker continues with. While I would readily recommend it to those who can handle the difficulty, I would be a bit more hesitant to recommend it as a grind and I would encourage dropping the game if it gets too frustrating, as it has a strong potential for it and I do not see the payoff as worth it. Furthermore, while this is a great game, I do not consider it a must play.

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[2] Likes
Rating: 8.7 87       Difficulty: 83 83
Jan 16, 2024
PlutoTheThing
Glob is a pretty fascinating game, to put it simply, it's gimmick needle, but it feels unlike most other needle games I've played. There's only a few stages but each one brings something to the table which will take some thinking and adaptation to overcome. In particular I think the conveyor platforms, disappearing water, and the red fruit stages were the ones I had the most fun with, but basically everything was enjoyable. The game has pretty strange mechanics at times but the focus is very much on the core platforming, beyond understanding the gimmick every save will usually have something which is just genuinely hard, in particular the stage with the black blocks that change color when you get close has a lot of segments that are rather precise, occasionally in mildly uncomfortable ways, and it's definitely the thing that stands out the most about this stage. I think this helps the game in some ways, while it definitely gets off to a pretty mean start, basically every save feels meaningful and they usually have a lot of substance behind them to back that up, but I could see it being a little overwhelming if you don't have the stamina for something like this, which is very understandable.

Beyond just the gameplay there's a lot to appreciate here, the game is very pretty to look at and it has a lot of visual variety, also some sections, whether it be due to a spike formation or just the layout of the room, can feel a little unorthodox, which I think adds to the overall vibe of the game wonderfully. It's very much a gameplay centric experience in a lot of ways but some segments, especially the ending, feel as if there’s more going on under the surface even if it’s maybe hard to discern what exactly it is. In a lot of ways the game feels kind of alien, all of this adds up to make for a really fascinating experience. The game gets compared to Morning Dew a lot but I think it only really takes surface level things from that game, they are very different games with very different focuses, and what this game attempts to do it does very well, which is really all that matters.

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[1] Like
Rating: 9.5 95       Difficulty: 68 68
Feb 28, 2024
romrom4444
A very interesting gimmick needle game. Gimmicks aside, just the gameplay makes for movements that are very unique. I had a lot of fun with it and I would recommend it.

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[1] Like
Rating: 9.5 95       Difficulty: 80 80
Mar 11, 2023