Creator's Comments:
Lucien [Creator]
I forgot to put readme.txt
8 screens needle with 4 different tilesets.
Music:
Homemade Weapons - Nabilone [https://www.youtube.com/watch?v=gfcsWrPw78U]
Suncatcher - Ascend [https://www.youtube.com/watch?v=PLc7DLN6MNM]
Coyu - Technostalgia 2.0 [https://www.youtube.com/watch?v=nfMqiVE2ekU]
Skream - Shinogi [https://www.youtube.com/watch?v=ndCl1N1SZbA]
8 screens needle with 4 different tilesets.
Music:
Homemade Weapons - Nabilone [https://www.youtube.com/watch?v=gfcsWrPw78U]
Suncatcher - Ascend [https://www.youtube.com/watch?v=PLc7DLN6MNM]
Coyu - Technostalgia 2.0 [https://www.youtube.com/watch?v=nfMqiVE2ekU]
Skream - Shinogi [https://www.youtube.com/watch?v=ndCl1N1SZbA]
Tagged as: Needle
[7] Likes
Rating: N/A
Difficulty: 65 65
Jan 31, 2022
4 Reviews:
Cthaere
[uncleared]
Short, relatively hard needle game, with typically 2 saves per screen. The needle style has mostly good movements at its core (with a sprinkling of uninteresting and awkward ones thrown in every once in a while) however the high level of precision means these movements become uncomfortable in practice. Due to this, parts of it have been unenjoyable, especially when some jumps feel like a luck grind. While the difficulty balance between different saves was mostly fine, difficulty balance between individual jumps within a save is often questionable, leading to a somewhat frustrating playing experience.
On the atmospheric front, it feels like there was genuine effort put in, but the end result feels half assed. The choices made for visuals are good and cohesive, however the problem is the choices that weren't made. Not only is there no additional element of production value beyond simple sprite/background swaps, but also saves, platforms, the kid/bow, and the death effect are all the default, which hurt the immersion especially on the first area. Song choices feel like they're a bit off from the visuals, trying to convey similar themes and feelings but ending up with minor but noticeable dissonance.
Overall wouldn't recommend unless you're already a high level needle player with decent tolerance for precision.
[0] Likes
Short, relatively hard needle game, with typically 2 saves per screen. The needle style has mostly good movements at its core (with a sprinkling of uninteresting and awkward ones thrown in every once in a while) however the high level of precision means these movements become uncomfortable in practice. Due to this, parts of it have been unenjoyable, especially when some jumps feel like a luck grind. While the difficulty balance between different saves was mostly fine, difficulty balance between individual jumps within a save is often questionable, leading to a somewhat frustrating playing experience.
On the atmospheric front, it feels like there was genuine effort put in, but the end result feels half assed. The choices made for visuals are good and cohesive, however the problem is the choices that weren't made. Not only is there no additional element of production value beyond simple sprite/background swaps, but also saves, platforms, the kid/bow, and the death effect are all the default, which hurt the immersion especially on the first area. Song choices feel like they're a bit off from the visuals, trying to convey similar themes and feelings but ending up with minor but noticeable dissonance.
Overall wouldn't recommend unless you're already a high level needle player with decent tolerance for precision.
Rating: 6.0 60
Difficulty: 77 77
Jan 31, 2022