3 Reviews:
Renko97
Wouldn't recommend.
Tagged as: Gimmick
[0] Likes
Rating: 3.0 30
Difficulty: 41 41
Feb 2, 2023
Xplayerlol
Basically an Arkanoid fangame consisting of 10 stages, where you attempt to destroy all blocks on the screen. You have three lives, your 'ball' is a skull, letting the skull fall on a gap or hit your Kid, or falling on a gap yourself makes you lose one of them. The difficulty gradually increases as you progress in the game through the introduction of new hazards (Like parts of the floor that are destroyed when skull hits them and blocks that spawn cherries that instantly kill you when the skull destroys them), as well as through the use of more complex block formations (Maybe the blocks are harder to hit, or there are simply too many of them).
The issue I have with it is the lack of control you have over the skull. Since later stages are rather complex, with block formations that require the ball to bounce in precise ways, it'd be expected for the controls to be able to match said precision (In other words, you should be able to change the skull's direction however you want by hitting it with your bar in the right way). That's definitely not what happens, though. The angles the skull can bounce at upon touching your bar are extremely limited, and the skull has to touch the very tip of the bar in order to change its direction in any way at all. Worse than that, these same complex block formations also make room for lots of infinite loops you can do absolutely nothing about (I even got three infinite loops in a row at Stage 3, which is pretty amusing), where the ball just keeps bouncing back and forth out of your bar's reach until you decide to reset.
In the end, I felt like most of the game was playing itself, rather than me playing it. The skull just keeps bouncing randomly and eventually you beat the stage, or die, or reach an infinite loop. Pretty tedious to watch. Wouldn't recommend.
[0] Likes
The issue I have with it is the lack of control you have over the skull. Since later stages are rather complex, with block formations that require the ball to bounce in precise ways, it'd be expected for the controls to be able to match said precision (In other words, you should be able to change the skull's direction however you want by hitting it with your bar in the right way). That's definitely not what happens, though. The angles the skull can bounce at upon touching your bar are extremely limited, and the skull has to touch the very tip of the bar in order to change its direction in any way at all. Worse than that, these same complex block formations also make room for lots of infinite loops you can do absolutely nothing about (I even got three infinite loops in a row at Stage 3, which is pretty amusing), where the ball just keeps bouncing back and forth out of your bar's reach until you decide to reset.
In the end, I felt like most of the game was playing itself, rather than me playing it. The skull just keeps bouncing randomly and eventually you beat the stage, or die, or reach an infinite loop. Pretty tedious to watch. Wouldn't recommend.
Rating: 3.0 30
Difficulty: 42 42
Aug 4, 2017