I wanna be Myself

Creator: SirRouven

Average Rating
8.6 / 10
Average Difficulty
50.2 / 100
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Adventure (3) Gimmick (2) Boss (2) Long (2) Story (1)


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  • by Tehjman1993
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  • by Anonymous
  • by Tehjman1993
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13 Reviews:

A game that is extremely unlike other typical fangames, I wanna be Myself uses a character-switching gimmick to ensure variety within its levels. Although I have only cleared up to version 0.7, the game certainly has creativity in mind when it comes to ability-specific characters that must be cycled through to navigate your way from boss to boss. Some bosses proved to be quite tedious, and some platforming areas simply required too much cycling to enjoy. Hopefully the final release of this game will address these problems.

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[3] Likes
Rating: 6.0 60       Difficulty: 45 45
Feb 8, 2015
Level Desing:8


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[2] Likes
Rating: 8.1 81       Difficulty: 46 46
Mar 2, 2016
Be Myself is a very well produced game, full of gimmicks, varied stages, mind-bending plot twists and even a lesson or two about friendship. My enjoyment varied quite frequently due to the general level and boss design not always being my kinda thing, but I can appreciate the game for what it is and can definitely say it's a memorable fangame experience.

The game's primary gimmick of sorts features you being able to swap between a small selection of characters, each with their own powers and drawbacks. The variation between these characters is pretty cool, and the stages are usually designed in a way that requires you to switch on the fly which makes the platforming feel quite fast-paced. Bosses are done similarly, making use of attacks that force you to think fast and make use of your little squad of scallywags.

I felt like the game design in general got better for me towards the end, particularly in the boss fights. Some of the earlier bosses felt quite tedious and drawn-out for me and ended up feeling like they could've done with a lot less HP. The last few in the game though I loved and thought were very intense, making good use of the character switching. I also enjoyed the general platforming more in the later stages, as some early parts (particularly chapter 2) just didn't feel all that fun to play. I think this is mainly just a personal preference though.

I wasn't crazy about a good portion of the design in the game, but I could still appreciate it a great deal. The ambitious story and the wide variety of content including puzzles and bonus challenges make for a memorable time, and I really do wish I enjoyed it more than I did. Maybe if the game ever gets finished, SirRouven will polish up the game's weak spots and round off the game to a great state. Even still, it's well worth a play as it is.

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Tagged as: Adventure Gimmick Story
[1] Like
Rating: 6.5 65       Difficulty: 50 50
Sep 10, 2019

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[1] Like
Rating: 10.0 100       Difficulty: 50 50
Oct 24, 2018
Tagged as: Adventure Gimmick Boss Long
[1] Like
Rating: 8.5 85       Difficulty: 45 45
Sep 4, 2019