I Wanna Maker

Creator: The Elephant Crew

Average Rating
9.6 / 10
Average Difficulty
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Avoidance (1) Online (5) Tool (5) SourPls (2) Steam (6) Editor (4) Thanks (1)


  • by Arle17
  • by Wolfiexe
  • by Wolfiexe
  • by Arle17
  • by Wolfiexe
  • by Zorgo
  • by Wolfiexe
  • by Zorgo

48 Reviews:

Amazing jtool update

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Tagged as: SourPls
[20] Likes
Rating: 10.0 100       Difficulty: N/A
Feb 13, 2020
A truly remarkable achievement of game development and a game changing moment for the fangame community.

On many levels this is a remarkable piece of software. The production value and functionality this brings to the table makes both playing and creating fangame content more accessible than ever before. A Steam release puts the fangame community on display in front of a much wider audience potentially opening the flood gates to bring newcomers into the tent, and the simplicity of using the program makes it so literally anyone can start creating rooms after only a few minutes of learning how to use the tools.

Just by playing the levels, I can't help but be consistently amazed at the scope of what this software is capable of when in the hands of creative people. Not only does the maker side of this software put a massive amount of gimmicks at the fingertips, but seeing the way makers are taking these tools and twisting them into new things pushes the limits. Nobody who wants to make fangame content is constrained by their lack of programming skills, knowledge of other game making software, or even their access to it. I Wanna Maker lays it all out there in an easily digestable package literally for free.

Even if you have no intention of ever creating a single piece of content, there is a pit of infinite gameplay here that gets deeper by the hours as a flurry of new rooms are constantly being pumped out. The game itself comes with a ton of functionality, even in early access, to let people enjoy exploring rooms in the way they want. Stats tracking clear counts, speed records for each room, and even the ability to make your own character gives users little things to make the game whatever they want it to be for themselves. This looks only to get better as more features and functionality gets added over time.

The version as it exists in early access right now is more than enough to cement itself as an essential experience for anyone who enjoys fangames and platformers in general. After a few short hours playing this, it's hard not to marvel at the massive potential sitting here and to be truly excited about watching the future development of this project.

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[11] Likes
Rating: 10.0 100       Difficulty: N/A
Feb 14, 2020

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Tagged as: Steam
[8] Likes
Rating: 9.5 95       Difficulty: N/A
Feb 13, 2020
I really liked this game overall, as one of the open beta players. However, my problem with it is that the game is way too good.

The game is really well made, and insanely fun for what it is, since there's a lot of stages to play. But after a while, for that reason, I got so used to this game that I can't even quit it. And when I do, I just want to come back, because it's so good. It kind of kills the experience I use to have with other fangames.

The LevelEditor is quite well-made and easy to use, but for that same reason, I also had some problems when using GameMaker after I played this game. It's somewhat hard to get back into GameMaker without being confused, because it's easy to get used to the LevelEditor this game has.

I don't know if this happened to someone else, but when I tried to login into my account on the early release version, it just won't let me do so. Maybe it's because I'm playing it after my PC broke, but I'm not really sure. I had to make another account 10 minutes later. (It's the "chinoichi" one, by the way)

I personally don't recommend playing this game, atleast not so often.

Also forgot to say, the server gets down very often.

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[6] Likes
Rating: 5.5 55       Difficulty: N/A
Feb 15, 2020
friendship ended with GameMaker, now IWM is my new best friend

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[1] Like
Rating: 10.0 100       Difficulty: N/A
May 2, 2020