5 Reviews:
xva
(rating based on avoidance, main game is ~30 difficulty)
I have no idea how to say this, but this game contains one of the the most luck-based avoidances on all of delfruit
I don't say this lightly at all. I say this having played it for about two and a half hours. it is legitimately one of the most unlikely, unfair and downright unfeasible things I've ever laid my eyes upon. I was initially dumbfounded at the luck factor in this game. I chalked it up to perhaps me lacking avoidance skill. however, I quickly began realizing that most deaths aren't avoidable, or simply require a reaction time of under 50ms. this all applies to the very end, though - the beginning is alright, despite being kind of annoying. it's all pretty learnable up until you get to the black background, which is the reason why this isn't 60 and is indeed 80+. final consists of a relentless series of the most unreadable attacks on this planet: luck check after luck check after luck check after luck check. there's tons of super fast patterns layered on top of tons of super unfair, super fast and insanely dense RNG that is most often completely unreadable
to give you some rough figures: in practice I had a total consistency at final of about 1 pass per an estimated 400 attempts, or about 0.25%. these odds are pitifully, painfully, *incredibly* low. in every single clear of the avoidance, the person playing seems to get extremely easy RNG where they don't need to make nearly any sort of difficult read/movement to survive. various clear times (in excess of 15 hours) also suggest a massive luck element
I don't know what the idea behind all of this is. I have a strange feeling I might not be playing the same game as everyone else. I've visually compared the RNG I get on some attacks with others' clear attempts and my RNG seems to be denser than most
[1] Like
I have no idea how to say this, but this game contains one of the the most luck-based avoidances on all of delfruit
I don't say this lightly at all. I say this having played it for about two and a half hours. it is legitimately one of the most unlikely, unfair and downright unfeasible things I've ever laid my eyes upon. I was initially dumbfounded at the luck factor in this game. I chalked it up to perhaps me lacking avoidance skill. however, I quickly began realizing that most deaths aren't avoidable, or simply require a reaction time of under 50ms. this all applies to the very end, though - the beginning is alright, despite being kind of annoying. it's all pretty learnable up until you get to the black background, which is the reason why this isn't 60 and is indeed 80+. final consists of a relentless series of the most unreadable attacks on this planet: luck check after luck check after luck check after luck check. there's tons of super fast patterns layered on top of tons of super unfair, super fast and insanely dense RNG that is most often completely unreadable
to give you some rough figures: in practice I had a total consistency at final of about 1 pass per an estimated 400 attempts, or about 0.25%. these odds are pitifully, painfully, *incredibly* low. in every single clear of the avoidance, the person playing seems to get extremely easy RNG where they don't need to make nearly any sort of difficult read/movement to survive. various clear times (in excess of 15 hours) also suggest a massive luck element
I don't know what the idea behind all of this is. I have a strange feeling I might not be playing the same game as everyone else. I've visually compared the RNG I get on some attacks with others' clear attempts and my RNG seems to be denser than most
Rating: 0.3 3
Difficulty: 83 83
Feb 17, 2025
Chrisay
Decent avoidance with fun short trap adventure thing before it, would recommend
[0] Likes
Rating: 8.0 80
Difficulty: 70 70
Dec 19, 2021