I wanna battle the cherryies -Outer-

Creator: ゴムけし

Average Rating
6.2 / 10
Average Difficulty
71.7 / 100
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Tags:

Adventure (3) Gimmick (3) Boss (3) Secrets (1)

Screenshots

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4 Reviews:

Sanctuspaladin
Rating Based on All Clear

An Adventure Game with Gimmicks mostly inspired by Celeste. The Game is separated into 9 Stages(Worlds), most of which have to be beaten in order to reach the ending, although you do sometimes get the choice between picking between 2 Stages. The Platforming starts of mostly normal but becomes more gimmicky the further you get. The Bosses range from bad to decent in the main game, which makes the quality suffer compared to the platforming which starts of decent and becomes really good in some of the later stages in my opinion. Most of the bosses have a number of attacks they cycle through before repeating their attacks, where you can only hit them on some of their attacks which can become boring at times. The Game also suffers from some of the gimmicks being a bit janky at times, causing you to die when it doesn't feel like it was your fault at times. Overall rating the main game seperately I'd say it's like 50-55 difficulty and I'd rate it around 5/10.

Now for the Post Game

Once the game has been cleared if you have cleared all other stages as well(I think), there is a puzzle hidden in another room next to the clear screen, this puzzle seems to have multiple solutions. Solving the Puzzle unlocks RED DATA, a new game mode that is way harder then the Original, features 7 Worlds, most of which are inspired by the Worlds from the main game, more gimmicks and entirely new bosses. This mode is overall way better with the interactions between gimmicks creating a nice flow in some of the stages, even though some gimmicks are still a bit rough, and their utilization in the boss fights can create some cheap deaths I would say. The second half of the hard mode is really good as this is where the platforming starts getting really fun and the bosses become enjoyable as well(for the most part).

Then there's the true final boss

This guy has 6 phases, with a checkpoint after the first and second one each. The first phase is pretty simple and uninteresting, being on the level of a boss from the main game in quality. The second phase steps it up a lot by utilizing the room layout and interesting attacks to make for a fun climactic fight. Then there is the rest of the fight, phase 3 starts off with 6 turret like things you have to shoot while dodging the attack of the main boss, this phase is kinda hard but gets really consistent later on which helps considering all the phases after. Phase 4 is the hardest one with you getting very little space to both read the attacks of the boss and timing the jumps so that the enemy you have to shoot jumps over you, as they respond to you jumping while close to them. Phase 5 is probably the easiest. Here you have to shoot 2 minibosses similar to phase 2 in boss 5, there attacks are mostly predictable or taken from the previous phases, though there is one attack where one of the heads shoots a giant black hole that if you don't aim away from your platform just instantly kills you, which is pretty cheap that far into the boss. The final phase is mostly simple as it's made up of either easier versions of previous attacks or attacks with a long time to decide what to do before getting hit. This phase is one of the better ones overall though one of the attacks is pretty tough every now and then and another can kill you the first time for not knowing what you have to do. In total this is the hardest fight in the game and a decent step up in difficulty from the rest.

In conclusion this game is pretty fun overall and going for all clear was definitely a cool challenge even with some of the bad parts from time to time. I can probably recommend this for skilled players who enjoy gimmicky adventure games with bosses of varying quality from time to time. I'm definitely looking forward to whatever this maker creates next.

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[2] Likes
Rating: 7.0 70       Difficulty: 75 75
Mar 18, 2022
Cosmoing
Rating based on regular mode (will talk a bit about hard mode).

I wish this game was good, because it's very pretty and it does a lot of things nearly right. But the difficulty constantly fluctuates between nearly nothing and actually hard stuff, sometimes the maker just forgets to put a save for several screens and then puts 2 nearly back to back, there's so many bad design decisions like telling you a gimmick through text and making you not use it for 10 screens then requiring it, nearly every boss has 1 thing that makes it way harder than it should be...

The puzzle that unlocks hard mode is so broken that I'm pretty sure the intended solution doesn't work but a million other solutions work so you can bruteforce it. Hard mode itself seems a lot better, but I dropped out on boss 2. The platforming is more interesting but not necessarily better (stage 2 in particular was both cool and horrible), and the bosses are a huge step up but so far both of them had a bullshit attack and they were long enough that it mattered. Might update this review if I decide to go back to it, but since it's gated behind the bad regular mode, I wouldn't change my rating.

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Tagged as: Adventure Gimmick Boss
[0] Likes
Rating: 4.5 45       Difficulty: 65 65
Dec 15, 2023
Chrisay
Lengthy adventure game by Treaser Hunter Guy. This means that the platforming is mostly cool and the bosses are all over the place. Funnily enough in this game the "hard mode" is a lot better than the main game as it in general has more interesting boss design and way way better platforming, which feels great to play for the most part. The bosses are in general a lot harder than the platforming so they'll take up majority of most peoples playtime. Would recommend full clearing this.

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Tagged as: Adventure Gimmick Boss Secrets
[0] Likes
Rating: 7.2 72       Difficulty: 75 75
Aug 31, 2023
CanusAntonius
Tagged as: Adventure Gimmick Boss
[0] Likes
Rating: N/A       Difficulty: N/A
Feb 26, 2022