13 Reviews:
Paragus
This is pretty meaty game in terms of length and content. This game is fairly long and over the course of the game there are actually 2 hubs full of stages the player has to beat. The platforming is OK and some of the stages are cool, especially in the 2nd hub with the music themed areas.
There's a few bosses along the way that aren't too hard, but the final boss is a real piece of shit. It has an annoying gimmick that forces you to only shoot it 2 or 3 bullets at a time then having to wait for the room to clear a bit. Not bad in theory, but when combined with silly high HP and silly RNG on the other attacks it feels more luck based than anything.
Still all this aside, its a fun and lengthy game to play at least up to the final boss. There's a moderate amount of booby traps in some of the stages, and there is an extra stage boss, but it's bad so don't bother.
[2] Likes
There's a few bosses along the way that aren't too hard, but the final boss is a real piece of shit. It has an annoying gimmick that forces you to only shoot it 2 or 3 bullets at a time then having to wait for the room to clear a bit. Not bad in theory, but when combined with silly high HP and silly RNG on the other attacks it feels more luck based than anything.
Still all this aside, its a fun and lengthy game to play at least up to the final boss. There's a moderate amount of booby traps in some of the stages, and there is an extra stage boss, but it's bad so don't bother.
Rating: 7.5
Difficulty: 50
Feb 18, 2015
omega2020
To think this game came out in 2013 and it was pretty good overall. A rare gem to find. A game that had a 100F feel to it at the beginning then branched into not 1 but 2 hubs of different stages. The creator certainly tried many gimmicks from the infinite jump, gravity, water, speed, etc. I gotta say the game had good points but bad ones to like the traps. It brought the quality of the game down especially in the bad apple stage. Despite the faults of the game it was interesting enough to keep me in. The final boss was worth the struggle to make it to. beating the boss 5 times and the kid given 8 HP to do it. Nice way to wrap up the game.
[1] Like
Rating: 9.0
Difficulty: 57
Nov 25, 2020
Leo
probably the strangest combo of good production value and absolutely terrible traps
[1] Like
Rating: 2.3
Difficulty: 51
Mar 6, 2020
xva
a surprisingly long floor game turned trapfest that never seems to end. it gets quite overbearing and irritating at times and will make you lose patience by the end of it, where you’ll need it the most. the game’s quite long and has a ton of same-y content. it begins with some very easy floor needle, reminiscent of Yellow Star or the Conquer the Blow series. light traps, easy platforming, a few skips here and there, and some fairly trivial bosses sprinkled in. suddenly, about halfway in, some sort of switch is flipped in the maker’s head and the game turns into a trap-filled mess. every screen becomes inundated with traps to a comical degree. the ‘last’ stage, being a prime example of the classic bad apple trope, has the highest trap density of anything I’ve seen yet. this stage becomes very boring to figure out and isn’t very short either. final boss kinda sucks, it isn’t too interesting. the main gimmick of it often doesn’t even kill you even when it’s supposed to. not that that’s a bad thing, it makes it a bit faster at times
not recommended
[0] Likes
not recommended
Rating: 4.0
Difficulty: 51
Mar 14, 2025
mcube_12139
The beginning is common as a 100-floor blow game, and the second part is really bad. Almost all traps are simple, ridiculous and inexplicable. In the high-speed and the bad apple level the traps are especially abundant and bad. I hate these traps. The lucky road in the high-speed level is very meaningless and boring. What's more, in the towers, when I jump and fall, the screen shakes violently, and when I die, the view changes suddenly. I think if the author cut the second half of this game, players will think it greater.
[0] Likes
Rating: 2.0
Difficulty: 40
May 28, 2019