I wanna be the Sunflower Fairy Kid mode

Creator: xiao_huai

Average Rating
4.7 / 10
Average Difficulty
46.0 / 100
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Tags:

Adventure (3) Trap (3) Gimmick (1) Boss (1) Trigger (1) x_Floor (1) HP (1)

Screenshots

  • by Anonymous

12 Reviews:

Paragus
This is pretty meaty game in terms of length and content. This game is fairly long and over the course of the game there are actually 2 hubs full of stages the player has to beat. The platforming is OK and some of the stages are cool, especially in the 2nd hub with the music themed areas.

There's a few bosses along the way that aren't too hard, but the final boss is a real piece of shit. It has an annoying gimmick that forces you to only shoot it 2 or 3 bullets at a time then having to wait for the room to clear a bit. Not bad in theory, but when combined with silly high HP and silly RNG on the other attacks it feels more luck based than anything.

Still all this aside, its a fun and lengthy game to play at least up to the final boss. There's a moderate amount of booby traps in some of the stages, and there is an extra stage boss, but it's bad so don't bother.

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[2] Likes
Rating: 7.5 75       Difficulty: 50 50
Feb 18, 2015
omega2020
To think this game came out in 2013 and it was pretty good overall. A rare gem to find. A game that had a 100F feel to it at the beginning then branched into not 1 but 2 hubs of different stages. The creator certainly tried many gimmicks from the infinite jump, gravity, water, speed, etc. I gotta say the game had good points but bad ones to like the traps. It brought the quality of the game down especially in the bad apple stage. Despite the faults of the game it was interesting enough to keep me in. The final boss was worth the struggle to make it to. beating the boss 5 times and the kid given 8 HP to do it. Nice way to wrap up the game.

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Tagged as: Adventure Trap Boss x_Floor HP
[1] Like
Rating: 9.0 90       Difficulty: 57 57
Nov 25, 2020
Leo
probably the strangest combo of good production value and absolutely terrible traps

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[0] Likes
Rating: 2.3 23       Difficulty: 51 51
Mar 6, 2020
mcube_12139
The beginning is common as a 100-floor blow game, and the second part is really bad. Almost all traps are simple, ridiculous and inexplicable. In the high-speed and the bad apple level the traps are especially abundant and bad. I hate these traps. The lucky road in the high-speed level is very meaningless and boring. What's more, in the towers, when I jump and fall, the screen shakes violently, and when I die, the view changes suddenly. I think if the author cut the second half of this game, players will think it greater.

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[0] Likes
Rating: 2.0 20       Difficulty: 40 40
May 28, 2019
jokcho
Savelock near the end of the game (when it already becomes a trap/trigger mess) was really horrible.

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Tagged as: Trap Trigger
[0] Likes
Rating: 3.1 31       Difficulty: N/A
Dec 18, 2018