4 Reviews:
KinataKnight
I think Leehe designed the first jump, thought it was pretty cool, and quickly threw together a bunch of other mid-difficulty spike jumps just so he could release it as a game (which is also what he did with Leehe trap).
[4] Likes
Rating: 2.5
Difficulty: 90
Jan 20, 2018
xva
a common trope of annoying precision games is to have inadequately placed saves that make you walk for miles until you reach the right position to start whatever movement is required, only to die instantly several hundreds, if not thousands of times. this game is the greatest embodiment of that idea. every single save requires a painful and agonizing amount of waiting. it’s simply inhuman to make a precision game this difficult and have the saves be in such inconvenient and uncomfortable places
to be entirely fair, only two saves are super difficult - the 1st and 3rd saves. saves 2 and 4 aren’t as bad but are still quite terrible by any decent precision standards. the first save is by far the biggest roadblock in this game, as it starts you with the bad align for it. I believe this is entirely unintentional, but some part of me wants to think that Leehe made this THIS inconvenient and evil on purpose. it isn’t even an entertaining kind of evil either, it’s just plain, vitriolic evil. the game requires a few precise 1fs and cancels, but since it’s so short and irrelevant as a game, odds are if you’re playing this in the first place you already have the skill to beat it (and then some). all of the movements are viciously uncomfortable and unsatisfying to execute, minus save 3 I suppose
this game holds a very special title in my eyes. LTO 4 is singlehandedly one of the worst, most evil precision games to date, yet it’s one of the shortest I’ve ever seen. its sheer ability to give you the intense feeling that you’re wasting your time is remarkable. every single walk feels like a mile and it never really seems to end while you’re playing it. perhaps you may feel the opposite way: if you wanna slow down time, you might as well play this game. time will feel like it’s at a complete and total halt
also I doubt it’s harder than Last TIS
not recommended
[1] Like
to be entirely fair, only two saves are super difficult - the 1st and 3rd saves. saves 2 and 4 aren’t as bad but are still quite terrible by any decent precision standards. the first save is by far the biggest roadblock in this game, as it starts you with the bad align for it. I believe this is entirely unintentional, but some part of me wants to think that Leehe made this THIS inconvenient and evil on purpose. it isn’t even an entertaining kind of evil either, it’s just plain, vitriolic evil. the game requires a few precise 1fs and cancels, but since it’s so short and irrelevant as a game, odds are if you’re playing this in the first place you already have the skill to beat it (and then some). all of the movements are viciously uncomfortable and unsatisfying to execute, minus save 3 I suppose
this game holds a very special title in my eyes. LTO 4 is singlehandedly one of the worst, most evil precision games to date, yet it’s one of the shortest I’ve ever seen. its sheer ability to give you the intense feeling that you’re wasting your time is remarkable. every single walk feels like a mile and it never really seems to end while you’re playing it. perhaps you may feel the opposite way: if you wanna slow down time, you might as well play this game. time will feel like it’s at a complete and total halt
also I doubt it’s harder than Last TIS
not recommended
Rating: 0.3
Difficulty: 83
Mar 20, 2025