4 Reviews:
xva
this game exhibits a lot of what I like to call "extremely rude design". in terms of fangames, this means unfair gimmicks like the appearing and disappearing spikes, random multiple screen long saves with traps, strange and difficult jumps randomly scattered throughout the game, etc. notably, there's an annoying and difficult platform section which doesn't carry you properly, meaning you have to walk along it as it's moving
the bosses are nothing special, it mostly just boils down to "dodge dense random(360) and shoot cherry at the bottom of the screen". the last boss has one of the strangest boss rooms I've ever seen. how would you conceptualize something like this? oh and, the game kills you at the clear screen. or at least I think it's the clear screen. there's no 'thanks for playing!' or anything at the end, it just kills you and shows you an incorrect timer
*fun fact: attempting to take a screenshot with the in-game screenshot key (F9) causes something very funny to happen
[0] Likes
the bosses are nothing special, it mostly just boils down to "dodge dense random(360) and shoot cherry at the bottom of the screen". the last boss has one of the strangest boss rooms I've ever seen. how would you conceptualize something like this? oh and, the game kills you at the clear screen. or at least I think it's the clear screen. there's no 'thanks for playing!' or anything at the end, it just kills you and shows you an incorrect timer
*fun fact: attempting to take a screenshot with the in-game screenshot key (F9) causes something very funny to happen
Rating: 2.4 24
Difficulty: 62 62
Dec 26, 2024
Xplayerlol
It's a fun game while it sticks to needle. Plenty of interesting jumps that can shine when there's no poorly used gimmick/poorly placed trap to ruin the game. The bosses are also quite fun and surprisingly fair. Stage 1 is mostly about needle with a couple predictable fake block traps here and there, so it's actually fun for the most part. There's a screen where you need to ride a moving platform that can steal your second jump when the platform is moving down, and there's a part where you need your second jump. This screen is pretty much the bad part of Stage 1.
Stage 2 introduces some gimmicks. There's a terribly flashy screen right at the beginning that covers most of the screen for the most part, followed by a screen that starts giving you bad align for the first jump, which ends up making the first save a lot more annoying than it should be. The rest of the stage ranges from alright to actually fun, with a nice gimmick involving spikes that appear for a brief moment at specific moments, forcing the player to move around in really weird ways, but those two first screens are easily bad enough to ruin the stage.
Stage 3 is a massive disaster. It's a 7-screen long single save that includes an extremely precise jump, a way too slow-paced platforming, an invisible block maze, a couple traps and choke basic needle jumps all around. It's simply terrible, and easily enough to ruin the game.
Standard visuals, and quite bad ones at that. Restarting music, annoying death sound.
It's somewhat enjoyable at some points, but the boring parts are just WAY too boring. Wouldn't recommend.
[0] Likes
Stage 2 introduces some gimmicks. There's a terribly flashy screen right at the beginning that covers most of the screen for the most part, followed by a screen that starts giving you bad align for the first jump, which ends up making the first save a lot more annoying than it should be. The rest of the stage ranges from alright to actually fun, with a nice gimmick involving spikes that appear for a brief moment at specific moments, forcing the player to move around in really weird ways, but those two first screens are easily bad enough to ruin the stage.
Stage 3 is a massive disaster. It's a 7-screen long single save that includes an extremely precise jump, a way too slow-paced platforming, an invisible block maze, a couple traps and choke basic needle jumps all around. It's simply terrible, and easily enough to ruin the game.
Standard visuals, and quite bad ones at that. Restarting music, annoying death sound.
It's somewhat enjoyable at some points, but the boring parts are just WAY too boring. Wouldn't recommend.
Rating: 2.6 26
Difficulty: 73 73
Jan 29, 2016
___q
I have a bit of a soft spot for games with really low production value but decent/hard platforming. So I quite liked this but YMMV.
Three worlds with bosses. Standard tiles.
World 1: Normal platforming, a handful of disappearing blocks but overall very few gimmicks. Boss is a stationary apple on a conveyor belt, you dodge a lot of apples coming from the top of the screen and shoot it.
World 2: First screen of world 2 has flashing black squares everywhere on the screen and is incredibly painful to look at. The rest of world 2 is normal platforming, except with spikes covering the level that appear momentarily every 5-10 seconds. So you have to rush through the level and be in the air at the right times to not die. Pretty fun. Boss is similar to world 1, except with way more apples and no conveyor belt -- much harder than boss 1.
World 3: 6-7 screens with no save with an invisible block maze halfway through. Absolutely horrible but I was in too deep at this point to quit. Boss is an apple in the top left corner of the screen that sprays random 360deg apples at you while you ride an extremely slow platform upwards until you can shoot it. Easiest boss of the game by far.
[0] Likes
Three worlds with bosses. Standard tiles.
World 1: Normal platforming, a handful of disappearing blocks but overall very few gimmicks. Boss is a stationary apple on a conveyor belt, you dodge a lot of apples coming from the top of the screen and shoot it.
World 2: First screen of world 2 has flashing black squares everywhere on the screen and is incredibly painful to look at. The rest of world 2 is normal platforming, except with spikes covering the level that appear momentarily every 5-10 seconds. So you have to rush through the level and be in the air at the right times to not die. Pretty fun. Boss is similar to world 1, except with way more apples and no conveyor belt -- much harder than boss 1.
World 3: 6-7 screens with no save with an invisible block maze halfway through. Absolutely horrible but I was in too deep at this point to quit. Boss is an apple in the top left corner of the screen that sprays random 360deg apples at you while you ride an extremely slow platform upwards until you can shoot it. Easiest boss of the game by far.
Rating: 7.0 70
Difficulty: 80 80
Jan 17, 2016