10 Reviews:
DerpyHoovesIWBTG
Ancient game from 2010 that was considered to be lost for the past 12 years. It was briefly mentioned in old wiki logs, but without a proper download link. There were people who have played it when it came out, but footage of the game was lost to time. After many years, this game was finally unearthed.
I will say ahead of time that the game isn't very good, but this was to be expected from games around this time. The platforming is very dull and primitive, but this is what I find to be very charming about this maker's games.
Before you start the game, you get the option to choose between two warps. The left warp starts the game, while the right warp brings you to a big room with various jumps you can practice. The practice room does not contain any secrets or warps, so it is pointless to go there other than checking what the screen is about out of curiosity.
The first half of the game contains the first 10 screens. After that you get brought to a screen where you can enter any warp you want, including the practice warp (which you shouldn't do because then you have basically softlocked yourself). Entering the warp to the right brings you to extra, where you will most likely spend most of your time on.
Most of the screens before extra start with a moving spike wall, so most of the time you will die as you enter the next room because you don't know what's coming ahead of you. This game also contains a lot of traps, mostly consisting of moving spikes or fake blocks. There were some creative traps later on that I haven't seen done in other games, which I did like a lot. At one point in extra, you have to collect all 3 letters to spell HST. There is a warp that brings you to a random room, with one of the three letters at the end of the screen. H and S aren't too difficult, but the last save of T is brutal if you aren't that good at cycles.
It is quite obvious that this game hasn't aged well, but I will say this: Out of all the オーオオ games I've played so far, this one I liked the most. If you are interested in older difficult games or like the elusive history of this game, I would recommend it. Otherwise you might be in for a rough time.
[4] Likes
I will say ahead of time that the game isn't very good, but this was to be expected from games around this time. The platforming is very dull and primitive, but this is what I find to be very charming about this maker's games.
Before you start the game, you get the option to choose between two warps. The left warp starts the game, while the right warp brings you to a big room with various jumps you can practice. The practice room does not contain any secrets or warps, so it is pointless to go there other than checking what the screen is about out of curiosity.
The first half of the game contains the first 10 screens. After that you get brought to a screen where you can enter any warp you want, including the practice warp (which you shouldn't do because then you have basically softlocked yourself). Entering the warp to the right brings you to extra, where you will most likely spend most of your time on.
Most of the screens before extra start with a moving spike wall, so most of the time you will die as you enter the next room because you don't know what's coming ahead of you. This game also contains a lot of traps, mostly consisting of moving spikes or fake blocks. There were some creative traps later on that I haven't seen done in other games, which I did like a lot. At one point in extra, you have to collect all 3 letters to spell HST. There is a warp that brings you to a random room, with one of the three letters at the end of the screen. H and S aren't too difficult, but the last save of T is brutal if you aren't that good at cycles.
It is quite obvious that this game hasn't aged well, but I will say this: Out of all the オーオオ games I've played so far, this one I liked the most. If you are interested in older difficult games or like the elusive history of this game, I would recommend it. Otherwise you might be in for a rough time.
Rating: 4.0 40
Difficulty: 74 74
Jun 23, 2022
xva
I definitely had a hard time with this game at first, as when I first played it I was a bit naive and bad at fangames in general. I gave this game a shockingly low rating of 0.1/10 at first, as I considered it insanely bad and unfun. what I had failed to see is the sheer artistic value in this game. it's so bafflingly stupid that you can't help but love and appreciate every stupid thing it does. it has a myriad of issues, ranging from a catastrophically broken sound system to no save blockers half the time to relentless instagibs and strange design. these all add to the general character of the game, and I genuinely think it's a classic at this point. it's unbelievably old, being up there with LoveTrap as one of the oldest games ever made. additionally, we're lucky to even have this game since オーオオ's games are mostly lost to time. it definitely gives an interesting insight to how early fangame design looked like. I genuinely believe this game was important for its time, and I feel like there are interesting ideas in here. they may not be executed too well, but it sure is an interesting and avant-garde experience that you can't get anywhere else on delfruit
for one, I recommend this game. I believe you should play this solely to experience it and its historical value. see it as going a history museum of sorts
[2] Likes
for one, I recommend this game. I believe you should play this solely to experience it and its historical value. see it as going a history museum of sorts
Rating: 6.3 63
Difficulty: 73 73
Jan 18, 2024
LOLGamer
*raspy boomer voice* They just don't make them like this anymore
In all seriousness, the game is probably only worth playing for its really bizarre application of traps, and to see how weird some of the screens look. I would almost say this is quite an insular and special game considering it was made in 2010 and I have yet to encounter any game that uses traps the same way that this game does despite all the years that have passed since its release. There are a few cycle based screens that were quite frustrating and lots of screen transition deaths that kinda ruin the experience, but despite those faults I enjoyed my time with the game and would recommend the game to people who wanna play something slightly different.
In all seriousness, the game is probably only worth playing for its really bizarre application of traps, and to see how weird some of the screens look. I would almost say this is quite an insular and special game considering it was made in 2010 and I have yet to encounter any game that uses traps the same way that this game does despite all the years that have passed since its release. There are a few cycle based screens that were quite frustrating and lots of screen transition deaths that kinda ruin the experience, but despite those faults I enjoyed my time with the game and would recommend the game to people who wanna play something slightly different.
Tagged as: Special
[2] Likes
Rating: 6.0 60
Difficulty: 75 75
Apr 1, 2023
BloggerOP
Rating includes extra.
Softlock warning on the normal clear screen, the portal right next to the 10 portal. Going up or down in that room can easily softlock you, even if you don't save it autosaves on the first practice jumps on every path.
[1] Like
Softlock warning on the normal clear screen, the portal right next to the 10 portal. Going up or down in that room can easily softlock you, even if you don't save it autosaves on the first practice jumps on every path.
Rating: 1.5 15
Difficulty: 67 67
Nov 3, 2024