This one is no exception to what is said: there are a lot of jumps that are pretty cool, yet there's also a lot of jumps that just shouldn't have been put in the game. The save placement makes no sense at times, and there's even a portion that seems to be there only to fill up the room more (if you save in this part, you have to backtrack in order to actually make any further progress). Finally, the difficulty curve is an alpine trail. The first save is easy enough for many to first try it, and then you get the second save; then the third and fourth saves are also easy enough for many to first try them, and then you get the fifth save, with some actually difficult stuff in it that took me a while on my first playthrough. This goes on until the game ends: one or two saves are incredibly easy, but then the next save will get you stuck there for a while before any progress is made.
The game as a whole really isn't worth playing through if you're looking for something fun; the few saves that were far more difficult than anything around them were really not that fun to grind, even on my second playthrough, in which my skills in needle had already really improved.