I wanna be the Azure

Creator: PomuRin

Average Rating
5.9 / 10
Decent
Average Difficulty
69.1 / 100
Advanced
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Tags:

Needle (5) Trap (1) Boss (4) Short (3) underrated (1)

Screenshots

1/1
by gafro

13 Reviews:

just_another_Guy
This is basically the true final stage of I wanna be the Locus, so it's advised you play that one till the end before playing this. Anyway, this fangame/stage consists of multiple screens involving moving spikes as well as a screen where an elevator takes you upwards. The level design is interesting, but some of the screens are pretty difficult, requiring lots of timing and precise jumps, which is fitting since it's the final area of an already difficult enough game. The boss is very similar to the final boss of Conscience, but this one is both more interesting (larger variety of attacks) and fairer (in my opinion anyway).
Tagged as: Short
[2] Likes
Rating: 8.4       Difficulty: 66
Jul 21, 2015
Purplemirror
One of the best combination of spike and timing. And that is what Mintpom's fangames usually contain.
[1] Like
Rating: 8.7       Difficulty: 72
Jun 16, 2018
xva
(*rating based on hard)

essentially an external continuation of Locus, and a bit of a strange addition at that. this game has no reason to exist, really. it should've been just a part of Locus. granted, it'd be the hardest stage with the 2nd hardest boss, but it'd be a more fitting and climactic ending

the game consists of one stage and one boss. not much more is expected coming from a game that's expected to just be the cherry on top of the cake that is Locus. I say this while the game has quite literally not a single cherry object. either way, it's difficult to review fairly so my quality rating is based on putting the game in the context of Locus. I'd say it fits in well and should be played directly after clearing Locus (like I have). as for the game itself? the needle is pretty fun, it's mostly cycle-based with two traps. there are some really difficult cycles though, like the one that essentially forces a timed plane jump at the end of a not-so-easy save. this may be partially due to woes brought on by playing on hard, but I'll still mention it because it was slightly off-putting. I just didn't expect such a difficult maneuver to make its way into this game. there aren't any particularly bad areas in the needle, just substantially harder ones. the boss is alright, it's not as luck based as people claim it is. there is an element of luck, but it isn't overwhelming. it's mostly strategy as far as I'm concerned

recommended, but play Locus first

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Tagged as: Needle Boss
[0] Likes
Rating: 7.3       Difficulty: 70
Dec 27, 2024
cLOUDDEAD
horrifically and unfairly maligned, this needle and boss both kick ass. I'm actually glad this isn't part of locus because this is so so so much better than that game and that means you can just skip right to this. final boss isnt as unfair as a handful of people claim, it just takes time to learn how to approach it and react to what kind of situations it can put you in. Its like a rukito boss if it were balanced really well
Tagged as: underrated
[0] Likes
Rating: 9.5       Difficulty: 75
Nov 7, 2024
PlutoTheThing
I actually think this game is quite a bit stronger that almost anything in Locus, the platforming is challenging, based on moving/alternating spikes, and every save is about one room long. There's a lot of really cool jumps, although some parts can be a little awkward. The boss is alright, it's decently random but pretty fair and once you adapt to what she can do, it's not too hard at all. Pretty good game.
[0] Likes
Rating: 7.3       Difficulty: 61
Mar 11, 2024