4 Reviews:
xva
7H is quite the game, and I'm not really sure if it's a good one or not. this game doesn't do much of anything too well considering the limited amount of production value that comes with having a 7-hour time limit to design a 2-odd-minute avoidance. the average man would think about this gamemaking challenge in the following way: “a time limit to do with making an avoidance? I should take to making a barrage filled with RNG attacks, as those are the fastest to make. maybe I'll even throw in a few basic patterns for good measure!” that is how this game was designed, with only one exception. that is, of course, Cyber
puzzle's avoidance is quite simple and easy. looks like he used up all of his time and didn't make all too much. the avoidance is quite short, as it ends about a full minute early. it's nothing too offensive, just some very wacky and janky patterns (which are to be expected) and a screenflip. that's pretty much everything it's got going on. funny thing about this is that I died to the last frame of final, when the camera zooms all the way into the player. a stray bullet that spawned off-camera ended up sniping me, essentially forcing me to rebeat the avoidance. thankfully this didn't take long, as it's nothing too hard
sorariku is the first problematic avoidance. it's got a lot of tough RNG and some patterns that take a little bit of know-how. this is to be expected from sorariku though - seeing his other works, you can see where the ideas stem from. this avoidance is quite hard for one reason and for one reason only - the last few attacks, which are all rng-based, are very difficult. final is by far the most difficult attack. it's something you'd only see in Splatter Fate or some similarly ridiculous super-extreme barrage. the lag is borderline unreadable and I don't see how you'd get this consistently without just kinda hoping for the best and trying your best to avoid massive clusters of bullets - which is exactly what I did. I died 28 times to the end, and that number is very painful. it's not exactly easy to reach final, it's still a high 70s avoidance to get there in the first place. the other attacks are mostly alright though, with some hiccoughs throughout - like the lagging bullets at the beginning of red/blue which can destroy you if they so wish. overall not horrendous, but not very good either
Cyber is the exception I mentioned. Cyber somehow crammed more than a full minute of harsh and precise patterns into this avoidance, all in 7 hours or less. the patterns are entirely memory and can't be figured out in a very intuitive and logical way, especially considering the possibilities with infinite jump. thankfully, this avoidance is unfinished as well and ends its pattern bullshittery at about 30 seconds from the end. this area at the end is just some RNG attacks, which can be kinda mean at times but didn't kill me so I wouldn't really know. careful about the last stars though, that would be tragic to die to. either way the patterns all really aren't fun, and there isn't much else to say about that. they're interspliced with this annoying RNG attack that an destroy you extremely easily. a lot of the time you'll just be killed by things you can't expect, so get used to that happening unexpectedly - quite literally expect the unexpected. as for particularly hard patterns, the last star jump is hard to pull off as it's quite a tight maneuver, as well as the pattern at about 1:10 in (the one that goes up instead of down). overall not very fun, but does get semi-consistent over a decent amount of time
not recommended
[1] Like
puzzle's avoidance is quite simple and easy. looks like he used up all of his time and didn't make all too much. the avoidance is quite short, as it ends about a full minute early. it's nothing too offensive, just some very wacky and janky patterns (which are to be expected) and a screenflip. that's pretty much everything it's got going on. funny thing about this is that I died to the last frame of final, when the camera zooms all the way into the player. a stray bullet that spawned off-camera ended up sniping me, essentially forcing me to rebeat the avoidance. thankfully this didn't take long, as it's nothing too hard
sorariku is the first problematic avoidance. it's got a lot of tough RNG and some patterns that take a little bit of know-how. this is to be expected from sorariku though - seeing his other works, you can see where the ideas stem from. this avoidance is quite hard for one reason and for one reason only - the last few attacks, which are all rng-based, are very difficult. final is by far the most difficult attack. it's something you'd only see in Splatter Fate or some similarly ridiculous super-extreme barrage. the lag is borderline unreadable and I don't see how you'd get this consistently without just kinda hoping for the best and trying your best to avoid massive clusters of bullets - which is exactly what I did. I died 28 times to the end, and that number is very painful. it's not exactly easy to reach final, it's still a high 70s avoidance to get there in the first place. the other attacks are mostly alright though, with some hiccoughs throughout - like the lagging bullets at the beginning of red/blue which can destroy you if they so wish. overall not horrendous, but not very good either
Cyber is the exception I mentioned. Cyber somehow crammed more than a full minute of harsh and precise patterns into this avoidance, all in 7 hours or less. the patterns are entirely memory and can't be figured out in a very intuitive and logical way, especially considering the possibilities with infinite jump. thankfully, this avoidance is unfinished as well and ends its pattern bullshittery at about 30 seconds from the end. this area at the end is just some RNG attacks, which can be kinda mean at times but didn't kill me so I wouldn't really know. careful about the last stars though, that would be tragic to die to. either way the patterns all really aren't fun, and there isn't much else to say about that. they're interspliced with this annoying RNG attack that an destroy you extremely easily. a lot of the time you'll just be killed by things you can't expect, so get used to that happening unexpectedly - quite literally expect the unexpected. as for particularly hard patterns, the last star jump is hard to pull off as it's quite a tight maneuver, as well as the pattern at about 1:10 in (the one that goes up instead of down). overall not very fun, but does get semi-consistent over a decent amount of time
not recommended
Rating: 2.6
Difficulty: 86
Dec 24, 2024
Needle_Satan
Трипл тайсон бобра в стоечку майора смирно
[1] Like
Rating: 7.0
Difficulty: 85
Sep 23, 2024