I wanna be the Plus

Creator: ヨーヨー

Average Rating
3.6 / 10
Average Difficulty
69.0 / 100
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Tags:

Adventure (1) Avoidance (3) Trap (1) Gimmick (1) Boss (1) Secrets (2) Extra (1)

Screenshots

  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Thenewgeezer
  • by Xplayerlol
  • by Xplayerlol

6 Reviews:

Xplayerlol
Pretty old fangame. Two paths you can play in any order, each of which consists of three stages (Each with a secret item and a boss). The stages consist of simplistic platforming involving spikes, cherries, as well as a few generic traps, some also featuring moving platforms and water. Most bosses are simple bosses you need to repeatedly shoot in order to kill, the exceptions being a Miku avoidance and a cherry boss with an avoidance phase followed by a phase where you need to shoot it. While none of them is particularly creative, some actually feature unusual attacks that make them a bit more interesting. The Miku avoidance is pretty bad, consisting solely of generic attacks and focusing its difficulty on a single attack, but the other bosses are alright. Once you complete both paths, you'll earn access to the Boss Rush, which consists of buffed versions of the previous bosses, being a huge difficulty spike in the game. Those buffs can range anywhere from the classic increased projectile density to introduction of new attacks/mechanics to the fight. Miku's buff is by far the most drastic, adding about three minutes to the fight. Once again, Miku is the only bad (Awful) boss, focusing its difficulty on very few attacks, most of which are at the end of the fight. This time, the fight is even more tedious, since the easier attacks are as monotonous as in the first fight, and now the fight is almost three times longer. The other bosses are actually interesting, or at least alright. The King, the water boss and Gumi may get a boost on their difficulty by the end of the fight, which is something I usually see as a negative point, but said boosts don't make any drastic changes (In other words, the fights were difficult from the start, and don't get much harder than that afterwards) and don't even last that long, so I don't have any issue with it here (Rather, it makes the fights more eventful, as if the boosted attacks were new attacks instead, which is a good thing). Once you clear the boss rush, you'll unlock the penultimate boss, which has a huge health bar and bases its attacks on its HP. While some of its attacks are clearly easier/harder than the others, none of them feels monotonous or unfair in any way. Fun boss overall.
Finally, once you beat the penultimate boss AND collect every single secret (Did you get the secret that is hidden in the boss rush room, by the way? You should), you'll unlock the path to the last boss (It's that alternative path that seems to lead to nothing back on the first stage of the left path, if you remember it), which consists of a lot of screens involving random gimmicks and some substandard platforming referencing the first six stages and filled with almost nothing, and finally the last boss, which is another tedious Miku avoidance that, just like the others, focuses its difficulty on few of its attacks (One or two of which are pretty luck-based).
Generic, but not really bad visuals, same (Restarting) music through the entire game except for the bosses. Secrets are hidden behind fake walls, usually hidden behind a spike used for flying spike traps (Though when they aren't you can't do much except for hug walls through the whole stage). Finally, required secrets are bad by default, but making the path to the last stage hidden as well makes things even worse, so the game's structure is awful as well.
Essentially, it's a game that consists of mediocre (Or worse) platforming and mostly alright bosses that would be worth taking a look at (Since some of them, specially among the buffed versions, are more or less interesting), weren't it for the three avoidances, which are simply awful and not worth getting through at all. That being said, in order to play (Not beat) the boss rush, you only need to beat one of the Miku bosses (The easiest one), which is much more stomachable than beating all three of them. Thus, I might recommend playing it up until the boss rush if you are curious about the bosses, but definitely not past it under any circumstances.

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Tagged as: Avoidance Trap Gimmick
[5] Likes
Rating: 2.5 25       Difficulty: 74 74
Aug 9, 2017
Wolsk
The game isn't too tough minus 1 or 2 bosses where the RNG can just be stupid, but it was relatively enjoyable. The bosses range from okay to good, though all of the platforming is incredibly lacking and barren. It isn't a bad game, but it sure has its share of bad parts.

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Tagged as: Secrets Extra
[1] Like
Rating: 4.8 48       Difficulty: 67 67
Oct 23, 2021
just_another_Guy
A pretty bad Lovetrap clone from the days of old. I liked some of the bosses, but production value is crap and the final Miku is the worst avoidance fight I've seen in a while, not because it's hard (I don't think that difficulty affects the quality of a game) but because it's so boring most of the time and occasionally you have to do somewhat hard stuff, you die, you start the borefest again. It's very old so that's the only defense this game gets.

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[1] Like
Rating: 2.5 25       Difficulty: 70 70
Sep 3, 2015
xva
essentially a bunch of bosses with a bunch of so-called "platforming" between them. it's so basic and generic that it essentially serves as bloat to make the game not just one big boss rush. I don't understand why this is required, there isn't anything wrong with making a game that's just bosses. I won't focus on the platforming though, since it's so insignificant and useless, and instead I'll talk a bit about the bosses. not much though since there isn't much to say

generally half-baked, lame bosses with like one main twist that only gets amplified later on when you inevitably have to fight their harder variants. you have to find 6 bosses, find 6 secrets in their respective areas (which are required for further progression), then defeat harder variants of the 6 bosses, of which none are notable except Miku, which is now like at max 20% harder. then you unlock shiron, the penultimate boss. this boss has like a million HP and invincibility frames. thankfully, you can spam your shoot key and don't have to time shots like you do with all the other bosses in this game. the boss itself is notably harder than the others, with the last attack being much harder than any other. dying here will cost you several minutes of your life which you will never get back. that isn't just this boss though, later this "losing minutes of your life" idea gets much worse, as the next boss you fight is going to be an extremely boring Miku fight. the previous Miku fight at least has a good song you can enjoy. this one though? it's a "30bpm Miku serenading you into a deep sleep for like 6 minutes" type song. the avoidance is similarly slow-paced, with two awesome luck checks that define the difficulty of the fight. there is some know-how as to where to go on certain attacks, but everything can be figured out pretty easily if you've played a Miku avoidance before. oh yeah and there's some slightly notable platforming before this boss, as it's the largest amount of consecutive platforming areas the entire game has. unfortunately, they're just rehashed screens you've already played with a few original ones tacked on at the end for good measure.
but hey, at least you get one of the best Miku songs for the end credits!!!!

recommended if you have trouble falling asleep and can't afford melatonin

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Tagged as: Adventure Avoidance Boss Secrets
[0] Likes
Rating: 4.8 48       Difficulty: 64 64
Oct 31, 2024
Nemicron
It's one of the main games that made me hate avoidance. In the Miku pattern, an apple floats on the screen, and the pattern that spreads to the left has died many times and has given up. And knowing that this pattern came from lovetrap avoidance, I decided to call it the "Nekoron Pattern 1".

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[0] Likes
Rating: 3.5 35       Difficulty: 70 70
Mar 27, 2022