4 Reviews:
xva
if you're looking for some classic Miku fun, you've come to the right place!
the game consists of 8 Miku avoidances with a decent mix of pattern and RNG in each one. more specifically, there's 6 traditional miku avoidances (pattern + RNG), 1 fully pattern and 1 fully RNG avoidance. generally I wouldn't advise playing the game blind, as it will be a thoroughly unfun experience. unfortunately, some blatant luck checks are present, along with some rather poor attack ideas that don't function all too well. there's some mean design choices here and there, like the disappearing player gimmick which I had hoped to never see again after my first encounter with it in I wanna be the Payment. very fortunately, I first tried 80% of that avoidance, meaning I didn't have to deal with the invisible player gimmick more than once. you'll generally see a ton of attacks that look like RNG but are actually seeded and have very consistent strats. this observation could also be derived from the fact that they're almost always much easier than they look. there's a lot of standstill patterns or blank, unfilled gaps in the avoidances where you just wait around. this only serves to build tension as to what's next, or to make you forget. I'm not too sure, but get used to waiting a bunch
every avoidance has some intricacies of its own, but my personal favorite has to be the pink background warp. I loved the patterns, they are quite easily learnable and fun to execute for a somewhat experienced avoidance player. my least favorite had to be the entirely RNG Miku fight, as the song sucked and kept looping, along with having lame and unfun attacks that don't change either
shoutouts to the world's most blatant luck check in the Ievan Polkka avoidance. like come on bro
[0] Likes
the game consists of 8 Miku avoidances with a decent mix of pattern and RNG in each one. more specifically, there's 6 traditional miku avoidances (pattern + RNG), 1 fully pattern and 1 fully RNG avoidance. generally I wouldn't advise playing the game blind, as it will be a thoroughly unfun experience. unfortunately, some blatant luck checks are present, along with some rather poor attack ideas that don't function all too well. there's some mean design choices here and there, like the disappearing player gimmick which I had hoped to never see again after my first encounter with it in I wanna be the Payment. very fortunately, I first tried 80% of that avoidance, meaning I didn't have to deal with the invisible player gimmick more than once. you'll generally see a ton of attacks that look like RNG but are actually seeded and have very consistent strats. this observation could also be derived from the fact that they're almost always much easier than they look. there's a lot of standstill patterns or blank, unfilled gaps in the avoidances where you just wait around. this only serves to build tension as to what's next, or to make you forget. I'm not too sure, but get used to waiting a bunch
every avoidance has some intricacies of its own, but my personal favorite has to be the pink background warp. I loved the patterns, they are quite easily learnable and fun to execute for a somewhat experienced avoidance player. my least favorite had to be the entirely RNG Miku fight, as the song sucked and kept looping, along with having lame and unfun attacks that don't change either
shoutouts to the world's most blatant luck check in the Ievan Polkka avoidance. like come on bro
Rating: 5.8
Difficulty: 68
Jan 13, 2025
Riot3_1_2_1
interesting miku boss rush fangame
(wth every miku sprite is different)
[0] Likes
(wth every miku sprite is different)
Rating: 7.0
Difficulty: 65
Apr 22, 2023