I wanna be the Blue & White

Creators: Wowzone, Domiki

Average Rating
5.3 / 10
Average Difficulty
40.7 / 100
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Tags:

Needle (5) Avoidance (6) Trap (1) Gimmick (1) Boss (4) Miku (1)

Screenshots

  • by Wolsk
  • by Anonymous
  • by Wolsk
  • by Klazen108
  • by Anonymous
  • by Klazen108
  • by Anonymous

13 Reviews:

Kelvar
Played on Normal Mode. Blind except for the avoidance.
It's a quick game with simple visuals that's relatively easy, though the Miku requires a bit more effort than the other parts.
Would recommend if you're looking for a simple game.

There isn't much to say about the platforming. Some parts felt really slow, especially the timing screen in the first stage.
I wish the first stage's arrow boosts were used as a gimmick more. It's only used that way at the beginning and end of the one screen they appear in. Every other spot they are just meant to be avoided. I think that the gimmick could have allowed for some interesting platforming, but it wasn't used to its full potential.
The second-to-last screen in Stage 2 (with the random circles of daggers) was neat.
I liked Stage 3, where you have to keep up with a moving platform. It worked as expected.

The bosses were simple and fun, for the most part. None of the bosses were particularly difficult, and I didn't spend much time learning any of them.
Boss 2's freeze mechanic felt weird. I know that's a direct reference to the source Touhou game, and I haven't played the game she's originally from, so take that statement with a grain of salt.

As for the extra avoidance,
Others have noted it, but I'll say it, too: Some of the avoidance's fruit objects do not kill you, even though they are fully opaque. Specifically I saw that with the light blue fruit from the chorus' bursts, the gray downward-moving fruit during the transition to the chorus, and the suddenly-stopping gray fruit when the chorus ends (that then fly away).
I assume those are intentional. I think the avoidance would be more fun if the light blue fruit in the chorus DID kill you, but the gray ones still do NOT.

The yellow fruit stream w/ random green fruit really isn't that bad if you set yourself up for it right, and stay aware of what's going on. I only ever felt a bit helpless with a few ones that went straight left when I was climbing, because the layout prevented me from being able to do much for them. Even then, that only happened 2 or 3 times.

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Tagged as: Needle Avoidance Boss
[1] Like
Rating: 6.5 65       Difficulty: 40 40
Mar 23, 2023
Wolsk
The platforming is basic and not terribly interesting, though some people may find it harder due to the engine and its weird platforms (especially the last save). The avoidance feels not fully tested because it has several cherries that don't kill you and one attack that can be horribly unfair if you're not lucky.

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Tagged as: Needle Avoidance Trap Gimmick Boss
[1] Like
Rating: 5.1 51       Difficulty: 47 47
Aug 2, 2020
letcreate123
Warning: YoSniper engine. Rating not including avoidance at the end because I can't beat it.

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[1] Like
Rating: 6.7 67       Difficulty: N/A
Jul 19, 2016
xva
*rating based on normal

pretty basic adventure game with not a ton going on. the platforming is sub-par and kind of annoying due to the bad engine not registering jumps properly after bonking. this is made especially apparent when you have to do jumps that require two quick and successive jumps, the first of which has to bonk. this sounds overly specific but you have to do these more often than you'd think. there's random traps everywhere and a gimmick every once in a while. the bosses are strange and not too well made, as some of them start off with either a weirdly small healthbar or already half-dead. one of the bosses (Sakuya) lags heavily, to amounts less than 1fps at some points. the true final boss, Miku, is just a mediocre and somewhat old Miku avoidance with not a ton going on. the line attack is notably weird as its seeded.. but the way it's seeded depends on the length of each line when it stops. I've never seen this happen before in any avoidance I've ever played

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Tagged as: Needle Avoidance Boss Miku
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Rating: 5.2 52       Difficulty: 45 45
Jan 22, 2025
Consquillitas
Русский отзыв:
Играл на лёгкой и нормальной сложности. Официально закончил с игрой на уклонение с Мику (не люблю учить всякие паттерны каждую секунду смертями на середине и/или под конец эвойденса), однако ознакомился с ним вне игры.
Для любителей различных уклонений на заучивание - данный эвойденс, думаю, должен понравится.
А так в целом игра среднего качества, мне лишь только не понравились платформы на 3-м уровне, немного раздражают в паре моментов.

English review:
Played on easy and normal difficulty. Officially finished with the game on Miku evasion (I don't like to learn all sorts of patterns every second with deaths in the middle and/or at the end of avoidance), but I got acquainted with them outside the game.
For fans of various evasions for memorization - I think you should like this event.
And so in general, the game is of average quality, I just didn't like the platforms at the 3rd level, a little annoying in a couple of moments.

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Rating: 5.5 55       Difficulty: 45 45
Jul 14, 2023