I Wanna Be the Picture

Creator: かーにばる

Average Rating
5.1 / 10
Average Difficulty
66.2 / 100
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Tags:

Adventure (2) Needle (3) Avoidance (1) Trap (3) Gimmick (3) Boss (2)

Screenshots

  • by SupremeEntropy
  • by SupremeEntropy
  • by ElCochran90
  • by ElCochran90
  • by SupremeEntropy
  • by ElCochran90
  • by ElCochran90
  • by SupremeEntropy
  • by SupremeEntropy
  • by SupremeEntropy
  • by ElCochran90

7 Reviews:

ElCochran90
I'll be honest about everything.

There seems to be something special between old Carnival fangames and myself. It's the perfect mixture between mythology, and the three founding fathers of fangaming in different aspects: I Wanna Be the Guy (the original that started it all), I Wanna Be the Fangame! (the classic of classics that retained the spirit of the original and exploited even more possibilites) and I Wanna Be the LoveTrap (close to stopping being a Humanly Impossible game for the true final boss, the Japanese adventure-trap answer to the previous two, the theoretical father of Miku avoidances and its blocks layout: 5 at the left, four at the center, sprite on the right). I think they are the old-school of the good kind. Heaventrap 1 is actually good, and the sequel is not bad at all (favored by many, but I prefer the first adventure).

This one starts in that splendid fashion: you jump into a book, graphics change to something more cartoonish (which is a good thing since it gives you the feeling of being in a child's tale world), you must explore four different worlds to acquire items that actually become useful for other worlds to progress (boring backtrack warning, although it is mostly "healthy"), and gimmicks to explore. It's a fun concept, it's a fun idea, everything seems to be nicey. You can almost forgive (well, not really) the awful traps and the overtly simplistic bosses (Kracko in particular is so lazily made). There's this funny and annoying dark blue section where you have red lasers/lines(?) going left and right which you have to time correctly to get across by jumping into the square of space that keeps oscilating.

Everything is 50 of difficulty tops, until you stumple upon the first avoidance. Well, ok, grindy stuff with unfair RNG at times, but it is a nice final challenge.

Then, beyond your imagination, this game becomes the "no wait, there's more!" nightmare.

LENGTH SPOILERS FROM HERE ON, IF YOU DON'T MIND. I WON'T TAG THEM. NO BOSSES/PLOT SPOILERS.

This is not the final challenge, and I would have been very fine with this being the ending. No. You have to backtrack through the final area and the red laser/line/thingies, and now you have to go through buffed versions of the original worlds! Here, things get annoying, but difficulty wise, expect no more than 60 in difficulty, that is, if you decide to do the buffed avoidance with its eye-piercing yellow tones (image available above) for last. That avoidance is sickeningly difficult and will take you more than half of your playthrough time because of trash walls and roofs that instagib your butt. Final attack in particular is an RNG party so be prepared!

75 in difficulty thanks to this challenge alone. Sorry.

And so, the game comes to an e.... no wait there's more!

Now explore four other repetitive worlds with absolutely nothing special compared to the original ones. Well, nothing except it has underwater diagonals, half diamonds and downward planes... and secrets! This one now has secrets (and this is going to be the source of my BIGGEST complaint, yes, even bigger than the avoidance). The secrets ARE SUPPOSED TO unlock a secret boss after you beat the final boss.

Anyway, before clearing the 4th extra world and doing an unnecessary corner jump I wanted to do anyways, I suddenly realize I can actually go through the wall! Oh, it's a secret! I collect it, clear the 4th extra world and see a pencil icon above the teleporter indicating that I obtained it. Hence, I begin my quest to look for the other items. I find them (one was very tricky to figure out, but finding them is quite obvious). We're done. Let's go with the final(?) boss and clear the extra boss afterwards.

Final boss: it is much, much fairer than the avoidance because it is position based, and once you learn that the first attack (which is repeated twice, sigh) has that logic, you won't have much problem clearing the boss even if, as expected from Heaventrap 1 and 2, has an EX phase, which is actually easier than the first one lol. Cool song, generic fight but kinda epic, so it's a plus sign for the rating.

CREDITS!!!

OMG we have already finished the game.

Press F2.

Select your save.

Go to the spike that has disappeared with the secret items to go to the extra bo.... Why is the spike there???

Why is the freaking spike still there??

-I went through your BS avoidance
-I collected all secret items
-I beat the final boss

What the hell? Was I supposed to play in Hard Mode? (A theory of mine because all videos on YT I desperately sought are played in Hard Mode by Japanese folks). Was I supposed to collect the secret items after the final boss? Or was I supposed to go to the secret area immediately after the secret items because going to the final boss triggers the spike back again?

Anyways, if any of the previous answers apply, then screw this game to hell because I deserve my final extra boss which I have, by now, seen a playthrough in YT with envy without experiencing it with my eyes for the first time to have a notion of what I lost. It looks lovely. I wanna play that And I can't access it. And I did everything.

SCREW YOU, GAME!! I WANNA BE THE PICTURE!

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Tagged as: Adventure Needle Trap Gimmick Boss
[1] Like
Rating: 2.4 24       Difficulty: 75 75
Jul 25, 2020
SupremeEntropy
Very good game. You float up into book and arrive into portal room. You need to collect various of things in different portals, go back and finally escape, but there won`t be the end. I would recommend to play this game.

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[1] Like
Rating: 6.8 68       Difficulty: 50 50
May 24, 2015
sonicdv
It was really fun for a while. It even had a cool metroidvania style of level design and some neat traps and fun bosses. That is, until the game forces you to do this avoidance, that, once again, uses the same sprite from nervous and distrust! Is this a running gag? This is the worst version of the fight by far, with hyper cancer RNG mixed with shitty instagibs. If you can somehow get past it, you have an even worse version of it about 20 minutes in. Would not recommend.

EDIT: I picked the game up again, so am forfeiting the rating until I either give up or win. Will give a rating again as soon as its beaten

EDIT 2: I've cleaned up some of the more a-log statements in the review because I think it was an overreaction. Didn't end up winning because the avoidances are still fucking trash.

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[0] Likes
Rating: 5.0 50       Difficulty: 77 77
Sep 25, 2018
CurruntTrack
[0] Likes
Rating: 6.5 65       Difficulty: 56 56
Apr 1, 2020
Drug_Solo
Tagged as: Adventure Needle Trap Gimmick
[0] Likes
Rating: N/A       Difficulty: N/A
Mar 1, 2017